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Edited by DoomSlayer828: 5/26/2016 3:37:44 PM
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What does Range do on Fusion Rifles?

Title. Me and my buddies got into an argument about the range stat on fusion rifles. Please educate me. Lots of great comments from fusion rifle users. Thank you. I personally think fusion rifles behave differently and are more consistent one hit kills when the range stat is on the high end and stability is at 50 and up.
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  • You should watch this right now. Planet Destiny put it up yesterday: https://youtu.be/HXP6TP-KcZQ

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    • Projectile travel rate, the higher that faster

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    • Edited by BrianFantastic: 5/27/2016 1:07:30 PM
      Lower range means you have to 'lead' your target slightly when firing.

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    • Edited by RogueRossie: 5/27/2016 9:07:44 AM
      Range on fusion rifles will determine the velocity of the projectiles that are fired from the weapon. Fusions have travel time and are not hit scan, so a high range stat will improve the travel time by shortening it since the projectiles travel faster. A high range stat will also boost the accuracy of the weapon. Stability will determine the grouping of the projectiles. High stability makes for a more compact cone of projectiles, while low stability will make for a larger cone of projectiles.

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      • Increases speed of Projectiles and extends damage drop off.

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      • Pretty sure it determines your damage drop off per bolt, as well as the velocity of said bolts as they travel down range, as well as the cone of fire or grouping of said bolts. There's a lot going on with FRs that you don't have to worry about with hit scan weapons.

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      • Actually, and my facts may be flawed, I've noticed that fusions aren't affected by damage falloff. I noticed when I had to cross-room shoot Malok in the Nightfall. Whether he was close or far, the solar bolts hit for the same 200o-something damage. I also heard in a YouTube video, by TrueVanguard I believe, that the range stat on fusion rifles actually determines bolt speed.

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        • Range increases projectile speed, stability and an inherent stat related to recoil determine the grouping of said projectiles.

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        • It affects bolt speed. BUT The speed increase is minimal. The other effect of increasing the range stat is that you get more aim assist and accuracy. This means that your shots are more likely to hit the target at any range...specially if you aim down sights (as aiming any weapon gives you some extra range, stability, and accuracy) Try it out, you might feel that the bolts gained some magnetism.

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        • Range is range, and bolt speed

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        • What does range do on other guns

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          • Travel speed and aim assist

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          • Range impacts how quickly the bolts from the fusion rifle travel.

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          • It makes it shoot farther.

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          • Range = distance travelled before damage fall off. Higher this bar is, the larger the distance each bolt (or bullet) can travel before its max damage starts to reduce. Stability = recoil between bolts or shots, affects the spread between bolts and bullets - less so on slower ROF scout rifles and not at all on shotguns, although it does leave your reticule higher and off centre. Impact = maximum damage dealing potential which will always carry as far as the "range" stat allows, then it will decrease over any extra distance covered Charge = wait for it.. charging speed! Aka time between holding the trigger and when the bolts are released (replaces rate of fire for obvious reasons) To sum uo - You need stability to keep your bolts on a distant target. You need impact to hurt him, and you need range to make sure the damage gets there. And a charge rate decreases the time from charge to release

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            • Edited by Dano2point0: 5/26/2016 9:36:31 PM
              Per the [url=https://www.bungie.net/en/News/Article/14016/7_Destiny-Weapon-Tuning--December-Update]December update[/url] notes: FUSION RIFLES Fusion Rifles are nuanced weapons. Not only in how to use them effectively – the ability to track targets and predict movement being imperative – but also that the weapon stats can provide a variety of experiences. For example: High Stability will keep the projectile grouping closer together and improve your chance of hitting all shots. High Range will increase projectile speed and reduce the enemy’s ability to dodge the burst. Charge Speed will move the weapon’s role from reactive to anticipatory as it goes from fast to slow.

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              • I'm pretty sure that greater range leads to greater projectile velocity...

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              • Travel time.

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              • The length before damage fall off begins

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              • Feels like bolts travel faster and retain original damage like most guns

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              • I got you. https://.youtube.com/watch?v=ulgqn8jFef4

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              • My Darkblade's Spite: -Red Dot-ORES -Hip Fire -Rifled Barrel -Hot Swap Best roll ever.

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                • Bolt speed and damage drop off. People like to say it doesn't affect damage drop off. To that I say, BULLSHIT, THE DAMAGE NUMBERS GO DOWN FROM LONGER RANGES. GOD DAMN, GO OUT IN PATROL FOR 5 MINUTES AND YOU CAN SEE. Rant over.

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                  • Narrows the cone of the shot grouping, increases the range dropoff, and projectile speed... There are a few tricks to using fusions well, I've been using them since launch, through thick and thin, and I can throw bolts in tight groups, spread em out, bounce em off walls with ricochet, and prefire so well, you'll think I can see the future...

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                    • Projectile's Velocity

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                    • Bolts travel faster,fusions have no damage falloff

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