JavaScript is required to use Bungie.net

#feedback

Edited by Astral Centipede: 10/18/2017 4:54:12 AM
58

Repurposed Patrol Maps In A New Kind of Crucible

[b]EDIT:[/b] Looks like Bungie already used the name "Survival," so I removed that proposed name. [b]A new kind of Crucible challenge where fireteams of guardians must fight in vast terrain (Patrol maps) against both apposing fireteams and the alien hordes. Fireteams must take control of Salvage sites to claim rewards, and apposing guardians can steal these sites to take the rewards. There are revives, but there are no respawns, and if all three members of your fireteam die, then you are kicked out to orbit. There is no end to the match, there is only how long you can survive.[/b] It's essentially Patrol + Elimination + Salvage. The Crucible is meant to test guardians, and this is the ultimate test. I would love to see this is a future expansion or Destiny 2. [b]EDIT:[/b] Maybe in an expansion for Destiny 8 [b]More Detail:[/b] - Fireteams of 3 enter essentially a Patrol zone (like the entire Cosmodrome or Ishtar Sink), but with high level PVE enemies to kill for special and heavy ammo drops. Your fireteam members are your only allies, and all other guardians are enemies. - You cannot respawn; you can only be revived. If your entire fireteam is dead, then you are sent back to orbit. - There are a few Salvage objectives littered across the vast terrain that can be captured and taken for Crucible reputation and experience points. Like Salvage, the objectives will take time to fully capture. Fully capturing an objective can also yield loot such as legendary Crucible drops. - Each additional Salvage site capture following the first yields bonus experience and reputation for the fireteam, and this stacks up to 5 times. Having a stack of 5 gives a chance of obtaining exotics. The stacks are lost when the entire fireteam is dead and kicked to orbit. This is to make being kicked to orbit carry a sense of lost progress. - Guardians can steal Salvage zones from apposing fireteams to take the rewards for themselves. - Sparrows will be enabled for speedy travel. I imagine snipers would be a massive issue if players don't have tools like vehicles to quickly close the distance. - Events can be randomly triggered. While completely optional, clearing such events gives a sizable reputation reward, and it has a chance reward end-game loot or exotics. One event can be a challenge to wipe out two enemy fireteams within a time limit, or to kill a PVE boss (like a Fallen Walker). - There is no end. You can stay in as long as your fireteam can survive. - This is only visual, but there could be a fleet of City ships in the air to help us extract and provide combat assistance in case something goes horribly wrong and the exercise is cancelled. To make it abundantly clear, [b]lore-wise, this is a TRAINING EXERCISE just like regular crucible[/b]. Some of you may think I'm just trying to make Destiny copy The Division's Dark Zone, but this is just a more sophisticated version of [url=https://www.bungie.net/en/Forums/Post/66570784?sort=0&page=0]an idea I had back in the Destiny's open beta[/url]. My reasoning is that Destiny's Crucible currently just offers small scale fights on tiny maps, and I generally prefer larger scale fights. Alternate Clickbait Titles (suggest your own): [i]- 3 Ways Donald Trump Proves Crucible is Killing You - The Link Between The Female Orgasms and PVP Bungie Doesn't Want YOU To Know - Hunters: 3 secrets about Blink that Warlocks don't want YOU to know[/i]

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon