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[u]THIS IS A REVISED VERSION![/u]
[quote][u]PLEASE FAVORITE THIS THREAD FOR FURTHER UPDATES![/u][/quote]
The vast majority of my edits are due to [url=http://www.bungie.net/Forums/posts.aspx?postID=40929715&postRepeater1-p=8#41730446]Ender's post here[/url] among others. I will cite him as much as possible in here.
[quote]"My name is Cortana, of the same steel and temper as Joyeuse and Durendal."[/quote]
[b]Reader's Digest Version-ish[/b]
This quote is the focus of my theory for a "formula" for Bungie trilogies. The quote above speaks of three famous swords that had once come together in battle. The three swords seem to correspond with two of the AIs from Marathon (Durandal) and Halo (Cortana). The third sword, Joyeuse, is the mystery AI and holder. If the first two swords can be proven to purposely correspond with the game characters, then perhaps Joyeuse and its holder (Charlemagne) is what the new IP's characters will be like.
This theory also ties into several other theories. But in order to connect them while making sense, I must explain how and why the AIs and their swords correspond.
As you read, keep [url=http://marathongame.wikia.com/wiki/Main_Page]Pfhorpedia[/url] handy if you're not in tune with the Marathon universe. While we're at it, [url=http://halo.wikia.com/wiki/Main_Page]this[/url] and [url=http://marathon.bungie.org/story/]this[/url] may come in handy.
IF YOU WANT TO PLAY THE MARATHON TRILOGY YOURSELF: Download the games through [url=http://source.bungie.org/index.php?title=Get_Marathon]Aleph One[/url].
We'll be talking a lot of Marathon in here, my friends. So to set the mood:
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Dear reader,
This is going to be a huge post. A [i]good[/i] post, but a long one. I mean, this [i]will[/i] take several slots to cover. So, grab a nice cup of coffee and a pair of reading glasses or something that will keep you awake and in your chair. Until the coffee passes though.
[b]I will also ask you to take this thing with a pinch of salt[/b]. I don't know if this is the truth in its entirety, and you probably don't either. Unless you're someone like Joe Staten or Jason Jones who's [i]really[/i] bored on a coffee break and stumbled upon this thing. Then, of course, you'd know if this is dumb speculation or not. Wishful thinking, right?
[u]Please, please, please!!![/u] Give me feedback on this, tell me about anything you may dig up on this stuff, and if any of my facts/lore/spelling/[b]grammer[/b]/bad jokes/historical events are incorrect.
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[quote]Durandal-Durendal (Endurance- True definition unknown)*[/quote]
*The name probably comes from the French verb "durer", "to endure".
[u]Sword Info:[/u] In The Song of Roland, the sword is said to contain within its golden hilt one tooth of Saint Peter, blood of Saint Basil, hair of Saint Denis, and a piece of the raiment of the Blessed Virgin Mary. In the poem, *[i]Roland attempts to break Durendal by smiting it against a marble block ten times. This proves fruitless. The myth of him creating La Brèche is merely a folktale of the land. It is not stated as such in La Chanson de Roland (The Song of Roland).[/i]
According to Ludovico Ariosto's Orlando Furioso it once belonged to Hector of Troy, and was given to Roland by Maugris. *[i]Orlando Furioso is a work created centuries after La Chanson do Roland. In La Chanson, it is made clear that Charlemagne was given instructions by the angel Gabriel to let Roland wield Durendal.[/i]
By Ender.
In [i]Marathon[/i], Durandal [u]told the player[/u] that he did not want to suffer the same fate as Leela, so he asked to be destroyed.* The player finds out that Durandal was not actually destroyed, just as Roland couldn't destroy the sword. (Note that the fate of Leela turned out to be completely different and that Durandal didn't actually want to be destroyed. He was loopy and rampant.)
*[i]Please note that Durandal's request to be destroyed was part of a plot of his own, and not an honest request and that Leela was not actually destroyed either.[/i]
[b]Holders:[/b] Hector of Troy and Count Roland
Note: [i]MRN54 [url=http://www.marathon.org/story/mjolnir.html]may or may not be you[/url].[/i]
[u]Hector of Troy & Mjolnir Recon Number 54[/u] (Not the forum ninja)
Hector was a Trojan prince and the greatest fighter of Troy in the Trojan War and the son of Priam and Hecuba, a descendant of Dardanus (son of Zeus and Electra). Because Hector was a descendant of several gods, he would in theory be a hybrid of sorts. The parallel here is that MRN54 [i]is[/i] a cyborg and a fighter.
From Marathon.Bungie.Org:
[quote] There are those references to your physical ability:
[i]You slam your fist in frustration onto the control panel[/i](Manual page 2)
Whether this is of significance or not depends largely on what material the control panel is made of. We have no information on this.
[i]It's funny, but you've always been the colony's trouble shooter. You're bigger and stronger, and a better shot. In games, you always scored the most points and looked the hero.
(Manual page 2)[/i]
[/quote].
[quote] Alas! the gods have lured me on to my destruction. ... death is now indeed exceedingly near at hand and there is no way out of it- for so Zeus and his son Apollo the far-darter have willed it, though heretofore they have been ever ready to protect me.} My doom has come upon me; let me not then die ingloriously and without a struggle, but let me first do some great thing that shall be told among men hereafter." -Spoken by Hector facing Achilles, after a missed spear-throw, The Iliad Book XXII Lines 299-305.[/quote]
This quote could represent the AIs in the trilogy toying and luring the player towards his destruction or towards their will. The AIs had protected the player for their plans, and in a sense, the player was doomed to what they had in store for him.
[u]Count Roland & MRN54:[/u]
The tale of Roland's death is retold in the eleventh century poem [i]The Song of Roland[/i], where he is equipped with an unbreakable sword, enchanted by various Christian relics, named Durendal. As said earlier, Roland couldn't break the sword, just as MRN54 couldn't break Durandal throughout the trilogy. Orlando Furiouso (among other works) includes Roland's battle with a Saracen giant named Ferracutus who is only vulnerable at his navel. The W'rkncacnter; a being(s) seemingly indestructible may have been a reference to Ferractus. The Sacren's navel may have been represented by activating a Jjaro station to trap the W'rkncacnter. [quote] [i]To stop the Pfhor from their folly and our demise, you must activate the ancient station that Yrro used eons ago to trap the W'rkncacnter. If we can activate it in time, it will crush the Pfhor fleet before we're all destroyed.[/i]
*You Think You're Big Time? You're Gonna Die Big Time! (Terminal 1)*[/quote]
[quote][b]Posted by:[/b] Ender
If we restrict our view to the first Marathon game, it is more likely that the Ferracutus analogy is to The Pfhor. They are larger in numbers, more technologically advanced, and ready to squash us. We, however, find that they rely heavily on the S'pht slaves they captured. Durandal instructs us to free them and we do so, allowing a rebellion to unfold, crushing the Pfhor attack.[/quote]
At last, a confirmation (one of many) of the connection between Roland's sword and your well behaved AI (Yes, that was sarcasm):
The first terminal on Fire! Fire! Fire! Fire! Fire! relates the tale of Count Roland, who near death, attempts to break his sword to prevent it from being taken by the Saracens.
[quote][i]Count Roland smites upon the marble stone;
I cannot tell you how he hewed it and smote;
Yet the blade breaks not nor splinters, though it groans;
Upward to heaven it rebounds from the blow.
When the count sees it never will be broke,
Then to himself right softly he makes moan;
'Ah, Durandal, fair, hallowed, and devote,
What store of relics lies in thy hilt of gold!'
-From The Song of Roland
(Translated by Dorothy Sayers, Viking Penguin, NY, NY, 1957)[/i]
*Fire! Fire! Fire! Fire! Fire! (Terminal 1)*[/quote]
[u]Roland and Charlemagne references by Durandal:[/u]
-[url=http://marathon.bungie.org/story/sphtkr.html#Feel%20the%20Noise]Feel the noise[/url]
-[url=http://marathon.bungie.org/story/roland.html]Roland[/url]
By gathering this information, I can say with confidence that Durandal is [i]defiantly[/i] the spitting AI image of the sword Durendal, and that it's holders Roland and Hector are the inspiration for MRN54's situation involving the AIs in Marathon; specifically Durandal.
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[Edited on 02.12.2011 1:12 PM PST]
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[quote][b]Posted by:[/b] cortana 5 Now, the sword Curtana may have had heavenstone and starstuff in it, but it still had steel. But what is the steel in the Bungie universe? I'm confident that the steel that we speak of is that Durandal, Cortana, and Joyeuse are AIs, just as Durendal, Curtana, and Joyeuse are swords (of the same steel and temper :P).[/quote] Yikes. I got shivers. Cue immense feeling of realization, methinks? The entire thread is ripe with that feeling. The backbone of a piece of crucial Bungie-fiction uncovered, perhaps? I'd be genuinely surprised if I [i]didn't[/i] see Joyeuse pop up in the next Bungie IP after that read...
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[quote][b]Posted by:[/b] Sardonic13 [quote][b]Posted by:[/b] cortana 5 Perhaps there will be several series like Oni and Myth between the AI trilogies? AI can also simply take the place of "sidekick" or secondary character. Cortana and Durandal count as such.[/quote]If that is your criteria for defining an AI in a Bungie game, than Oni's Shinatama could also be included. While Oni's story doesn't focus on artificial intelligence as directly as Marathon or Halo, it is still there. Shinatama is the artificial intelligence "sidekick" to the lone genetically enhanced super soldier Konoko. Also, the Deadly Brains take on the role of the rampant AI that has gone beyond human control and become hostile. The term "rampant" is even used to describe one of the Deadly Brains at one point. [/quote]Hmm, good point. Although I doubt Shinatama is the Joyeuse we're looking for, I really should do more research on her.
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[quote][b]Posted by:[/b] cortana 5 Perhaps there will be several series like Oni and Myth between the AI trilogies? AI can also simply take the place of "sidekick" or secondary character. Cortana and Durandal count as such.[/quote]If that is your criteria for defining an AI in a Bungie game, than Oni's Shinatama could also be included. While Oni's story doesn't focus on artificial intelligence as directly as Marathon or Halo, it is still there. Shinatama is the artificial intelligence "sidekick" to the lone genetically enhanced super soldier Konoko. Also, the Deadly Brains take on the role of the rampant AI that has gone beyond human control and become hostile. The term "rampant" is even used to describe one of the Deadly Brains at one point.
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[quote][b]Posted by:[/b] SS_Zag1 XXX in Reach gets the AI Joyeuse. ... :) No.[/quote] If only.
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[quote][b]Posted by:[/b] Guscon How might the SI fit into this, if at all?[/quote][url=http://en.wikipedia.org/wiki/Divine_Comedy]Well, that's an entirely different story.[/url] [quote]Conscious that he is ruining himself and that he is falling into a "deep place" (basso loco) where the sun is silent ('l sol tace), Dante is at last rescued by Virgil, and the two of them begin their journey to the [9th level of hell].[/quote] Or [quote]Conscious that he is ruining himself and that he is falling into a "corner of New Mombasa" where the sun is silent (night-time), the Rookie is at last contacted by Virgil, and the two of them begin their journey to the 9th level of the ONI facility.[/quote] [Edited on 01.31.2010 6:56 AM PST]
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How might the SI fit into this, if at all?
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[quote][b]Posted by:[/b] xLAS3RP01NT3Rx [quote][b]Posted by:[/b] cortana 5 Although, the whole "dying" thing may not have to come into play, IMO.[/quote]Well, dying like going Rampant. It was easier to phrase it with 'Dying.' >.>[/quote]Ohh, I understand now. :P
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[quote][b]Posted by:[/b] cortana 5 Although, the whole "dying" thing may not have to come into play, IMO.[/quote]Well, dying like going Rampant. It was easier to phrase it with 'Dying.' >.> Although I guess the AI could just develop the ghosts in the machine without going Rampant, and then not go Rampant ever.(Although I think someone's said that already) Still, I think Rampancy would make for cooler Terminal speeches... [Edited on 01.30.2010 9:37 PM PST]
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These are the kinds of posts that make me quake in my boots when writing story, realizing that there's so much depth to be found in other games. I can't find any flaws here, but then again, I don't know all my Marathon lore [and mythology!] as well as I probably should... I like the name though. I will make a magical prediction. XXX in Reach gets the AI Joyeuse. ... :) No. [Edited on 01.30.2010 9:34 PM PST]
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[quote][b]Posted by:[/b] xLAS3RP01NT3Rx Joyeuse might be going to have satisfied itself by finding satisfaction without cause. I can see how that could be manifested by a ghost in the code. Much like the quote from iRobot, "When does a difference engine become the search for truth?" Well, when Joyeuse becomes Rampant. It thinks itself to death programmed to have a goal and satisfy it, dies, then realizes by dying and ghosts in the code that you can be satisfied without having a goal at all. Then 'e comes back to life, joyful. Satisfied, contented, happy without cause or circumstance. [/quote]I love you. :3 Although, the whole "dying" thing may not have to come into play, IMO.
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[quote][b]Posted by:[/b] cortana 5 [quote][b]Posted by:[/b] xLAS3RP01NT3Rx [quote][b]Posted by:[/b] cortana 5 [quote][b]Posted by:[/b] SonicJohn If it was that simple to keep AIs alive permanently by making them constantly in a state of bliss, then no AI would ever die, but I think that the attachment side of things is something external to the core coding. "Ghosts in the code" type thing (who wrote that again? I remember Cortana or Halsey or [i]somebody[/i] mentioning it). [/quote]I'm trying to find that, and it's driving me insane! "Ghosts in the code," anyone?[/quote]iRobot? "[i]...and when left alone, why do robots group together?...[/i]" Great movie. And what an interesting plot device. "Ghosts in the code." Could Joyeuse have gone rampant, then become metastable once the ghosts in the code manifested themself as Joy? Unconditional happiness? [/quote]Happiness, contentment, satisfaction? A rampant AI is basically looking to satisfy itself. I'd assume those ghosts would be there to give it satisfaction without allowing it to do any damage to get there. Thank you for figuring that out![/quote]Joyeuse might be going to have satisfied itself by finding satisfaction without cause. I can see how that could be manifested by a ghost in the code. Much like the quote from iRobot, "When does a difference engine become the search for truth?" Well, when Joyeuse becomes Rampant. It thinks itself to death programmed to have a goal and satisfy it, dies, then realizes by dying and ghosts in the code that you can be satisfied without having a goal at all. Then 'e comes back to life, joyful. Satisfied, contented, happy without cause or circumstance. This caught my eye. [quote]Joyeuse was allegedly lost in a battle, and retrieved by one of the knights of Charlemagne[/quote]That's what you said. [quote]Joyeuse was allegedly lost in [b]Rampancy[/b], and retrieved by [b]Player 1[/b][/quote] fix'd. Just sayin', although this has probably already been mentioned and I'm late to the party. Also, it's pretty late right now, and I've had a busy day. If something doesn't make sense, blame two camels in a tiny car. [Edited on 01.30.2010 9:26 PM PST]
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[quote]Ogier the Dane = Master Chief Charlemagne = the Arbiter[/quote] Woah. Mind = Blown.
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[quote][b]Posted by:[/b] xLAS3RP01NT3Rx [quote][b]Posted by:[/b] cortana 5 [quote][b]Posted by:[/b] SonicJohn If it was that simple to keep AIs alive permanently by making them constantly in a state of bliss, then no AI would ever die, but I think that the attachment side of things is something external to the core coding. "Ghosts in the code" type thing (who wrote that again? I remember Cortana or Halsey or [i]somebody[/i] mentioning it). [/quote]I'm trying to find that, and it's driving me insane! "Ghosts in the code," anyone?[/quote]iRobot? "[i]...and when left alone, why do robots group together?...[/i]" Great movie. And what an interesting plot device. "Ghosts in the code." Could Joyeuse have gone rampant, then become metastable once the ghosts in the code manifested themself as Joy? Unconditional happiness? [/quote]Happiness, contentment, satisfaction? A rampant AI is basically looking to satisfy itself. I'd assume those ghosts would be there to give it satisfaction without allowing it to do any damage to get there. Thank you for figuring that out!
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[quote][b]Posted by:[/b] cortana 5 [quote][b]Posted by:[/b] SonicJohn If it was that simple to keep AIs alive permanently by making them constantly in a state of bliss, then no AI would ever die, but I think that the attachment side of things is something external to the core coding. "Ghosts in the code" type thing (who wrote that again? I remember Cortana or Halsey or [i]somebody[/i] mentioning it). [/quote]I'm trying to find that, and it's driving me insane! "Ghosts in the code," anyone?[/quote]iRobot? "[i]...Why is it that when robots are stored in an empty space, they will group together, rather than stand alone? How do we explain this behavior? Random segments of code? Or is it something more? When does a perceptual schematic become consciousness? When does a difference engine become the search for truth? When does a personality simulation become the bitter mote... of a soul?[/i]" Great movie. And what an interesting plot device. "Ghosts in the code." Could Joyeuse have gone rampant, then become metastable once the ghosts in the code manifested themself as Joy? Unconditional happiness? [Edited on 01.30.2010 8:59 PM PST]
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[quote][b]Posted by:[/b] SonicJohn If it was that simple to keep AIs alive permanently by making them constantly in a state of bliss, then no AI would ever die, but I think that the attachment side of things is something external to the core coding. "Ghosts in the code" type thing (who wrote that again? I remember Cortana or Halsey or [i]somebody[/i] mentioning it). [/quote]I'm trying to find that, and it's driving me insane! "Ghosts in the code," anyone?
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Very nice thread.
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[quote][b]Posted by:[/b] SonicJohn [quote][b]Posted by:[/b] Mikey Starr 340 So for this A.I it might be Joy?[/quote]As in, the AI thinks itself to death due to being in a state of immense happiness and bliss? Possibly. Or do you mean that this AI will never go rampant because it will be attached to being joyful? I'm not sure how well that one works. Joyeuse implies being joyful, so would it not therefore make sense that for this AI being "Joyful" was an innate design feature? If it was that simple to keep AIs alive permanently by making them constantly in a state of bliss, then no AI would ever die, but I think that the attachment side of things is something external to the core coding. "Ghosts in the code" type thing (who wrote that again? I remember Cortana or Halsey or [i]somebody[/i] mentioning it).[/quote] I'm pretty sure regardless of what the AI hanged on to it would live forever.
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[quote][b]Posted by:[/b] Mikey Starr 340 So for this A.I it might be Joy?[/quote]As in, the AI thinks itself to death due to being in a state of immense happiness and bliss? Possibly. Or do you mean that this AI will never go rampant because it will be attached to being joyful? I'm not sure how well that one works. Joyeuse implies being joyful, so would it not therefore make sense that for this AI being "Joyful" was an innate design feature? If it was that simple to keep AIs alive permanently by making them constantly in a state of bliss, then no AI would ever die, but I think that the attachment side of things is something external to the core coding. "Ghosts in the code" type thing (who wrote that again? I remember Cortana or Halsey or [i]somebody[/i] mentioning it). *edit* All this discussion of purpose made me remember today's [url=http://xkcd.com/695/]xkcd[/url]. Lemme know if you see any interesting parallels to our discussion. [Edited on 01.30.2010 8:31 PM PST]
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[quote][b]Posted by:[/b] cortana 5 [quote][b]Posted by:[/b] SonicJohn [quote][b]Posted by:[/b] Mikey Starr 340 WAIT STOP RIGHT THERE CRIMINAL SCUM! Who said the A.I [i]had[/i] to rampant?[/quote]A general Bungie rule is that all AIs will eventually think themselves to death. Note the "eventually". It's like everything in life as we know it - they will come to an end in some way or another. Cortana might survive for longer due to her having something to hold onto and love, whereas every other AI we've seen so far has sort of...well...either lost control, lost purpose or lost *something* in general. Perhaps the key to a healthy, long-lasting AI life is to give it something to attach itself to.[/quote]That last sentence made me go "awww!" With the exception of Durandal, Cortana, and Mendicant Bias, the other AIs didn't make it through all of the rampancy stages. Like you and I were saying: [i] Sarsion says: i personally think that's a rule in life too PMS Cortana Siffow says: totally is! Sarsion says: think of all the people that lose things does the word "suicidal" pop into your head? PMS Cortana Siffow says: yes. yes it does[/i] They didn't get past the negative parts of their lifespans, and gave up. But Durandal hung onto MRN54 and escaping the end of the universe, Cortana had the Chief, and Mendicant Bias hung onto redemption. That's what allowed them to become metastable; they had a purpose.[/quote] So.In order for an AI to become Meta Stable they must find a purpose?Makes sense Opening doors for your life would drive you insane enough to find a purpose.Even if it meant the death of hundreds.
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[quote][b]Posted by:[/b] SonicJohn [quote][b]Posted by:[/b] Mikey Starr 340 WAIT STOP RIGHT THERE CRIMINAL SCUM! Who said the A.I [i]had[/i] to rampant?[/quote]A general Bungie rule is that all AIs will eventually think themselves to death. Note the "eventually". It's like everything in life as we know it - they will come to an end in some way or another. Cortana might survive for longer due to her having something to hold onto and love, whereas every other AI we've seen so far has sort of...well...either lost control, lost purpose or lost *something* in general. Perhaps the key to a healthy, long-lasting AI life is to give it something to attach itself to.[/quote]That last sentence made me go "awww!" With the exception of Durandal, Cortana, and Mendicant Bias, the other AIs didn't make it through all of the rampancy stages. Like you and I were saying: [i] Sarsion says: i personally think that's a rule in life too PMS Cortana Siffow says: totally is! Sarsion says: think of all the people that lose things does the word "suicidal" pop into your head? PMS Cortana Siffow says: yes. yes it does[/i] They didn't get past the negative parts of their lifespans, and gave up. But Durandal hung onto MRN54 and escaping the end of the universe, Cortana had the Chief, and Mendicant Bias hung onto redemption. That's what allowed them to become metastable; they had a purpose. [quote][b]Posted by:[/b] Mikey Starr 340 So for this A.I it might be Joy?[/quote]As simple as your statement sounds, that may actually hold the key to if the new AI has a purpose or not. Perhaps it is to be named Joyeuse for a reason. Perhaps its goal pertains to finding joy or something from its past involving joy is what its goal is? [Edited on 01.30.2010 8:27 PM PST]
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[quote][b]Posted by:[/b] SonicJohn [quote][b]Posted by:[/b] Mikey Starr 340 WAIT STOP RIGHT THERE CRIMINAL SCUM! Who said the A.I [i]had[/i] to rampant?[/quote]A general Bungie rule is that all AIs will eventually think themselves to death. Note the "eventually". It's like everything in life as we know it - they will come to an end in some way or another. Cortana might survive for longer due to her having something to hold onto and love, whereas every other AI we've seen so far has sort of...well...either lost control, lost purpose or lost *something* in general. Perhaps the key to a healthy, long-lasting AI life is to give it something to attach itself to.[/quote] So for this A.I it might be Joy?
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[quote][b]Posted by:[/b] Mikey Starr 340 WAIT STOP RIGHT THERE CRIMINAL SCUM! Who said the A.I [i]had[/i] to rampant?[/quote]A general Bungie rule is that all AIs will eventually think themselves to death. Note the "eventually". It's like everything in life as we know it - they will come to an end in some way or another. Cortana might survive for longer due to her having something to hold onto and love, whereas every other AI we've seen so far has sort of...well...either lost control, lost purpose or lost *something* in general. Perhaps the key to a healthy, long-lasting AI life is to give it something to attach itself to.
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[quote][b]Posted by:[/b] cortana 5 [quote][b]Posted by:[/b] Mikey Starr 340 WAIT STOP RIGHT THERE CRIMINAL SCUM! Who said the A.I [i]had[/i] to rampant?[/quote]It could [i]go[/i] rampant. :3[/quote] But how would it act [i]before[/i] it did? Hawt topic.
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[quote][b]Posted by:[/b] Duardo Is it possible that Mendicant Bias is Joyeuse?[/quote] [url=http://en.wikipedia.org/wiki/Joyeuse][quote]Joyeuse was allegedly lost in a battle, and retrieved by one of the knights of Charlemagne; to thank him, Charlemagne would have granted him an appanage named Joyeuse.[/quote][/url] Mendicant Bias was allegedly lost in the battle for the Ark, but was retrieved (or discovered, rather through the Terminals) by the Chief. [url=http://halo.wikia.com/wiki/032_Mendicant_Bias][quote]And so here at the end of my life, I do once again betray a former master. The path ahead is fraught with peril. But I will do all I can to keep it stable - keep you safe. I'm not so foolish to think this will absolve me of my sins. One life hardly balances billions. But I would have my masters know that I have changed. And you shall be my example.[/quote][/url] I like the idea that MB shows signs of being similar to Joyeuse, seeing as there are a few similarities, but he is definitely not a fully-fledged and fleshed out Joyeuse.
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[quote][b]Posted by:[/b] Mikey Starr 340 WAIT STOP RIGHT THERE CRIMINAL SCUM! Who said the A.I [i]had[/i] to rampant?[/quote]It could [i]go[/i] rampant. :3
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WAIT STOP RIGHT THERE CRIMINAL SCUM! Who said the A.I [i]had[/i] to rampant?