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5/27/2016 2:00:10 PM
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Is the SBMM factor based on the fireteam leader alone?

I noticed last night that while teamed up with a friend of mine who has a higher ELO (both diamond but he's definitely more skilled) the matches were close and i struggled to break even. The matches required far more teamwork and coordination. When he left for the night, I joined up with another buddy of mine and it felt like I was fighting easy mode bots. Three or four matches of feeling like a demi-god got me thinking about the differences. I looked up the latter friend's IB ELO and found that he's in the rusted I bracket. Based on how the games went between two drastically differently skilled friends leading the team, I can't help but think that the SBMM factor is only looking at the leader, not an average of the team. Thoughts?

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  • No, it's based off of who has the highest skill rating and k/d in the fireteam. And to answer another question, Destiny skill rating is not the same as ELO. Two different stats.

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    • I have a few friends that LOVE to play with me. But hate what crucible turns into if I am the Fireteam leader. They blame me for at least 50% of their deaths because they say we are playing against good/better players because of my stats. I honestly don't think I'm that good.

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      • I am pretty bad at PvP, and I have a couple of friends who are significantly better than I am. When I go in alone (without a fireteam) I do noticeably better, sometimes (rarely) even getting top score. When I go in with a couple of friends who are very good PvP players, I'll get wrecked no matter who the fireteam leader is. I just end up getting out skilled and out classed. This is only my own anecdotal experience, I haven't done any actual data tracking.

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        • I have noticed this. When playing in a fireteam I believe the SBMM matches according to the highest in the fireteam not necessarily the party leader. When playing solo you are matched with similar skill players. I always get rekt when playing with my clan mates but score much better when playing solo. Also lag affects games and how you do. If your shots aren't registering, radar isn't working, etc etc The lag is probably the reason why SBMM isn't working as well as Bungie would of liked.

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        • They say it's skill based but when one team has an 80% odds of winning I'd debate that. Like my recent trials team that was 1600, 1200, 1200 elo and the enemy team is 1600, 1500, 1500. Haha yea sure that's skill based alright.

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          • It takes the average between the players.

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          • All of the people I play with are better than I. .8 K/D. We swapped fireteam leader between 4 people and the lobbies pretty much stayed consistent.

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            • Edited by Pig Benis: 5/27/2016 2:37:13 PM
              I think it might be an average of your fireteam (based on my own experience, anyway ) I usually play with either 1 or 2 others. 2 of us are around 1.5 kd and the other is around 0.8. If it's just me and the 0.8 as the leader, the games tend to be easy. When it's me and the other 1.5 the games feel tougher and "sweaty". Then when it's all 3 of us, no matter who the leader is, the games are somewhere in the middle for effort required to win.

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            • I believe it is cuz solo playing I usually struggle to get above 1.3 kd but yesterday I was partied with a couple of clanmates of a lower skill and I was getting 2.0+with ease. I never lead a pt when playing with clanmates for this reason

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            • That's what I've always thought. It gets noticeably easier when I have a less skilled friend hosting the party

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            • I think you are on to something because I have had similar experiences. However, like redwinehangover said it is anecdotal.

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            • Based on anecdotal experience of me and the two other guys I team up win most often, I think you're right. We always make the weakest player the leader now. I don't know how you could prove this definitively though.

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              • Bump

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