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Destiny

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Edited by DarkHeroCC: 4/4/2016 4:29:40 PM
43

How Bungie should Balance the Subclasses in Destiny

All Subclasses are perfectly fine

189

Most Subclasses are fine apart from 1 or 2

786

I'd say half of them are balanced

27

Only a few are balanced

38

Only 1 or 2 subclasses are balanced

13

NOTHING'S BALANCED IN THIS GAME

140

Do people still play Destiny?

49

Hello Guardians! Some of you may have noticed that, during the fist April update stream, Deej briefly mentioned that there will be changes to some subclasses. With that being said, in this video I will talking about what I believe Bungie should change in Destiny's Subclasses, in order to create a more fun and balanced Crucible experience. Not all the subclasses in Destiny need to be changed. Some are just fine the way they are, some others need a serious nerf, and others just need a small adjustment. That being said, I believe that the Striker, Gunslinger and the Voidwalker are perfectly fine the way they are at the moment. As for the rest... Leave your thoughts on the subclasses' balance down below and let me know what YOU would change on them, in favor of a more balanced Crucible experience. Thank you for your attention Guardians. May the Traveler be with you to Kick Oryx's Ass !!

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  • Edited by TrolleyProblem: 4/5/2016 11:15:09 PM
    [b][u]Titans:[/u][/b] let it be known my knowledge on you guys is limited. If you think I skipped over something/ did something unreasonable, then spit ball your own ideas Striker: [spoiler]increase damade of foh. It will kill any adds in pve (major/shielded/ otherwise) and high tier ultras/bosses will be damaged up to 30% Increase hit detection on shoulder charge[/spoiler Defender: [spoiler]increase speed of suppression grenade detonation Make their bubbles a lil bit more durable? Give the option of a moving bubble maybe and for reciprocation, when moving bubble, they reduce time of it and cannot defend themselves[/spoiler] Sunbreaker: [spoiler]increase explosion radius and aim assistance on hammers Increase time of super when using the "suncharge"[/spoiler] [b][u]hunters:[/u][/b] Again, I'm not the most versed with your class. If you feel something should go or stay, spit ball. Gunslinger: [spoiler]increase damage of golden gun. In pve, it will be capable of killing any add (major/shielded/ otherwise) and will do 10-15% damage to high tier ultras/ bosses Increase damage of throwing knife in pve Increase radius of incendiary grenade or make it more predictable Replace the perk in the skill tree known as "dead eye" with anything else maybe?[/spoiler] Blade dancer: [spoiler] increase hit detection of super Increase lunge of arc blade to say 4-5 meters Fix bug where blink strike randomly procs, and will henceforth, only one shot if behind enemies Increase damage of super in pve. All adds can be killed within two-three swings (major/shielded/ otherwise) high tier ultras/ bosses will be damaged up to say 15-20% dependent if whole super is used upon them [/spoiler] Nightstalkers: [spoiler]increase speed of tethering Have it so that when tethered; enemies screens aren't jerked down so far and so voraciously (not a need be) Have a cooldown I'm between throwing of grenades and smokes Fix shade step glitch[/spoiler] [b][u]warlocks[/u][/b] Voidwalker: [spoiler]increase damage of nova bomb. Make so that any add will die (major/shielded/ otherwise. High tier ultras/bosses will take up to 25% damage when nova bombed Increase damage reduction of nova bomb or take out self affliction when casting Give some sort of homing to scatter grenades or buff nothing manacles to their initial state Make it so that energy drain will do some sort of extra affliction to the enemy dependent on what melee type is chosen (surge would slow enemies, life steal would put on a d.o.t that will heal the caster till they are damaged again, and soul rip suppresses/blinds) Life steal will activate on any charged hits rather than kills Angry magic gets more aggressive tracking and also has the bloom effect Bloom is replaced with "vacuum" (enies killed while under the effects of energy drain leave behind an aoe which drags in enemies and blinds them[/spoiler] Sunsingers: (here we go) [spoiler] grenades can now give off advantageous affects to comrades if they are hit by them (solar flare gives over shields, firebolt gives a damage buff (stackable), fusion grenade gives recovery/agility boosts (stackable) Song of flame blinds enemies caught in its aoe I shouldn't have to say what needs to be done to viking funeral When using fire born; you now have the option to bring back a comrade at the cost of your super rather than yourself Give a reason to use brimstone Give back the ability to push friends off ledges with solar wind[/spoiler] Stormcaller: [spoiler]make rising storm usable Have transcendence consume melee and grenade charges Decrease range when utilizing "amplitude"[/spoiler] Exotic changes: (I only have a few, say some that you would like to be changed/ brought back) Skull of dire ahamkara: still gives "the hunger" for free. And makes you invincible during nova bomb. Also Blinds enemies damaged by your abilities (gives slight over shield). If they are not killed within 5 seconds; they along with the caster will gain a d.o.t Or gives soul rip or void mastery for free Voidfang vestments: abilities ONLY EFFECT THOSE USING VOIDWALKER (I'm looking at you sunsinger) Ats8: give it any other perk

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