[b]For anyone that recognizes this, I made a previous post about [i]"Advanced Subclasses"[/i]^^^. Hunter Starcaster, Warlock Solsummoner, and Titan Paladin.
As the title implies, these are advancements of existing subclasses.
Bladedancer>>Starcaster
Sunsinger>>Solsummoner
Defender>>Paladin
Since I couldn't hold ALL my ideas on one page, I had to make a second page to hold the next three subclasses. This time, I am using Nightstalker, Stormcaller, and Sunbreaker. (The Sunbreaker one is a bit off the wall if you ask me.)[/b]
●[b]Hunter[/b]
-(Void)Shadowassassin "Hunt from the shadows, never get caught"[spoiler]●[b]Grenade[/b]
-Stealth Grenade: Throw down a mine that detonates when someone is close.
-Blight Grenade: Throw down a grenade that deals void damage over time.
-Twilight Grenade: Toss down a grenade that explodes with a ring of void energy. Deals damage by proximity.
●[b]Double Jump[/b]
-Higher Jump
-Better Control
- Triple Jump
●[b]Super[/b]
-Shade Spear: Throw a spear that tethers your targets, then kills anyone caught.
-Tighter Grip: Enemies tethered will have a more difficult time escaping.
-No Escape: Shade Spear can tether people farther away.
- Tithe: Kills by Shade Spear give health back to you.
●[b]Melee[/b]
-Toxin Dart: Shoot a dart that stuns your enemy.
-Paralysis: The effects of Toxin Dart lasts longer.
-Impair: Toxin Dart blinds your enemies for a short time.
-Dosage: Toxin Dart leaves a lingering poison damage over time.
●[b]Stats(1)[/b]
-Path Forgotten
-Path Forbidden
-Path Unknown
●[b]Class Perks(1)[/b]
-Perched: Crouching increases the range of special weapons.
-Blow Dart: Toxin Dart flies further.
-Touch of Void: Gain an additional grenade.
●[b]Stats(2)[/b]
-Way of the Drifter
-Way of the Fearless
-Way of the Nomad
●[b]Class Perks(2)[/b]
-Gift of Night: Shade Spear grants more Orbs on minions of the Darkness.
-Gift of Shadows: Standing in dark areas (Shadows, low lit rooms, nighttime) will turn you invisible. Has a thirty second recharge.
-Smoke and Mirrors: Double tap B (Circle), to make a mirror image of yourself.[/spoiler]
●[b]Warlock[/b]
-(Arc)Tempestrunner "Smite your foes with the power used by Thor"[spoiler]●[b]Grenade[/b]
-Ball Lightning: A grenade that scans for nearby enemies before striking.
-Vortex Grenade: Toss down a grenade that summons an arc tornado.
-Whirlwind: Toss a disc of arc energy that will fly for a short time. Deals arc damage over time.
●[b]Glide[/b]
-Focused Control
-Focused Burst
-Blink
●[b]Super[/b]
-Hurricane: Float just beneath the eye of the storm and throw lightning bolts at your enemy. You move slower in Hurricane.
-Mjölnir: Lightning bolts chain to nearby enemies.
-God of Thunder: Lightning bolts explode with arc energy.
-Vengeance: If you die during Hurricane, a lightning bolt will strike down on your grave, damaging any nearby enemies.
●[b]Melee[/b]
-Torrent: Deals arc damage.
-Surge: Kills with Torrent have a chance to recharge your grenade.
-High Winds: Torrent disorients your opponents for a short time.
-Dense Fog: Torrent turns your opponents screen hazy.
●[b]Stats(1)[/b]
-Arcane Wisdom
-Arcane Spirit
-Arcane Force
●[b]Class Perks(1)[/b]
-Draw Energy: Standing next to allies reduces melee energy for both of you. Does NOT stack.
-Arc Overload: Have a chance to greatly reduce super cool downs for allies under Hurricane. Enemies under Hurricane have a five second buff to deal more damage.
-Steal Energy: Standing next to enemies reduces the cool down of your grenade.
●[b]Stats(2)[/b]
-Ancestral Order
-Chaos Order
-Divine Order
●[b]Class Perks(2)[/b]
-Strikes Twice: Double tap B (Circle) to teleport a short distance.
-Inclement Weather: Hurricane will strike lightning down to enemies that try to flank you. Deals less damage.
-Traverse: Travel further with Blink.
When you activate Hurricane, clouds form above you and lighting strikes you. You fly up to get a vantage point.[/spoiler]
●[b]Titan[/b]
-(Solar)Vulcan "Unleash the fiery power of a planet's core"[spoiler]●[b]Grenade[/b]
- Volcanic Grenade: A grenade that leaves napalm where it lands.
-Epicenter: A grenade that swells up to catch anyone in its deadly area of effect.
-Eruption Grenade: A grenade that shoots fire mortars over a periodof time.
●[b]Lift[/b]
-Increased Hight
-Increased Control
-Catapult
●[b]Super[/b]
-Seismic Axe: Summon a large flaming battleaxe and cause a fiery quake to wipe out your enemy.
-Pyroclast: Seismic Axe causes solar damage over time.
-Aftershock: Use Seismic Axe two more times. You can run around after activating Seismic Axe.
-Fault Line: Seismic Axe sends out an indefinite straight burst instead of a ring.
●[b]Melee[/b]
-Stone Fist: Kills with Stone Fist grants a boost to your armor stats.
-Carbon Fist: Increase the armor rating of Stone Fist.
-Petrified: The armor of Stone Fist lasts longer.
-Regenerating: Kills with Stone Fist has a chance to completely refill your melee charge.
●[b]Stats(1)[/b]
-Titan Codex I
-Titan Codex II
-Titan Codex III
●[b]Class Perks(1)[/b]
-Thermal Vents: Kills with solar weapons increase stability.
-Slow Death: Enemies not killed by grenades are slowed down.
-Quick Death: Grenades deal more damage.
●[b]Stats(2)[/b]
-Titan Codex IV
-Titan Codex V
-Titan Codex VI
●[b]Class Perks(2)[/b]
-Gain an additional melee.
-Flared Feet: Double tap B (Circle) while in the air to cause a small explosion after landing.
-Seismic Activity: Increase the duration of Seismic Axe.
When you activate Seismic Axe, you spread your hands as you forge a long handle, then the axe head will form.[/spoiler]
My Library:
https://www.bungie.net/en/Clan/Post/1371758/179573899/0/0
Advanced Subclasses:
https://www.bungie.net/en/Forum/Post/204869483/0/0
[i]Keep fighting, Guardians[/i]
-
3 RepliesOn a scale of one to bad this isn't great and extremely unbalanced.