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4/24/2016 6:32:18 PM
14

Why are Explosive Rounds considered a good perk to have?

I honestly dont think ERs are that good they make you damage weaker per bullet to give a small aoe. Year one i always ran field scount on fate bringer because that 1 extra bullet was worth more than those crappy exploding bullets.
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  • Ask Michael Bay

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  • Edited by Br8veKnight25: 4/24/2016 7:33:46 PM
    Maybe base damage per bullet might be but the explosive effect that happens after the fact works very well. Ive cut down majors, ultras with my Not Like the Others that has worked so much more effectively than say my GoM. As far as to my knowledge no enemy is resistant to that explosive effect. Wish we'd get a shotgun with explosive rounds option, just for pve purposes.

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    • They are fun to use in pvp. You can shoot next to what ever corner/wall/box they are hiding behind an kill them with the burn.

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    • they have a hidden effect when burns are on. they have their damage multiplied twice for the bullet and for the explosion so they do more damage.

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    • Because [b]EXPLOSIONS !!![/b], all my snipers have firefly, I don't care about accuracy, range or damage, I just want something to explode

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      • Well it's fun to watch the small explosions

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        • Edited by Punch_Face_Champ: 4/24/2016 7:05:48 PM
          I have it on an nl shadow with hidden hand, I have more fun with it than I do any other gun. It absolutely destroys cabal phalanx (riot shield guys)

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        • Edited by endlessfloes88: 4/24/2016 7:03:07 PM
          I have a not like the others with crowd control explosive rounds and reactive reload. Its beastly in pve

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        • If you are lucky enough to get a scout rifle with full auto and explosive rounds that can actually be pretty overpowering in pve. I had one in y1 that had third eye as well and it's probably the most fun gun I've had in any game. Makes me cackle every time I use it, even now

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          • It increases damage dealt to tier 1 enemies who stay in groups tight enough that more than one enemy receives damage from the explosive round. It also works favorably against shields and majors, where damage numbers aren't the only factor, but the number of hits delivered. Shoot a shielded enemy with and without explosive rounds, and you'll see it takes less shots to get the shields down with explosive rounds. And it doesn't decrease damage. Not even in crucible. It subtracts the explosives damage from the critical number, but you deal the same total dps.

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          • No damage reduction, just splits the damage

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          • Because with Taken randomly blipping and shiting unpredictably left and right, that small AoE can make the difference between missing the target entirely, or still doing damage to the group of thrall shambling your way. In PVP, yeah, it's pointless, but in PvE on midrange weapons when you're clearing hordes of adds, it can help a lot.

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            • Edited by NegativeCycle: 4/24/2016 6:44:14 PM
              They don't lower your total damage output at all. For instance take fatebtinger. In year one it would do 1512 damage on precision shots. With explosive rounds it would still do the same 1512 damage but it would split it to 1000 damage precision and 512 aoe. Any way you slice it, it's still the Dane total damage

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            • I dont use it. I think it's a worthless perk

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