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Destiny

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Edited by elemenopee: 4/13/2016 6:38:11 PM
86

Does pvp need more "dangerous" maps?

Yes

1192

No

312

Other (reply to this topic)

21

Ok, I was just thinking how cool it would be to have some occasional hazards to keep us on our toes during PvP. The intervals of any disruptions should be random for maximum effect. I got the idea from seeing the Hive ship on Rusted Lands, what if the Hive really came out of it and start f*ckin stuff up in the battlefield?? We could get points or ammo for killing the enemies. Another type of "danger" map would be easy to fall off, or be a big dark labyrinth kinda like oryx's, or have poison clouds or falling bombs from Skiffs you have to avoid, etc. EMPHASIS ADDED: THESE SHOULD BE IN A NEW, SEPARATE PLAYLIST/MODE. I'm not into nasty surprises lol. I would like to hear others' ideas though Added: -a volcano map where lava can hurt you -having to fight on top of some big flying ships -fog/limit visibility radius (no radar) -flooding (like the fears embrace poison) -more Vertigo type maps, with even more verticality and platforming -an ever changing Vex machine map -choke points or rooms where fire comes out like on some Cabal areas

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  • Edited by zombdestroyer: 4/13/2016 1:12:16 PM
    Unless this is a separate game type, I wouldn't want this. Map fatalities are annoying anyway, especially in slower paced game modes. Not gonna lie, I had flashbacks when you brought up the fear's embrace poison lol.

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