I love Trials of Osiris. I'm a slightly above average player overall and I have been to the lighthouse quite a few times in year one and a few times in year two without a carry each time. That being said, I do wish more people would have the pleasure of getting to Mercury without having to resort to things like Streamers, Cheating, and Paid Carries. I think there is a large portion of our PvP community who wants to play Trials but feels it's stifling and far too 'sweat-heavy.' A Trials passage should be earned by an entire fireteam, not one player running his subscribers to the lighthouse. That being said, here are some ideas:
Goals:
-To make Trials more approachable and more forgiving for the average solid Fireteam.
-Reduce the temptation for people to turn to 'Unfair' means of going Flawless (Carries, Cheating, etc.).
-Still make a passage to Mercury 'feel' like it was well earned.
-Find an actual use for Passage Coins.
Solutions:
-Reduce the amount of wins required to 7 and remove the DBL and Free Win Boons. Almost everyone buys Boons nowadays and Scrubs their Card if they Don't Get the 1st win. And since Passage Coins need to be used at the start of a card, every card might as well just require 7 wins to begin with.
-Allow Unlimited Mercy Boons to be Purchased between rounds*. Before the start of every round, a player is allowed to purchase a single Mercy to protect the loss on the next round. The Boon disappears after the match is over, weather it resulted in a win or a loss for the player, forcing an additional boon to be purchased no matter what. In addition, the cost of a Mercy Boon will be in direct respect to how many wins the player has on their card. For example: A mercy with 1-2 wins on a card will cost 3 Passage Coins, 3-5 wins will cost 6 PC, while a card with 6 wins(going for their last win) will cost 9 PC.
Under these new ideas, Passage Coins would be a much more valuable Commodity while Lighthouse passages could be won by players with more limited means. A cautious player who buys every boon will spend 33 Coins total( possible more if they keep losing), while a balls out player can forgo wins until their points climb. It also rewards the player's time, since you can spend an absurd amount of coins to save a 6-win card from scrubbing out.
Let me know what you think below guardians and don't forget to vote.
English
#Destiny
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How about no? You ain't good enough for flawless? Well get good, literally. Use to be terrible and barely could ever get flawless in Y1 and here I am today with a 1.5 in trials and scoring higher than that weekly. Flawless is already a joke, it's not hard at all. Getting 9-0 is easy as is with the Boons.
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Unlimited mercys lol wdf! Get good man lmfao
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Edited by Southern4x4: 4/26/2016 11:50:21 AMThey need to limit the number of passages per character - which would cause a bunch of butt hurt streamers(or they'd run multiple accounts to cheat the system).
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You need a poll option for liking the idea and not ruining trials. Which is what I would vote for
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Edited by Ciudecca: 4/26/2016 7:28:00 PMIt wouldn't ruin trials. I like the idea [i]Sincerely Robin The Goblin[/i]
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No ty. Then literally every fist match you join will be people jumping off the map to farm coins, if I'm going to lose I accept I got outplayed, but that will be boring and annoying :/
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Simply return to cbmm imo
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Average and below players would just run out of passage coins the first weekend.
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Other!!!