Here's another set of concepts. Eldritch Light.
[u]Titan[/u]: PESTILENCE
[i]Super[/i]: TOXIC NOVA
The Titan clap's his hands together, and forms an acidic pool beneath his feet.
Enemies that step into the AoE are afflicted with a contagious DoT that persists for 8 seconds, dealing damage every second, but incapable of killing a Guardian.
[i]Melee[/i]: ROTFIST
The Titan pummels a target, weakening them with a 6 second slowing toxin and a 3 second DoT. These effects are contagious.
[i]Grenade 1[/i]: ACID GRENADE
The Titan hurls a ball of Eldritch Light, which sprays acidic DoT in a small radius.
[u]Warlock [/u]: WITCHDOCTOR
[i]Super[/i]: ELDRITCH CURSE
The Warlock casts a blanketing mist of Eldritch Light in a large radius.
Any enemy who enters the mist is afflicted by a DoT that can lower a Guardian's health down to Half, and a 3 second Suppression effect. If an enemy dies within the mists, they explode after 8 seconds.
[i]Melee[/i]: SNAREPALM
The Warlock slams an enemy, causing tendrils of Eldritch Light to entangle them for 3 seconds, slowing them and disablind jump abilities. On a deathblow, target explodes into poisonous mist.
[i]Grenade 1[/i]: ANTIVENOM GRENADE
The Warlock lobs a sticky grenade that causes DoT for 3 seconds, and explodes into poisoning mist. If the grenade sticks an ally, they are healed by a set amount.
[u]Hunter[/u]: SNAKECHARMER
[i]Super[/i]: COBRA'S BITE
The Hunter summons an Eldritch construct, and casts it forward.
If the Eldritch Cobra bites an enemy, they are poisoned for 8 seconds, and the Snake continues towards the next target. This chaining effect can be avoided and only affects a target once.
[i]Melee[/i]: PARALYZING FANG
The Hunter lashes out at an enemy, causing a 2 second Suppression effect.
[i]Grenade 1[/i]: VIPER GRENADE
The Hunter throws a casket of Eldritch Light, which releases 3 Pit Vipers that follow enemies for 3 seconds. If they bite the target, they are afflicted by a DoT for the same duration.
There we have it. The Eldritch Light of Poison.
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Those names though...
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2 RepliesEdited by Legend of Jordy: 6/15/2016 4:12:28 PMGreen should be the next subclass color. It stands out the most from Arc, Solar, and Void. You should try thinking of some Frost Subclasses. By the time you finish, you'll probably think of cool new ideas for your other subclass ideas. I think it would be cool if each subclass got their own dark element.
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7 RepliesBasically all of your stuff for all of your ideas is either DoT or slowing / suppressing affects. You do realize supers are supposed to kill other guardians correct?
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1 ReplySounds like someone plays Elder Scrolls Online
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Rubbish.
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1 ReplyNo. No more DoT. DoT is obnoxious as hell and we don't need a subclass dedicated for it.
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BUMP.