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Destiny

Discuss all things Destiny.
Edited by Paradox1055: 6/22/2016 11:51:39 AM
19

Subclass Concept: Advanced Subclasses 2

[b]For anyone that recognizes this, I made a previous post about [i]"Advanced Subclasses"[/i]^^^. Hunter Starcaster, Warlock Solsummoner, and Titan Paladin. As the title implies, these are advancements of existing subclasses. Bladedancer>>Starcaster Sunsinger>>Solsummoner Defender>>Paladin Since I couldn't hold ALL my ideas on one page, I had to make a second page to hold the next three subclasses. This time, I am using Nightstalker, Stormcaller, and Sunbreaker. (The Sunbreaker one is a bit off the wall if you ask me.)[/b] ●[b]Hunter[/b] -(Void)Shadowassassin "Hunt from the shadows, never get caught"[spoiler]●[b]Grenade[/b] -Stealth Grenade: Throw down a mine that detonates when someone is close. -Blight Grenade: Throw down a grenade that deals void damage over time. -Twilight Grenade: Toss down a grenade that explodes with a ring of void energy. Deals damage by proximity. ●[b]Double Jump[/b] -Higher Jump -Better Control - Triple Jump ●[b]Super[/b] -Shade Spear: Throw a spear that tethers your targets, then kills anyone caught. -Tighter Grip: Enemies tethered will have a more difficult time escaping. -No Escape: Shade Spear can tether people farther away. - Tithe: Kills by Shade Spear give health back to you. ●[b]Melee[/b] -Toxin Dart: Shoot a dart that stuns your enemy. -Paralysis: The effects of Toxin Dart lasts longer. -Impair: Toxin Dart blinds your enemies for a short time. -Dosage: Toxin Dart leaves a lingering poison damage over time. ●[b]Stats(1)[/b] -Path Forgotten -Path Forbidden -Path Unknown ●[b]Class Perks(1)[/b] -Perched: Crouching increases the range of special weapons. -Blow Dart: Toxin Dart flies further. -Touch of Void: Gain an additional grenade. ●[b]Stats(2)[/b] -Way of the Drifter -Way of the Fearless -Way of the Nomad ●[b]Class Perks(2)[/b] -Gift of Night: Shade Spear grants more Orbs on minions of the Darkness. -Gift of Shadows: Standing in dark areas (Shadows, low lit rooms, nighttime) will turn you invisible. Has a thirty second recharge. -Smoke and Mirrors: Double tap B (Circle), to make a mirror image of yourself.[/spoiler] ●[b]Warlock[/b] -(Arc)Tempestrunner "Smite your foes with the power used by Thor"[spoiler]●[b]Grenade[/b] -Ball Lightning: A grenade that scans for nearby enemies before striking. -Vortex Grenade: Toss down a grenade that summons an arc tornado. -Whirlwind: Toss a disc of arc energy that will fly for a short time. Deals arc damage over time. ●[b]Glide[/b] -Focused Control -Focused Burst -Blink ●[b]Super[/b] -Hurricane: Float just beneath the eye of the storm and throw lightning bolts at your enemy. You move slower in Hurricane. -Mjölnir: Lightning bolts chain to nearby enemies. -God of Thunder: Lightning bolts explode with arc energy. -Vengeance: If you die during Hurricane, a lightning bolt will strike down on your grave, damaging any nearby enemies. ●[b]Melee[/b] -Torrent: Deals arc damage. -Surge: Kills with Torrent have a chance to recharge your grenade. -High Winds: Torrent disorients your opponents for a short time. -Dense Fog: Torrent turns your opponents screen hazy. ●[b]Stats(1)[/b] -Arcane Wisdom -Arcane Spirit -Arcane Force ●[b]Class Perks(1)[/b] -Draw Energy: Standing next to allies reduces melee energy for both of you. Does NOT stack. -Arc Overload: Have a chance to greatly reduce super cool downs for allies under Hurricane. Enemies under Hurricane have a five second buff to deal more damage. -Steal Energy: Standing next to enemies reduces the cool down of your grenade. ●[b]Stats(2)[/b] -Ancestral Order -Chaos Order -Divine Order ●[b]Class Perks(2)[/b] -Strikes Twice: Double tap B (Circle) to teleport a short distance. -Inclement Weather: Hurricane will strike lightning down to enemies that try to flank you. Deals less damage. -Traverse: Travel further with Blink. When you activate Hurricane, clouds form above you and lighting strikes you. You fly up to get a vantage point.[/spoiler] ●[b]Titan[/b] -(Solar)Vulcan "Unleash the fiery power of a planet's core"[spoiler]●[b]Grenade[/b] - Volcanic Grenade: A grenade that leaves napalm where it lands. -Epicenter: A grenade that swells up to catch anyone in its deadly area of effect. -Eruption Grenade: A grenade that shoots fire mortars over a periodof time. ●[b]Lift[/b] -Increased Hight -Increased Control -Catapult ●[b]Super[/b] -Seismic Axe: Summon a large flaming battleaxe and cause a fiery quake to wipe out your enemy. -Pyroclast: Seismic Axe causes solar damage over time. -Aftershock: Use Seismic Axe two more times. You can run around after activating Seismic Axe. -Fault Line: Seismic Axe sends out an indefinite straight burst instead of a ring. ●[b]Melee[/b] -Stone Fist: Kills with Stone Fist grants a boost to your armor stats. -Carbon Fist: Increase the armor rating of Stone Fist. -Petrified: The armor of Stone Fist lasts longer. -Regenerating: Kills with Stone Fist has a chance to completely refill your melee charge. ●[b]Stats(1)[/b] -Titan Codex I -Titan Codex II -Titan Codex III ●[b]Class Perks(1)[/b] -Thermal Vents: Kills with solar weapons increase stability. -Slow Death: Enemies not killed by grenades are slowed down. -Quick Death: Grenades deal more damage. ●[b]Stats(2)[/b] -Titan Codex IV -Titan Codex V -Titan Codex VI ●[b]Class Perks(2)[/b] -Gain an additional melee. -Flared Feet: Double tap B (Circle) while in the air to cause a small explosion after landing. -Seismic Activity: Increase the duration of Seismic Axe. When you activate Seismic Axe, you spread your hands as you forge a long handle, then the axe head will form.[/spoiler] My Library: https://www.bungie.net/en/Clan/Post/1371758/179573899/0/0 Advanced Subclasses: https://www.bungie.net/en/Forum/Post/204869483/0/0 [i]Keep fighting, Guardians[/i]

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