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Destiny

Discuss all things Destiny.
Edited by DarkHeroCC: 4/4/2016 4:29:40 PM
43

How Bungie should Balance the Subclasses in Destiny

All Subclasses are perfectly fine

189

Most Subclasses are fine apart from 1 or 2

786

I'd say half of them are balanced

27

Only a few are balanced

38

Only 1 or 2 subclasses are balanced

13

NOTHING'S BALANCED IN THIS GAME

140

Do people still play Destiny?

49

Hello Guardians! Some of you may have noticed that, during the fist April update stream, Deej briefly mentioned that there will be changes to some subclasses. With that being said, in this video I will talking about what I believe Bungie should change in Destiny's Subclasses, in order to create a more fun and balanced Crucible experience. Not all the subclasses in Destiny need to be changed. Some are just fine the way they are, some others need a serious nerf, and others just need a small adjustment. That being said, I believe that the Striker, Gunslinger and the Voidwalker are perfectly fine the way they are at the moment. As for the rest... Leave your thoughts on the subclasses' balance down below and let me know what YOU would change on them, in favor of a more balanced Crucible experience. Thank you for your attention Guardians. May the Traveler be with you to Kick Oryx's Ass !!

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  • Well bungie isn't willing to redo the whole sunsinger class. But including that one I'd say 3 need looking into. Blade dancers, sunbreakers, and sunsingers. The changes made to storm caller I'm content with and it shouldn't be messed with further. Void walker is also good. But I'd personally like to see embrace the void trigger your other melee perks. Not just the intrinsic one. Striker is perfect. Same with defender. Night stalker needs a fix on the shade step exploit. I'd like predator and courage to up updated to be useful. But honestly the class is fine without that. I'm on the fence about gunslinger. It's basically perfect. But I'd like the flame knife to get a buff so it can actually kill someone with the burn. And I think it's damage should be bumped up slightly for pvp so the only thing living from a shot is a max armored Titan mod fist of havoc. I'd also like the nerf on the symbiote to be reversed. But yeah overall the classes are in a good place aside from 3. Otherwise just some minor preferential tweaks.

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