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Destiny

Discuss all things Destiny.
Edited by NobodyJustBrad: 5/17/2016 6:53:25 PM
14

PSA: SBMM has been in Destiny since Day 1

This is to educate so many of you thinking that SBMM was "implemented" in year 2, when in fact, it has always been in Destiny. What changed with TTK was how the system evaluates skill. A different algorithm. That's all. THAT'S what you're complaining about. From Matchmaking Updates - 1/26/16; [quote]The next step on that front begins with this Iron Banner. Lord Saladin's battle for the Spark will feature new matchmaking settings that will assign more emphasis to connection quality. These changes will be made in an effort to reduce lag. [u]There will still be some consideration given to matching you with worthy adversaries, [b]but that's a thing we’ve done since Destiny first shipped.[/b][/u][/quote] See that last sentence? Yeah... Let's also take a look at Bungie Weekly Update from 1/21/16; [quote]When we shipped Destiny: The Taken King, we delivered a new system [u]to better enable us to evaluate Guardians as combatants.[/u][/quote] [quote]... The long term solution was always to [u]retool the entire skill matching system[/u] under the hood so players would have much closer matches....[/quote] [quote]We launched The Taken King with an [u]overhaul to the skill system[/u] that would let us gather information about how we can best prioritize a match.[/quote] See that? A revised system of skill evaluation. That's what they deployed. It has always been in Destiny, except for Trials of Osiris. this is again reinforced with the announcement of Trials; From the Bungie Weekly Update 4/30/15 - reveal Archive live Stream 26:00 - 26:40 [quote]DeeJ: So we made the point about matchmaking, matchmaking is for opponents. But in a game type like this, highly competitive, sweet loot in play, every shot is gonna count, talk to us a little bit about the matchmaking bias because as I understand it, it's geared to reduce gameplay lag. Derrek: Sure, yeah, we have a [u]different matchmaking criteria[/u] for Trials of Osiris. So, we're going to be highly [u]favoring latency in connections[/u] because we're more interested in you having a great game than finding a very close match. DeeJ: So we're matching you [u]with people with whom you will have a good connection[/u]. Derrek: Indeed.[/quote] I'll just point out a few key phrases: - Different Matchmaking criteria for Trials, meaning game types before it had something different. - Favoring latency/matching with people that you have a good connection with, meaning Connection-based. - If Trials is DIFFERENT from the other modes when it came out because it had CONNECTION-BASED, then other modes had... That's right, SKILL-BASED matchmaking. [b]In conclusion, Destiny has ALWAYS had Skill-Based matchmaking with the exception of Trials. The WAY the system evaluates skill is what changed with TTK.[/b]
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