You fight for the lords of iron in petty practice exercises, but now the real challenge comes. Judgement calls those who brave the iron.
[i] [b]Bosses[/b][/i]
[b]Seditious mind [/b] hate clouds logic, so watch out for his storm. Fights like a normal hydra without a shield, but summons aoe damage clouds like oryx in regicide.
[b]Keksis the Betrayed[/b] gather power so great no mortal will dare call mutiny. Creates explosive blights that suppress you. Channel them to stop this.
[b]Val Aru'un[/b] An army is as strong as its commander, a commander is as strong as his guard. Kill the flayer who channels his shield, and strike deep guardian.
[i] [b]Modifiers[/b][/i]
[b]Specialist[/b] Special weapon damage is increased
[b]Chaff[/b] Radar is disabled.
[u][i] [b]Bonus[/b][/i][/u]
[b]Super kills[/b] Super kills grant more points
[i] [b]Load-outs[/b][/i]
[b]Hunter[/b]
I would suggest night stalker for orb generation and the large reaching super, but that would require teamwork and blade dancer could be the easier option.
Exotic armour: Crest of alpha lupi, mask of third man, ATS/8 Tarantella and maybe Achlyophage Symbiote if you really want.
[b]Warlock[/b]
Sunsinger and stormcaller are pretty tied with this, much more wide reaching than void walker. So base it off exotics and preference.
Exotics: heart of praxi fire, sunreakers, impossible machines, light beyond nemesis, obsidian mind if you are good at grouping enemies,
[b]Titan[/b]
Its pretty self explanatory, unless I missed the update where the bubble can now suffocate enemies, I would suggest sunbreaker. But striker has its uses for sure.
exotics: crest of alpha lupi, immolation fist, helm of inmost light.
[b]Exotic weapons[/b]
Do I really need to say it? Bad ju ju(jitsu) But for speed runners the spindle calls, and maybe zen meteor.
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Playing it last night on sunsinger - kills while in radiance did not count as Super kills. Is that new, or did I just miss that before?