I just wondered what the community thought. I wonder if I am the only one who feels the way I do and I hope that the results show the outcome that is most reasonable :)
Edit: lol messed up on the second choice wording sorry guys cx
Edit 2 - Sunbreakers got a slight buff so hopefully that makes it better. Whoever voted no, lol xD
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hellz no
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A slight buff to PvE super damage is all that's needed I reckon
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Fix the hit detection of sunstrike is the only thing that needs work. Neutral game and super game is strong as ever.
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I just want sunbreakers to be viable in pve again, hammers of sol have such lackluster blast radius that you have to be extremely accurate too do any damage and the proc time for causing killed enemies to explode is so long it's nearly impossible to cause a chain reaction. It's also super inconsistent that said killed enemy actually does in fact proceed to explode.
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Im tired of sunbreakers wanting a buff, i can't one shot a sunbreaker with a void bow or bladedancer. All people who want a buff are just bad at the game.
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With the First Curse, I hit... Sunbreakers for 48 headshot damage Bladedancers for 46 headshot damage And Stormcallers for 46 headshot damage
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It's pretty much the only super at this point that requires any degree of thought to use. Which is a bad thing. It's not exactly hard to use, it's just extremely easy to take care of.
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Edited by Maestro25: 6/1/2016 6:55:23 PMSunbreakers are soooo easy to kill. That needs to change. I would have the Cauterize cooldown after a hammer kill be 1.5-2 seconds instead of 3 seconds like it is now Ever since the December update, I have zero desire to use Sunbreaker and just play Striker all the time
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A buff to thermite, stacking damage on sunspots, a little more damage to sunbreaker so max armor people in their mobile supers can't tank a hammer
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Seems fine to me. It's still a tank and it's Super can still get 3-4 kills a match. What's the prolem?
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Only the skilled run Sunbreaker now - let's keep it that way.
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As a titan main, I think sunbreaker is fine the way it is now. It is very rewarding for careful and accurate play. Both fusion and combustion grenades are good depending on the map and opponents. Sunstrike can damn nearly one shot someone with the burn. And I'm still getting multiple kills most of the time when I pop HoS. I really think most people underestimate how powerful sunbreaker can be in the right hands, making it more likely for them to try challenging your super, which gives you more chances to get multi kills.
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I think it's good as it is now. I'm still able to kill players in PVP and in pve so in my opinion I think it's balanced
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A slight buff. Heres what I want. Small increase to explosion size Small increase to tracking
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The neutral game needs a big buff
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No. Sunbreaker is fine, stop comparing it to how OP it was when TTK dropped and you'd actually see that.
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I wish it was stronger for PVE but since they do not make individual adjustments for pvp or pve it will not happen.
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Sunbreaker is one of the strongest classes in PvP. Cauterize is fantastic for the neutral game. You can basically titan skate into a crowd of enemies, throw a fusion grenade (one of the best grenades in the game), get behind cover, and be full health to engage more enemies. And cauterize also helps the melee attack become viable (although still not great). The super is VERY strong. It's rare that I get fewer than 3 kills, and I regularly get 4 or 5 (sometimes even 6) kills with it in PvP. You just need to predict how the enemy will move - sometimes you need to wait for the enemy player to jump first and then throw your hammer. When TTK launched, Sunbreakers were horribly broken. The super was ridiculous. I still think it's just a bit overpowered, but I would prefer changes to other classes to make up for it.
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I think it needs a buff on the cauterize perk. Maybe on the explosion size also but that's not really needed.
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Just nerf it again, because why not.
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I'm sure it's listed below, but I still want a small increase to the explosive r adius granted by Forgemaster. That's it.