Currently, these are the best arguments I've seen from all the replies. Well done.
https://www.bungie.net/en/Forum/Post/202110848/0/0/1
https://www.bungie.net/en/Forum/Post/202130536/0/0/1
https://www.bungie.net/en/Forum/Post/202232835/0/0/1
https://www.bungie.net/en/Forum/Post/202203609/0/0/1
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The ultimate Death Battle.
Captain vs Elite?
Here is the scenario.
Both Elite and Captain have three weapons of the same category, Heavy, Primary, Back-up Weapon, and Melee Weapon.
They also each have an ability.
Both are of similar ranks and the experience that comes with them; an Elite Major is more akin to a Reaver Captain. Each are at the peak of existence, the full glory in what they are.
Think of it as a Death Battle or a Deadliest Warrior simulation.
Here are their arsenals:
[b][u]Captain[/u][/b]
[spoiler][b]Heavy[/b] - Scorch Cannon
[b]Primary[/b] - Shrapnel Launcher
[b]Back-Up[/b] - Shock Rifle
[b]Melee[/b] - Dual Shock Blades
[b]Ability[/b] - Teleportation[/spoiler]
[b][u]Elite[/u][/b]
[spoiler][b]Heavy[/b] - Fuel Rod Cannon
[b]Primary[/b] - Plasma Rifle
[b]Back-Up[/b] - Needler
[b]Melee[/b] - Duel Energy Swords.
[b]Ability[/b] - Evade[/spoiler]
[b][u]Note about Energy Swords vs Shock Blades:[/u][/b]
[spoiler]Here is the Shock Blades Lore:
These full-length edged weapons gather Arc energy from a system of shock cores and charging caps in the hilt, converting the entire length of the blade into a [u]plasma[/u] [b]cutting torch.[/b]
Here is the Energy Swords Lore:
The Type-1 Energy Weapon/Sword consists of a curved hilt, housing an energy storage module and a device for projecting [b][u]the plasma which forms the blade. [/u][/b]
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From further view, both of these are plasma weapons.
"Brutally efficient in the hands of a skilled Captain, Shock Blades are not ceremonial weapons built for show. Guardians would do well to respect the threat they present."
[/spoiler]
I'm slightly going on the side of the stories and lore.
If a Captain with two Shock Blades faces an Elite with two Energy Swords with their imperfect representation in-game, they'll just more than likely rush each other and whack at each other rather than try to anticipate moves made by their opponent.
Anyways, opinions and debates about the specifics will be bolstered by the i lack of clarity.
Rome wasn't built in a day, but this post definitely is, so it definitely is not perfect.
I'm not really ScrewAttack, so I don't have enough time or memory to recall the specificities of each character and their weapons, so I'm making a Key Points list that will be updated over time, [u]SO MAKE SURE YOU WRITE DOWN YOUR REASONS AND POINTS FOR ME BELOW!![/u]
Leave your opinion, and you're reasons why they would win, and anything I can improve on.
-If you can't make up your mind or say that an Elite would win here but the Captain would win there...put it in a simulation of 100 games. Which one would win the most?
-Keep in mind game difficulties cannot count because it doesn't really affect the elites, but modifies the experience of Chief (such as the skulls).
Similar to patrol and PoE for the captain. Very different, and these depend on the modifiers and difficulty that affects the player, not them.
-I may play devil's advocate to some replies. This is only to spark more debate and to bring out your fullest potential!
[b]Halo[/b] vs [b]Destiny[/b]. [b]Elite[/b] vs [b]Captain[/b]. [b]Sangeheili[/b] vs [b]Eliksni[/b].
Pick one.
[u]Key Points/Research[/u]
[spoiler]-Elite Majors are the same as Elite Officers
-Energy Sword isn't that lightsaber-ish. You can survive a swing of an Energy sword if you have a high enough shield, and a Reaver Captain definitely has a high enough shield to take hits.
-In the recent Halo 5, Energy Swords are no longer drained of energy when striking objects and surfaces, and is only drained when hitting an enemy directly.
-Fallen Captains have the benefit of two extra arms, so they can easily grapple with an Elite at close range. (There's a reason why General Grevious killed so many Jedi!) [/spoiler]
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More important than the weapons and abilities used is the mindset of the warrior. A Sangheili is born and raised on war. From a very young age, they are trained in the art of combat. They fight for honor, and so will refuse to do things they consider dishonorable. This sense of honor tends to make them tactically inflexible. Sangheili have been known to choose fighting with their bare hands when perfectly viable human weapons are available, viewing the weapons as unclean and unholy. And so, while the average Sangheili is more disciplined and experienced than the average Eliksni, their sense of honor and nobility is easily exploited. The Eliksni spend their lives fighting for their own survival. They will do anything possible to continue living, no matter how underhanded. They do have some degree of honor, but it doesn't seem to take precedent over their continued survival. While not as disciplined as the Sangheili, a Fallen Captain is every bit as capable in combat as a Covenant Elite. They surely would have no qualms with exploiting the Sangheili's sense of honor as thoroughly as possible. It's difficult for me to make a call here. I'm biased towards the Sangheili for this, but I don't want to let my personal preference dictate my choice for the victor. Ultimately, it comes down to a warrior versus a survivor. Tenacity versus discipline. Honor versus guile. Coke versus Pepsi.