This is really a continuation of a previous thread: [url]https://www.bungie.net/en/Forums/Post/206652226?page=0&sort=0&showBanned=0&path=1[/url]
For those who don't want to follow the link, I'll hide my original post behind a spoiler.
[spoiler]So, the patch drops later this morning, but my desire to know how the math is going to factor in is very high. Naturally, I am turning to the community to help fill in the details since a lot of the figures I am basing this on aren't recorded very well through reliable sources.
After the patch, Golden Gun will be seeing a 110% Damage Increase when using the Deadeye Perk. My testing tonight (Challenge of Elders, Round 1 vs Sylok the Defiled) showed that Golden Gun is dealing 7.3k vs a 310 Light Ultra. Celestial Nighthawk deals 44k damage. Factoring in 110% Damage increase, Golden Gun w/ Celestial Nighthawk and Deadeye will deal 91.98k damage vs a 310 Light Ultra. I decided to run the numbers with Solar Burn and Airborne active and came up with 367.92k, which ultimately lead me to think about how this all related to Golgaroth.
I can't remember the exact damage bonus you get from Pool of Reclaimed Light, but I know it is very significant. I want to say it is 10x normal damage, which means that Golden Gun w/ Celestial Nighthawk and Deadeye will deal 919.8k Damage to Golgaroth before any other modifiers. I also know that other factors, such as the armor reduction from Melting Point and the Post-Patch Viking Funeral, as well as the damage bonus provided by Shadowshot all adjust this damage. Without knowing the exactly values of increases or where they fall in the damage equation, I can't exactly say where the limit is, but I can speculate.
According to various web sources, Melting Point/Shadowshot increases damage taken by 50% while the effect is active. Post patch, Viking Funeral will increase all damage taken by 5% for a few seconds per tic of instanced burn (so Solar Grenades can provide up to +15% increased damage as long as the enemy takes 3 tics worth of damage from the grenade). So, with those active, you'll see a maximum damage increase of 65%. This means that Golden Gun w/ Celestial Nighthawk and Deadeye will deal 1.517 Million Damage against Golgaroth, or roughly 25% of his health. That's actually really impressive.
I bring this up for one major reason... If the above math is right, Golg can now be killed in a single damage cycle as long as you have 4 Gunslingers, a Nightstalker/Sunbreaker, and a Sunsinger (If you're going for an instant kill). It also means that everyone else can do this with 3 Gunslingers, A Sunsinger, a Nightstalker/Sunbreaker, and some fair damage output by those in the pit.
...Anyone else feel like the Golgaroth Challenge just got a lot less annoying?[/spoiler]
So, my friends and I decided to go test out what Golden Gun could do vs Golgoroth after the update. Here are the results. As a 325 Gunslinger using Celestial Nighthawk and Deadeye vs Golgoroth HM...
Pool of Reclaimed Light Only: 257,634 Damage
With Melting Point/Shadowshot and Pool of Reclaimed Light: 386,451 Damage
Earlier in the day, we also found out that Viking Funeral's new 5% Damage Increase per Burn Instance actually stacks with an effect like Shadowshot (Vs Nightfall Omnigul, each damage instance of the Raze-lighter uppercut saw an increase from 29k to 31k. Mathematically speaking, that's a 6.5% damage increase while the subject was still tethered.) This means the (Theoretical) max damage I could have achieved with this setup breaks down as follows:
Pool of Reclaimed Light, Melting Point/Shadowshot, and 3 Stacks of Viking Funeral (+15% Damage): 425,096 Damage
In effect, Golden Gun is equal to 4 Black Spindle Shots under the best conditions. Also, the Pool of Reclaimed Light provides a Full Damage Enhancement of around 300%. Celestial Nighthawk + Deadeye deals about 88k damage to a 310 Light Ultra (Tested on Keksis).
It is definitely respectable damage and under ideal conditions, you could activate it every damage phase. Is it a penultimate Golgoroth Killer? ....eh. I'm going to say No. Dumping nearly half a million damage at near-instant speeds is definitely incredible (and fun), but you could achieve this just by using a weapon like Black Spindle. It will certainly bring up your overall damage per phase by a hefty margin, especially if you have a pair of Gunslingers, but it relies a lot on having all the necessary elements there to make it happen.
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if anyone is interested rn, its omnigul as nf, with solar burn 2 335 hunters running deadeye and nighthawk can kill her after the shield has been dropped (2 snipes of void, one ark or solar). i personally farmed with a bud yesterday. had over 10 grasps dropped, and little over 13 bonds drop. all 335. the grasps had garbage perks but if i farm for next cpl of days i hope to drop a better one. just thoght id let yo all know. also if you have a titan running weapons, 2 black spindles can drop her 5 bullets each. the bubble can also use the melee that creates orbs for supers. any way thats me out if you would like to farm wiyh my friend and me we will be starting 7pm gmt time for 3-4 hours onwards. gt is same as on here, hope this helps any grinders find a good efficient run. peace out
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No tldr?
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I can't understand how people have the patience to type all of this.
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Warlocks now have a way to increase team DPS, just like Hunters and Titans. I'm pretty happy about this!
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Buy the dmg for golden gun won't go up with your light like a weapon will right? Assuming you are at least same lvl as the enemy? So if you were 335 gg dmg would be same but black spindle would do more dmg than at 325?
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I'm just surprised people still raid. Ugly armor and useless weapons.
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I used Golden Gun on the sisters and did 369,333 damage. Tether made it 498,000.
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Umm Melting Point and Tether do not stack, Weapons of Light and Tether stack though. But GG only benefits from Tether as GG is technically not a weapon that can benefit from Weapons of Light.
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386451 Got it, thanks.
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My Spindle hits for 160k with weapons and tether. So only being like twice that damage under the same buffs really isn't that impressive. Still, supers are for adds and generating orbs. Not for sustained boss dps
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What this means is having a couple of Gunslingers in the raid team and not Nightstalkers who main jobs were locking down ads and making orbs. Most PUGs and LFGs want at least two Defenders. The other four slots can be whatever.
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Do weapons/shadowshot or weapons/melting point...shadowshot doesn't stack with melting point. Don't remember why, but I'll see if I can find the video explaining it.
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I just ran the raid as a gunslinger and it is acutally a viable class now. It really shined against the shade, half of it's health gone in 1 hit. It rarely had time to slam.
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That is a lot of damage
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This looks like it took a lot of work. Good job :)