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5/9/2016 3:40:50 AM
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How about u use range to your advantage also Ar's tend to have low impact so jump and shoot
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  • Have you seen the range on Doctrine? I might as well be using a scout rifle when it gets to the end of their range.

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  • Up close n personal doctrine can't melt as fast. That's where shotguns, hand cannons and fusion rifles come in

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  • you don't know wtf you're talking about, doctrine, soul stealer claw and any other max rate of fire ar melts ppl insanely fast up close, hand cannons lose because trying to squeeze the trigger without pacing shots activates the bloom effect.

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  • Lol are u angry sir calm down. First of all no. I always beat doctrine users with my last word. Why? Because it does not melt people that fast up close

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  • you're using the last word, of course the hand cannon with the fastest rate of fire is an exception, but we're talking about hand cannons in general not the last word, and I'm not mad but you're giving out crappy advice. try beating out a doctrine with an eyasluna and tell me hand cannons win up close.

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  • Omfg I love that hand cannon. Baby hawkmoon. In my opinion it's better than the last word. Three head shots with that gun and they are dead. Maybe even 4. Plus grenades and other things come into play. It's not hard at all to counter these Ar's but it's whatever keep crying

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  • whatever dude, you're just giving out shit advice and I just wanted to point it out, no one is crying, just letting ppl with common sense know that you haven't the slightest clue as to what you're talking about, good day sir

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  • I'm giving out shitty advice yet I barely die by Ar's and everyone is crying about them melting ppl yea ok. Guess I have my own meta

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  • if you jump they can still track you with there bullets im not a good auto rifle user and i can track jumpers.

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  • Not necessarily. An Ar user usually jus spray n pray. If someone jumps over them or even use anything that confuses them that low stability, impact and recoil is the their favor. Fusion rifles should work

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