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#datguytho

Edited by Devious_Melons: 12/14/2015 11:12:26 AM
2

Forgehand troop info

troops, (all fire arms fire armour piercing Incased pulse rounds) All troops have a prediction matrix to predict dodges And they have filtration units, internal cooling and a special radar which can detect invisible targets Jackrabbits, "There so lightly armoured, but a total b*tch to hit" light infantry, can go invisible and can run at 80 mph Fully proficient in hand to hand combat, marksmanship and parkor Flat line, all out sprint, can travel over 120 mph for a short distance Boing and bounce, bounces around like a ball, reaching high places easily, multiple jumps increase hight Huscarls, "I want a super soldier, but there pretty good on there own I'll approve" lego medium infantry, can with stand high powered snipers, can run at 30 mph Fully proficient in hand to hand combat, marksmanship and evasion tactics Secure, puts a plasma shield on an area, highlights it for overcommand to see Harden (insert Lenny face), armour becomes more durable, surviving heavy blows and hit harder in fist fights Hoplites, "So strong, so tanky so OP, I love it" lego heavy infantry, can run at normal speeds can take rocket fire, fully proficient in hand to hand combat and marksmanship, can lift heavy weaponry Headfirst, a charge which can kill or knock out enimies Bullet proof!!, a temporal shield, it lasts a long time and it gets damaged Thanes, elite Infantry, can blink, fully proficient in hand to hand combat, marksmanship, evasion and parkor can run at 45 mph Armour lock, summons a containment shield, does not last long Reveal, highlights all targets seen on net net Roomtaker units "Space marines, eat your bloody heart out!" Walking tanks, smaller but stronger than minimechs Usually carry a 25mm rifle, a 20mm assault rifle, or a 30mm RPG launcher with a mag, also armed with mortars Run at 30mlh Aeronauts "Up though the atmosphere, up where the smoke is clear, here comes the death from above" Medium units but with jet packs Can reach a speed of 130mph, while still retaining accuracy Carry standard weapons Executive defenders, legos guards, there hoplites with thane abilities They gain a buff when protecting executives Mini mechs, 4 meters tall, can run at 20 mph, usually holds 20 mm LMGS, HPRPG and 80 mm grenade launcher Fortify, when they kneel the produce a one way shield Mech smash, goes into overdrive and will try to over power other mechs Odin mechs, toughest unit ever made, fires brony rounds, [spoiler]like jellyhorn but does a lot more damage, rainbow trails[/spoiler] Fires 30 mm HMGs and 15 mm minigun F-∆, for air superiority, its also multi role and can rain down a lot of death from the sky, its as agile as a F22, has a stealthy design, H-777, strong arm, main hellicopter, can be used in many instances The ships [spoiler] FHS odessia- main attack ship and carrier, made for atmospheric conditions but can survive in a vacuum FHS Frey- orbital assault cruiser has a massive cannon with a blast radius of 1km, FHS bethen- frigate, built for speed and defence FHS joyfire- has the most bombs for ground combat FHS Asgard- flagship/carrier, the biggest ship in the fleet, can unleash hell and also supply intelligence and launching small warships FHS Lambert- standard frigate FHS Gunther- standard carrier FHS bubbles- destroyer, its weaponry is enough to destroy an entire fleet, built for orbital combat FHS Crimea- same as the odessia, more geared towards combat FHS Wilde- a show piece ship, and is a prised space ship FHS ward- the main ship for overcommand [/spoiler] Defence constructs and personnel [spoiler]Over command, the main command of the milita, lego is appart of overcommand The NETnet, defence system, tracks every target highlighting targets and predicting the right time to use its, artillery, wmds, AA, missiles and bot troops Gorgons, orbital strike platform, connected to netnet Has many counter measures to protect it There Are lite, heavy and Medusa's sight Lite has the force of 20 tons of TNT Heavy had the force of 100 tons of TNT Medusa's sight has the force of the Hiroshima bomb [/spoiler]

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  • [quote]troops, (all fire arms fire armour piercing Incased pulse rounds) Jackrabbits, light infantry, can go invisible and can run at 80 mph Fully proficient in hand to hand combat, marksmanship and parkor Huscarls, medium infantry, can with stand high powered snipers, can run at 30 mph Fully proficient in hand to hand combat, marksmanship and evasion tactics Hoplites, heavy infantry, can run at normal speeds can take rocket fire, fully proficient in hand to hand combat and marksmanship, can life heavy weaponry Thanes, elite Infantry, can blink, fully proficient in hand to hand combat, marksmanship, evasion and parkor can run at 45 mph Mini mechs, 4 meters tall, can run at 20 mph, usually holds 20 mm LMGS, HPRPG and 80 mm grenade launcher Odin mechs, toughest unit ever made, fires brony rounds, [spoiler]like jellyhorn but does a lot more damage, rainbow trails[/spoiler] Fires 25 mm HMGs and 15 mm minigun F-∆, for air superiority, its also multi role and can rain down a lot of death from the sky, its as agile as a F22, has a stealthy design, H-777, strong arm The ships [spoiler] FHS odessia- main attack ship and carrier, made for atmospheric conditions but can survive in a vacuum FHS Frey- orbital assault cruiser has a massive cannon with a blast radius of 1km, FHS bethen- frigate, built for speed and defence FHS joyfire- has the most bombs for ground combat FHS Asgard- flagship/carrier, the biggest ship in the fleet, can unleash hell and also supply intelligence and launching small warships FHS Lambert- standard frigate FHS Gunther- FHS bubbles- destroyer, its weaponry is enough to destroy an entire fleet, built for orbital combat FHS Crimea- same as the odessia, more geared towards combat FHS Wilde- a show piece ship, and is a prised space ship FHS ward- the main ship for overcommand [/spoiler] Defence constructs and personnel [spoiler]Over command, the main command of the milita, xyzzy is appart of overcommand The NETnet, defence system, tracks every target highlighting targets and predicting the right time to use its, artillery, wmds, AA, missiles and bot troops Gorgons, orbital strike platform, lazers hit as hard as a 1/2 as the tsar bomb, connected to netnet There Are lite, heavy and Medusa's sight Lite has the force of 20 tons of TNT Heavy had the force of 100 tons of TNT Medusa's sight has the force of the Hiroshima bomb [/spoiler][/quote]

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