The hunters grenades are to overpowered in the crucible section:
1. Tripmine Grenade
2. Voidwall Grenade
3. Smoke Grenade
4. Vortex Grenade
5. Skip Grenade
To be honest these grenades that i have listed are to overpowered in my opinion, TRIPMINE grenade always is a 1 hit kill. No matter if you try running pass by it or sliding pass by you still get wreck by that rediculious grenade.
VOIDWALL grenade is just redundent how is it that a grenade last that long on the ground doing so much damage like honestly it's like a freaking napalm from a dragonsbreath, it spread out so far as well covering a big area of the gound. Not even the Titan thermite grenade does that...
SMOKE grenade, "sighs"....... don't get me started on this thing, like seriously what is the purpose of giving one grenade so much abilities like really? This grenade slows you down, fogs your screen, damages you, take away your radar, and not to mention also takes away your ability to run and jump. I bet not even Chuck Norris has a chance against this overpowered beast.
VORTEX grenade is just plain ridiculious it is literally a perfected version of the Warlocks vortex grenade, this thing deals alot of damage also it takes up a wide area on where ever surface you throw it and it lasts for far too long.
SKIP grenade is overwhelming at this moment, everytime i come across a skip grenade it feels like i'm running away from a thousand angry wasps that never stops chasing me until they get atleast a few hits on me... the tracking on these things are very irritating in the crucible, very.
All of what i've mentioned so far is so true and i know there are a majority of Gaurdians that feel the same way i do, in my opinion these overly powered grenades are great for the PVE usage but too overpowered in the PVP. I just hope Bungie take the time to look into this and make it fair for everyone.....
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10 RepliesEdited by Ghostfire239: 4/28/2016 6:20:09 PMTripmine: If you have high armor then you will survive it as long as you don't get stuck with it. Voidwall: You would need to be staying in place for the voidwall to kill you and it deals about the same amount of damage as the Vortex grenade. Smoke: It's supposed to trap your enemies. That what Nightstalker is about. One would think that a subclass based around trapping would be able to trap you. Vortex You do realize that the vortex grenade for Hunter is the same as the one for Warlocks? There is no difference unless you use lock down in which the grenade lasts couple seconds longer. You would have to stand in it for a bit for it to kill you which is what the "Wombo Combo" does. If you're complaining about Vortex then why aren't you complaining about solar flares? They do the same amount of damage and can continue to burn you. Skip grenades: Those grenade don't kill you and to be quite frank aren't all that good either. You're just seeing a lot of them because Arc-bolt got nerfed to the ground and flux is the weakest sticky grenade out of all the classes. But if you want to nerf skip grenade the return Arc-bolt to it pre-nerf state. Nerfing skip grenades would leave Bladedancer with one grenade that isn't all that good. How would you even nerf them? Have voidwall and vortex not do damage? Have Tripmines not blow up when you cross the red lights that basically tell you "HEY DON'T CROSS THROUGH ME!!"? Have smoke not slow you down so enemies run straight through it? That sounds like a very good trap. Would you have skip grenades not track you? Why don't we throw in swarm grenades too?