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#Gaming

Edited by MLP Cobalt: 6/11/2016 4:58:55 PM
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Thanks for your help!

Thanks to everyone for their help! Any and all comments and suggestions are being considered and talked over by the development teams. [spoiler]This game won't come out until after the release of the Graphic Novel Series (GNS), the GNS won't start rolling out until 2020-2025. Expect the game around 2030-2035. By predictions, things like new consoles or VR will be around. So there is a lot to look forward too![/spoiler]

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  • MMORPGs have a lot of grind which I'm completely cool with. I look for fun gameplay so it doesn't feel like a grind.

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  • Crafting that takes efforts and yields useful items, rare crafts, Class quests

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    • A job system, like in final fantasy.

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      • Edited by Yarbey: 6/9/2016 7:29:08 AM
        Big boobs on skinny elfs in skimpy outfits

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        • Can't think of too much (been a while since I played an MMO). Scenery is one thing I quite enjoy though.

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          • Edited by Deuce756: 6/7/2016 1:18:00 PM
            The two things that come to mind: 1. A fully flashed out world. Wasted space leads me to ignore a lot stuff along the way because it takes so long to get anywhere. I'd rather the world be smaller and filled out. 2. I dividing loot pools. Greed, need, pass is cool but players want to be rewarded. If the event us match made loot becomes an issue.

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            • No game currency ads!!

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              • Oooh. Game developing. I'd love to help. Unfortunately, I'm not usually very creative (but I have my moments.) I am certainly good feedback though. What you have so far sounds good. Morality compass sounds good. Maybe social zones can depend on that too. Like, if you have a negative value, then you open a certain factions lair? Like a den of thieves? Obviously morality based gear. Oh man. Im too tired right now. I'll get back to you later.

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                • Class specific pve and or pvp builds... Nothing worse than unbalanced classes in pvp, so to fix the problem make a mandatory pvp spec for all classes

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                  • Maybe have an option to completely build your class from scratch?(on top of presets.) If you want to do some research, Rift did a pretty good job with customizig classes. Made so there isn't really "a best class".

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                    • Just realized this is starting to sound a lot like ArcheAge

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                      • Edited by kungfublackjack: 6/7/2016 10:07:47 PM
                        The group experience and dependability needs to be super tight. Fort or town crafting should be in it and the system needs almost too many options. Mounts should be available. Edit: oh yeah and crazy different options in the story through main missions, side missions and REAL raids. These vanilla raid pieces of crap that have come out in games for the last ten years is embarrassing.

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                        • I don't have a lot of MMO experience, but this is generally what I like to see in games in general. Don't make NPC interactions a chore. Try to make them interesting. Make players be excited to turn in quests, and have players feel like they know the NPC. You don't have to sacrifice story for gameplay or vice versa. Good immersion means the player needs to feel like they are part of the world and that they know what's going on. Good, responsive, and natural feeling controls are a huge part of that. Interact with the community. This means beta tests, newsletters, in-game activities. (My PC isn't exactly the best, so I'd love if the system requirements weren't too high. If you need them to be, don't worry about it, I'm just offering advice) [b]Finally, what I feel to be the most important[/b] Do not add gameplay features just to add them. If you think an idea is cool, great, just make sure that 1. There is a reason they are in there and 2. There is a reason for players to use them. This was one of my problems with recent Assassin's Creed titles. They gave you a lot of options, yes, but none of them mattered enough for a player to use them. Most, I'm sure, never used the rope trap. Most players probably just used sword, pistol, and blade. Try to have most things (because let's face it, no one is perfect) in there for a reason. Think Chekhov's Gun. Good luck!

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                          • Engaging and meaningful quests. Group questing should be encouraged. Good amount of end game content.

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                            • Personally, I think my favorite aspect is general atmosphere. I like the idea of the game world being alive with numerous players all going about their business. In terms of mechanics, definitely housing and guild housing

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                              • Also, differentiate between classes. Make it feel like the player really is different from other players, instead of just having a few different powers

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                              • Dont want anything else more than WoW vanilla servers.

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                                • Boobs

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                                  • A bit of life to it. Most folk that play MMO's have played those one that have a lot of NPC's around just stood there, doing nothing. We don't demand complicated scripting giving them detailed lives but a daily schedule is great. People walking around, working or just milling about. Anything is better than a million and one NPC's just stood around. Housing. Again, not expecting miracles. We don't all demand Wildstar levels of housing (although that would be great, it does have the best housing system i've seen). What would be nice would be crafting furniture and decorations. Seen a lot of games turn housing items into random drops or cash shop sales and it leaves a lot of folk with bare plots. NPC's. I'm going to use SWTOR for this because it's the biggest culprit. Give them a little bit of individuality. I don't mean a unique look for every one, that would be a ton of work but change things up a bit. Change hair colour or style on a few that look too similar, things like that. Go to Coruscant in SWTOR and you'll see an army of bald moustache men. Try and avoid everyone looking like clones. Armour. Most of us don't mind colour swaps in armour as we level. Having everything look unique would be a nightmare. Just don't go too overboard on end game armour, especially in regard to shoulder pads. They don't need to be the size of a person. Small shoulder pads are good. Clipping. This is a pet hate of mine and it has stopped me wearing a lot of armour in games. Stuff that clips is an eye sore. Cloaks are the biggest offender. Weapons clip through them and they clip through mounts, legs and arms. Say no to cloaks.

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                                    • Buildings that look like people actually live there or are actually in use not just one bed and a stove and also lively city's with many a npc

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                                      • Options to do whatever the hell I want or build my character how I like.

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                                        • Edited by Shadow-of-Revan: 6/7/2016 1:44:48 PM
                                          You said pirates, so I'm thinking housing as like a fort where you can defend against pirates and some friends can join you. Character classes/roles: As you explore certain areas, only certain classes can access walls with cracks that they can smash, or build a key into a certain door, or if you have mages, remove a ward on a door. Classes: a tank character, a close range fighter, a ranged specialist, a stealthy debuffer, a builder buffer. What would be cool is if you have a builder class with abilities where he can build little turrets, and buff ally players, and be kind of like a steampunk guy.

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                                          • The ability to switch between classes on the fly like FFXIV. I love being able to just level up one character and be able to play all the classes on him.

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                                          • I think Guilds are my favorite thing about MMORPGs. Hopefully you'll include guild battles and maybe add tiny little buffs such as increased exp gain for being in an established guild. For endgame activities, you can have the usual raids with huge bosses and whatnot. But I think you should also have something to do for the solo players out there.

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                                          • Fun. Just fun.

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                                          • I really enjoy the way black desert did their skill and combo system. So much better than slotting abilities on a hot bar. Everything should yield decent experience. Leveling by combat should not be the only option. Small, match made, mini dungeons while leveling are a lot of fun. Lower levels having a tank shouldn't matter. The more of those the better. One of my favorite things in an mmo was in Star Wars galaxies. Gathering materials was above and beyond any other game. You would prospect areas for different materials that were finite. Material grade was important for some crafting. When one material would be depleted, another would take its spot. When you found a good material you would plop down all of your harvesters and go to town. A harvester made with high quality materials would work faster and more efficient. There was an entire site mostly run by the community that would let you know all the resources for all the servers and their quality. That last bit I mentioned made it the most enjoyable mmo I have ever played.

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