I agree with you.
I remember a time when Micro-transactions were heavily frowned upon and now everyone has grown complacent with them. They literately takes the life out of games and shows the company that they can be lazy with content.
Best example here is Dead Space 3, most of the optional areas were copy pasted (same looks, designs, and layouts) and were may be given a few items or doors that made each area ever so slightly different. Not to mention you could pretty much get the best weapon at the start of the game by paying for parts, mind you this was a non-competitive game.
Now we get to Destiny and it is kinda going the same way. Just look at the April update. There was so much they could have done with Malok and tracking him down. Instead we got one new mission that lasted all of 2 minutes, and a new strike which was basically a taken version of "The Shrine of Oryx" Mission.
The taken gear could have even been part of a unique quest (sword and shotgun included), but what did they do instead? Cram the gear into a box and charge people for it.
It literately is the least effort for the most profit.
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