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Destiny

Discuss all things Destiny.
Edited by Radagast: 5/6/2016 2:00:13 PM
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You are now Lead Creative Director of Destiny 2...

What is the story? Edit: some nice responses in here! Sounds like folks want to time travel to see past events like twilight gap.
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#Destiny

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  • Edited by Strawhat Bender: 5/6/2016 8:54:25 PM
    Skyrim but with destiny characters and assets, etc. It would be cool and it's easy enough for my lazy company to make.

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  • The nine have been watching you, now they give you the chance to discover new planets ( yova, ice planet. Kratus, lava planet. Shura, jungle planet) and new technology( shows sparrow and some new weapons and gear). Skolas was just a test, the weakest of them all. Veron the ruler is creating an army guardian, save your new home, save your queen.( show reed with new emblems, new wolf taken weapons and a sniper with a bull skulls, bull eyes) Description on the sniper- penetrate their skull and make them feel my fury. Thats plot number one. Next, plot number two. We got a strong signal commander zavala. Zavala- cayde tell me what you see. Cayde- evacuate everybody from the tower zavala. We are not prepare for the cabals full army.... Yes, after defeating oryx the cabal are free to search their way home. The traveler is the only source of energy they can use if they want to open a portal to go home. Taking the travelers light as a trophy of their victory or die trying.( show cabals new tech, no shield thats for defense now they are striking) the plan is to rescue the city and the traveler( the raid would be inside the traveler, new pvp maps involving aroubd the city wall and strikes againts cabals. Thats my ideas for a dlc, for destiny two maybe play destiny as saint-14, toland or shin( the las word owner.

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    • I'd say we end up finding where Osiris has been hiding, but when we get there he is gone. We follow his trail and we eventually end up in some form of the Black Garden (or something similar) and we find him there. He then reveals it's the "birth place" of the vex, and we have to pull him away from it and the darkness he's grown so fond of.

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    • I would venture the hunters out into a new galaxy, one of unknown importance. The Earth is finally under Fallen control, the Moon is destroyed by the Hive, we need a new planet. We find Earth's twin in a distant galaxy, but it's already occupied by the Dragons. This is more likely Destiny 3 as Destiny 2 will likely deal with the Nine, but one can dream.

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    • destiny two: shadowed fates ikora talking guardian there is a new power out there one that we hope to take for ourselves shows a fire team of three (one of each) on mercury diving down into the depths discovering a pool of taken goo is this it the hunter asks all of the sudden a shadow figure pushes them into the pool when they awake they are swirling with darkness they get up to hind they are in an underground cavern set up similarly to the tower a taken warlock walks out welcome... to the fate cuts to black discover new planets master new powers reveal deeper truths about the universe with new raids with up to ten players new armor deeper lore ship battles and more destiny two shadow fates now in stores on ps4 and xboxone for 29.99 or 39.99 for starter bonuses

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    • Bump to respond later please.

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      • Game starts and all you see is "Game Over screen" game loads up space invaders

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      • Edited by BarrettDylan: 5/6/2016 12:05:13 PM
        You're in your ship, performing a routine patrol of the space around Mercury when you hear an odd frequency being picked up by your radio. "Better check that out, might be interesting." Says a more than bored ghost. The time after Oryxs defeat has been slow, no immediate threats to tackle and no gods to slay. You and your ghost have busied yourselves with menial tasks, such as securing areas that haven't seen enemy activity in decades. Today was different though. The ghost could barely scramble any of the signal, but he could make out one word. "Now." The ghost couldn't help but remember another message encrypted on a pulse rifle they received a while ago in the same simplicity. "Should we land and check it out?" The guardian asked. "I don't know... The Vanguard hasn't permitted any docking on Mercury.", the ghost turned to the guardian and they both exchanged a knowing look, when has that ever stopped them? Eventually they were on Mercury trudging through a vast dessert with floating Vex machinery on the distant horizon. Mercury had been told to be a Vex stronghold, or at least used to be. Mercury has been a mystery for a while now, the Vanguard wanted to secure the other planets first. They didn't see much value in the dust world. As they approached the coordinates the dust started to kick up, a sandstorm was starting. Ever since the Vex killed the garden planet of Mercury it's been a wasteland, lending hand to dust storms and unending dryness. They eventually got to an entrance, a bulge in the sand that when uncovered revealed a set of stairs. The guardian and his/her ghost continued on down the steps eager to find the source of the signal, too eager to notice the Mercurial sand quickly covering the entrance once again. The stairs ended, they were in a dark room, almost pitch black. The only noise that permeates the stillness in air is the light breathing of your guardian and the dull sound of the rushing sands above. Just when it begins to seem as if the signal was bust, a figure emerges from the shadows walking towards you. "Now I have time to explain, and you have time to listen."

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        • Edited by Sleek: 5/6/2016 12:45:03 PM
          Story about the stranger, golden age/collapse and the introduction of the darkness Basically prequel to Destiny

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        • A story about the nine. DLC 1: About Praedyth and the main person/quest giver will be the stranger. DLC 2: About the hive and Eris with her fireteam. DLC 3:This one will be fallen/awoken about the reef wars. DLC 4 (Size of ttk) A back story on elevator cabal + a new raid

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        • Edited by Scarlet: 5/6/2016 11:21:52 AM
          Give The Stranger a whole 7 part quest full length missions and Cut Scenes explaining who she is and where/when she is from and a lot more back story. An actual Fallen Raid. Cabal Raid. Story's about Dregend Yor and other legendary guardians like Kabr, Tolland, Osiris, Saint-14, and more which go into playable flashbacks. All planets in our Solar System and why not throw in Pluto, Jupiter will be as big as two earth patrols combined. The Cabal Raid will take place "Just outside our Solar System" in the Cabal Empire. A little bit more info about the Sunbreakers and why they hate Zavala. Since peope really love Cayde. Why Cayde 6's systems been wiped 5 times. What's going on with Eris and the Queen and if the Queen is really dead. And my last idea B4 I go to bed.......Randal the Vandal, Kell of Kells as final boss for Fallen Raid.

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          • I'd make the whole game exclusively for PS. [spoiler]Ohh I'm so evil[/spoiler]

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          • Yes. At last the power is mine. I wish I had time to tell you. But I have a bank account to go visit.

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          • Day 1 player bonus... 2 boxes of out-of-date sultana's.

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          • Flashbacks to the first vog with kabr, osiris at the lighthouse, shaxx at twilight gap. It would be very fun

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          • Edited by MySilentGas: 5/6/2016 12:13:18 PM
            Very simple lets take back Earth all of it.Open up 5 to 6 large areas to play in say north America, south America, Europe and Asia throw in a fallen raid also some huge public events(like defiance had) all that sounds good to me Guardians.Also give Guardians smg's grenade launchers...

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          • Edited by KitsuneSonow: 5/6/2016 12:17:46 PM
            3 Years after the awakening of the guardians: The guardians that had been awoken the last 3 years prior were thought to be merely pawns in the war again the darkness. They however shown themselves to be more powerful than any other guardian seen before. Many times they stopped the Vex, destroying their nexus mind, the undying mind that tried to re-write this event, the time's conflux Atheon, who even the great Kabr and his fireteam could not defeat, and finally the restorative mind that would see the vanquishing off all these foes undone. They did turned their eyes to the hive, who had taken many guardian, but at least 1 less than we so believed. With the help of Eris, they not only defeated the Hive God Prince, Crota, but his abominable father Oryx, putting a stop (or at least a halt) to hive and the taken in our system. The even stopped the might empire of the Cabal, ceasing their seige on our system,and defeated many of the Fallen Archon Priests, Barons, and Kells, the most dangerous of which being the "Kell of Kells" Skolas. But now something is beginning to stir, not just beyond our system, but in the heart of the Speaker as well. He has seen them delve into the darkness time and a time again, defeating more powerful foes, but at the same time learning more of what came before them. Now he thinks something must be done before they learn more. The speaker sends out a call to the guardians telling them they need to go beyond the system, that there is a great threat swiftly approaching. The guardian puts in the coordinates and comes just outside the orbit of a large, seemingly inhabited planet. There are cities, technology, and many signs of life on the planet. Why has the darkness not attacked this planet? Suddenly, a transmission comes in. "Leave this planet at once or suffer the consequences. This is not negotiable. We will not suffer at the hands of attackers" the guardian tries to retort, but is instantly cut off as a hail of weapon fire begins to barrage the ship. Finally one powerful shell lands a hit on the ship, forcing a violent crash landing. A retrieval team comes and gathers your ship and brings it back to their base, not knowing of your ghost. Hours later, your ghost revives you inside the base. Your weapons confiscated, you must now explore the facility until coming face to face with the leader of the race within facility. After some explanation you find that the Speaker sent you hear, but also issued a warning to said race that an attacker of great strength was en route to their home world. The race, after hearing your plight help you repair your ship, on the condition you that you save them from a threat that has been ongoing for years. You agree to help them fight these new enemies and they will also supply you with armaments. However, enemies of the darkness are not your only problem, guardians will now be on the hunt for you as well. The speaker has now issued that any guardian coming from the sector you now reside, have now been corrupted by the darkness and are turning rogue against their own guardians. These new (AI) guardians will be tracking you, you can choose to defeat them, furthering your infamy, or spare them and prove your innocence. Defeat the threat, uncover the truth, and return to the last city. Edit: Sorry for any errors I was up late and falling asleep as I wrote this.

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            • I'll start with alpha build on nerfing anythin ppl might like, or think it's op because they get killed by it

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            • Well, here is my Storyline. Your guardian wakes up suddenly... He is chained and in a prison cell, you see a familiar face outside the bars... Xur. Agent of the Nine... You hear lots of commotion, Xur speaks to you: [i]"I am here to get you out... The nine have gone mad"[/i] Xur opens your cell and leads you to your ship... You get into your ship and... You guessed it, a [b]space battle[/b] starts! Once you finish that mission your ship crash lands into Europa, you and Xur have to survive until you can send out a distress call to the city, you get very cold and use your crashed ship as a temporary home... Until the fallen find your ship. Suddenly the Vanguard ships burst out of orbit and you need to get to the main ship... Once you do, they go to orbit. You realize Xur was left behind and beg the Cayde (the only vanguard who came) to turn around. Cayde is happy to see you alive, but he says he can't turn now and that they'll send a rescue team later... When you reach the city... You here a loud [i]Stomp Stomp Stomp[/i] like marching... And you see an army of fallen advancing on the city... I will add to this later!

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            • Edited by ChiefKain: 5/6/2016 11:23:53 AM
              The story is easy and the only story I think people want told. Your guardian finally says wtf am I doing, fighting in this war? and begins digging into the mystery of why the traveller resurrected them and what they actually are and are fighting for. Itll begin with searching for saint -14 and Osiris. And that's the jumping off point shites about to get real crazy real quick when a certain guardian decides all guardians must now choose to either follow the speaker/traveller or follow each other with the guidance of the stranger. Basically I'd touch base with all the coolest things in the destiny universe. But instead of just grazing over them and moving on to mindless shooting things I'm going to give you detail. And some cinema scenes worth watching.. also make dead ghosts like the pigeon drops in infamous they read you the grimoire instead of just having it on an app..

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            • Edited by harvin_s_dhillon: 5/6/2016 11:15:09 AM
              Add some more rpg elements that could work. Populate the world's with npcs and ai guardians to either help or do a mini or side quests. Make Mercury a hub world which is unlocked at a certain level. Give vendors more purpose than quests and rep, have them sell weapons up to Legendary but being mediocre weapons. Have a hub world on your ship so you can stock up on sythns and store or take weapons from the vault. Add in space battles. Add in a new light element probably something related to nature. Have elements actually have more purpose for enemies beside a energy shield. For example cabal have Shields weak to solar but are also more resistant to solar than other races. Have the ability to turn your favourite weapon into a primary elemental weapon after a quest and you make it by gathering materials. Of course add in new world's like the moons of Jupiter and Saturn or even a world beyond our solar system. Edit: the biggest thing needed is to have unlimited glimmer or at the very least double the amount of glimmer we can hold.

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            • More Hive cos Activision said so.

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            • None more microtransactions cheap fast and extremlly newbish easy missions over and over in the same areas

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            • could go back in time to gold age

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            • Edited by Hwood98: 5/6/2016 5:11:43 AM
              Leisure Suit Larry with guardians and more ass play.

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            • Edited by Cyber_219: 5/6/2016 10:32:42 AM
              You're a newly revived Guardian. You're roaming around on foot (for once) on Earth after a few missions introducing the mechanics, in a cutscene, then [i]boom![/i] something covered in ice crashes close by. Your Ghost scans it and says it has encryptions on it. Here is what it says: //OPERATION POSEIDON COUNT ACTIVE: Event-0748 is active and true resource: GUARDIAN is needed sending message to location: TOWER ... Message sent to location: TOWER EVENT_STOP now in progress //END The Guardian is then tasked with returning to the Tower (Yep, same ol' Tower) and learn it was from the Cis-Jovian colonies. You must, then, go to Ganymede (Jupiter's Moon) and help whoever's there with missions on every planet we've got in Destiny 1 (except Dreadnaught) in new areas. Theses areas are Old Las Vegas, The Ocean of Serenity on the Moon, Crulid Peaks on Venus, and the lost island of Athabasca in the Martian Candor Isles. The things there are Jovians who can program Warsats and send them from a Warsat platform. Then, halfway through the campaign (which would be long), the Jovians use the materials you gather to make an attempt to hack Rasputin and use his weapons to destroy the City. Remember, they've probably gone crazy/smart after being on a moon since the Collapse. You must take out Jovian Leaders in a series of missions, then kill the Jovian Tyrant leading them. Once he's dead you'll realize that the Vex, in your absence, have started making more Axis Minds on the machine planet Mercury, leading you into the first DLC "Reawakening"

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