"After researching stats / testing out PVP on a new account, simply turning SBMM off isn't the answer. Far more people will be hurt by the change than we think. I'm not saying every gaming being ultra competitive is right either.... but we need to look a the greater good instead of what is best for the top players."
So it's alright if the top players experience lengthy search times for matches where multiple opponents' connections are usually terrible as long as it's for the "greater good". Can't let the scrubs go negative or lose. Right? Get the f u c k out of here with that bull shit. A lot of you people (usually terrible players) are going to say something like "You just want to stomp on bad kids." Actually, I just want to find quick games with players from my country but keep using that lame response anyway.
LOL at Deej's twitter post acknowledging mtashed horrible forum post.
https://twitter.com/DeeJ_BNG/status/734842452956319744
"We're always listening..."
Biggest joke ever. Bungie will never acknowledge any negative post on their forums only the posts that praise them or agree with their way of thinking. It's such a joke. That's why this game is f u c k i n g horrible.
Bump this post, but Bungie will probably remove this post anyway. They only let you say what they want to hear.
English
#Destiny
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3 RepliesAs long as Bungie [u]keeps[/u] the current infusion system and makes getting max light gear just as easy as it is now, then yes. If they "try something new" for leveling or make it what it was at TTK launch then I won't be playing. Anyone else notice that we go through cycles with this game? Vanilla and TDB, the grind was real. HoW was released. The grind was significantly less. TTK was released. The grind was real. April update is released. The grind is significantly less. Why does Bungie have to extend player time so much, and then make grinding easy? Just make it easy the whole time and people will be happy playing your game. They'll come back when they want to. Your driving people away because the grind was too much.