Snipers in year 1 were no where near as dominant as they are now in year 2, not...even...close. Because there were hard counters that could shut them down. Thorn could put enough burn on them to descope and find cover. Mida could knock them back and jar their scope hard enough they'd have to draw their primary to stand a chance. Shotguns could creep behind a hard scoping camper and wreck him. Fushion rifles had range enough to shut them down around corners. Hard hitting pulse rifles like hopscotch pilgrim and the messenger could double tap them from strong range and make them think twice about laying back in that sniper ally.
Aim assist isn't new, snipers like 1kys have always been in the game and the people that are great with them were great then, and will continue to be great in the future. But the fact remains that there are just not the same options available to counter snipers. Also there aren't enough viable options to use in your special slot when compared to a sniper. Lousy range, slow firing, slow moving shotgun... or high aim assist snap shot 1 hit kill sniper, it's no wonder what the community has chosen.
Edit- thanks for all the comments and feedback. To any of you that think this post is asking for nerfs or to even change the mechanics on snipers, that is not( I repeat IS NOT) what I'm driving at. Snipers shouldn't be the only viable secondary simply because they've nerfed the other options available. Just as mida shouldn't be one of the only viable primaries because the rest have been nerfed and "balanced." They need to rebalance by improving weapons that are lagging, not destroying those that are succeeding.
Edit 2- Cosmo or Deej, want to weigh in here?
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28 RepliesSnipers have never been hard to use. They have always been able to quick scope easily and have been effective at close to medium ranges. The fact that they go down the middle every time, don't flinch at all when shot by anything, and have aim assist that triggers when you start ADS makes them OP. You also say that it had counters in Y1. These hard hitting weapons (Thorn, Mida) where hard hitting in all gunfights, not just against snipers. Thorn would hit people when aiming 3 ft away from them and kill in 2 shots. This weapon could also hit at sniper ranges causing this to be like what snipers are now. Mida was OP because of all of its stats excelling, the added side to side sprint while ADS, and heavy hitting impact rounds. The weapon was better than every weapon with its stats, added agility that made enemies find it hard to actually hit you, adding stagger rounds to the mix, and while all of this makes getting hit near impossible, the weapon has very high aim assist and accuracy stats. Now that these OP weapons are balanced (Mida pretty much only got a napkin put in front of its barrel), Snipers are still reigning supreme. They have close range scopes and have no problem competing and dominating close range and medium range gunfights against primaries. One proposal could be to make the minimum magnification be 10x. Snipers are meant for long range gun fights and not to be used at close range. Extending the range would make it easier to snipe at range, but making it extremely difficult to snipe at close range. There would still be a problem with quick scoping, but it would eliminate the problem of short range hard scoping while also buffing long range sniping. Even so, there are so many different solutions to the close range sniping problem, but the problem still persists after 1.5 years. Something needs to be done because literally everybody can effectively snipe at close range. Don't believe me? Go check the stats for weapons used. Mida is the top primary and 1000yrd is the top secondary. And it's not by just a few, it's a complete blowout. Everyone and their brother use snipers because it's way too easy. Just increase the amount of effort it takes to snipe and it won't be a problem. Look what has been done to Shotguns and Fusion Rifles (No I'm not just a person who doesn't snipe, I use whatever I feel like at the time). They used to be OP and took no effort just like snipers. Now, Shotguns take a lot of effort to use (except when camping in a corner) and Fusions even more. Even the Sidearms are in competition with Shotguns and Fusions. Snipers are a problem and need to be fix, it's as simple as that. I'm seriously going to laugh when people start commenting and saying "You main a Hunter" (completely false; look how much time I have played on the other 2), "just don't run into sniping lanes" (who are we kidding, everywhere is a sniping lane; they can be effectively used at close and medium range), "You are stupid/scrub/{name here}" (My favorite). If you're going to argue, at least provide something other than bias and "I know what I'm talking about"