JavaScript is required to use Bungie.net

Destiny

Discuss all things Destiny.
Edited by DarkHeroCC: 4/4/2016 4:29:40 PM
43

How Bungie should Balance the Subclasses in Destiny

All Subclasses are perfectly fine

189

Most Subclasses are fine apart from 1 or 2

786

I'd say half of them are balanced

27

Only a few are balanced

38

Only 1 or 2 subclasses are balanced

13

NOTHING'S BALANCED IN THIS GAME

140

Do people still play Destiny?

49

Hello Guardians! Some of you may have noticed that, during the fist April update stream, Deej briefly mentioned that there will be changes to some subclasses. With that being said, in this video I will talking about what I believe Bungie should change in Destiny's Subclasses, in order to create a more fun and balanced Crucible experience. Not all the subclasses in Destiny need to be changed. Some are just fine the way they are, some others need a serious nerf, and others just need a small adjustment. That being said, I believe that the Striker, Gunslinger and the Voidwalker are perfectly fine the way they are at the moment. As for the rest... Leave your thoughts on the subclasses' balance down below and let me know what YOU would change on them, in favor of a more balanced Crucible experience. Thank you for your attention Guardians. May the Traveler be with you to Kick Oryx's Ass !!

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • 1
    The Subclasses are almost perfectly balanced in PvP. With the exception of 1 class reigning supreme (I'm looking at you, Sunsinger), for the most part, the others are balanced. However, to better balance the Crucible, I would love to see these changes: Striker: Change Juggernaut so damage that would exceed the shield's power goes through to the Guardian. (maybe at reduced rate) Sunbreaker: Buff neutral game to increase viability. Super is fine, but the neutral game is too weak. Defender: Removal of orb generation in PvP, but as a result, increase the radius slightly. Stormcaller: Make Transcendence consume your melee and grenade charge. Currently, this perk does too much for too little. Sunsinger: Nerf burn effects, and the lethality of Viking Funeral. Allow superburn combo, but decrease time and damage. Voidwalker: Incoming changes the Bungie has enacted are fine. Great change on their part. Gunslinger: Allow Throwing Knives to one-hit headshot, but decrease the tracking on them, maybe even remove tracking all together. Bladedancer: Fix BackStab's glitch that allows it to prock from the front and sides. Increase hit detection and fix the shortstop issue on Arc Blade. Increase Arc-Blade's damage to one hit kill a shielded target, but not a supered target. Since Arc-Blade is a melee ranged super, an shotgun user with an overshield can outplay a super by tanking a slice and killing with shotgun. Nightstalker: Fix Shadestep glitch, and slightly decrease the effectiveness of smoke bombs. Smoke bombs currently blind, slow, damage, disable double jumps and other forms of mobility (Twilight Garrison, Shadestep). Slightly decrease the functionality of smoke to allow jumps and mobility, but don't remove the blind, slow, and damage effects.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon