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6/15/2016 9:28:33 PM
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But if you get the stick, you deserve the kill. Therefore, your points are invalid. Also, if you are intending for it to be a trap, you don't make it not a one hit, as traps should be one hits.
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  • It kills low armor guardians, why should it OHK when you can spam it with the gauntlets? So because you managed to throw it straight ahead and it hit someone it should be a OHK? Why not apply that logic to [u]all[/u] grenades? My axion bolt has a smaller hit box so to land it directly on your body it should do more than 110 right?

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  • lol ya warlocks don't shoot 1st then follow up with axion for kills

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  • If it is meant to be a trap, it should OHKO, because that is how traps work. You put down the trap and go somewhere else. If it doesn't OHKO it is something you have to clean up, but you are already across the map from it. The nature of the stickiness of the Tripmine comes from the fact that it [i]sticks[/i] onto walls. I see your logic, but I also see flaws with it.

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  • It one hit kills low armor guardians, if that should stick them so should things like lightning and spike? The damage shot outward on all those things. Everyone goes, "it's been like this since vanilla" well I've been wondering why trip [u]mines[/u] can stick guardians, never made since to me.

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  • If you stick a sticky explosive laser-based motion-activated grenade/mine onto someone they should die.

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  • If you throw a grenade of void lightning (power of a dying star) they should die. The sticky mechanic shouldn't exist into guardians, besides the explosion is up not out or behind.

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  • But that is nowhere near an OHKO type nade to begin with. That is a low DPS choke point emotion nade.

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  • The trip mine functions as a choke point, high DPS made. By should it double as a sticky? Go ahead and explain the mechanics of that.

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  • It isn't a DPS nade. It is a single high damage detonation.

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  • I mean semantics really, you're avoiding the actual issue.

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  • Yes, but many things don't mean what they say. That's why "Shoulder Charge" hits with the knee. That's why "Firefly" isn't a flying insect that lights up. That's why "Outlaw" isn't something to do with Old Westerns.

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  • Still avoiding the issue and shoulder charge is with the shoulder if you're not in air, firefly is an explosion of light from the inside of you (similar to how firefly a internally combust in a sense to create that light), and outlaw is just a cool sounding perk. Anyways, until you debate the functions & mechanics of grenades the conversation is over.

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  • This is a fictional video game. That's all I'm gonna say,

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  • Then why does the stickiness matter, if it's just a video game?

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  • Because it was an inherent ability of the grenade that did not need to be removed, as it was not unbalanced at all.

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  • How was it balanced?

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  • How was it not balanced? It had very low aim assist.

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  • Okay aim assist is irrelevant to balance (enter mida). How is it balanced?

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  • We are on the subject of sticking, so aim assistance is actually quite important. I will ask you again, how is it unbalanced?

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  • Lol you claimed it was was balanced and all I said is how was it balanced? What makes a grenade like that balanced?

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  • There are other grenades in the game that stick and have higher aim assist. Therefore, Tripmine was balanced.

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