The laziest way to make a bossfight more difficult and eat up more time is to make it a bullet sponge. You want to know why I'm not excited at all when they introduce new Strikes?
Because the end bosses all conform to the same formula. Shoot them until they die.
Yeah, they'll probably throw in some half-assed gimmick that the boss does to make the act of pouring bullets into their weak spot more difficult (such as Malok's blight spamming), but at the end of the day, if all it takes to kill the boss is to make it soak up enough bullets and rockets, it's still a bullet sponge.
Hey, Bungie, you wanna know why everyone wanted the Gjallarhorn and Black Hammer back in Year One? Because all the bosses you designed had ridiculously large amounts of health.
And in Year Two, we still have this same exact problem. Everyone wants a DPS monster because it takes a DPS monster to kill a bullet sponge. [b]It's your own fault, Bungie, that everyone wants to use the same boss-killing guns because the bosses you design require no tactics other than pumping in as much lead as possible into them.[/b]
And now you nerf those weapons because we are using them too much? The only reason why everyone uses them is because they are DPS monsters, and they are the most effective against bullet sponge bosses. You know, the type of boss that make up 90% of all bosses in Destiny?
I thought bullet sponges would be done and over with in Year 2. But nope. Still have god damn bullet sponges again.
Now, I understand that it is not possible for every single boss in Destiny to have a different mechanic, but would it hurt for each Strike boss to have a unique way of dealing damage to them? I mean, you can still deal damage by shooting them, but why not a unique mechanic for each Strike boss that allows you to deal more damage to them?
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Enlighten us what bosses you'd like to see then?