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4/4/2016 5:22:49 PM
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Can we get confirmation on fixes for melee detection?

As most of you have noticed, melee detection in this game is pretty broken right now. Not just from an impact standpoint, but also from an ability standpoint. Several times I've used a charged melee, only for it to use the charge without the desired effect. Bladedancers especially suffer from this as their Super ability revolves around the melee. I am one that occasionally uses all 9 subclasses(note: I have easily spent more time as a defender than on any other subclass). I understand that I am one of few that doesn't have a problem going from subclass to subclass. I have made a list of melee issues that I have noticed from my time in the crucible as an average player across all 3 classes (1.1-1.2 k/d while playing objectively across all characters from Jan 2015 when I obtained the game to current). The list: [b][u]Titan[/u][/b] Sunbreaker - charged melee, takes charge but no DoT Striker - shoulder charge only pushes the enemy on occasion Defender - charged melee, takes charge but no Force Barrier; weird detection issues near bubble perimeter [b][u]Hunter[/u][/b] Bladedancer - Backstab procs at weird times (on chest stab and while jumping), Arc Blade does no damage even when the sight and sound of contact is there Gunslinger - Throwing knife does damage, no DoT with active perk Nightstalker - Under no circumstance should a nightstalker melee inside of a bubble. The results are not pretty. (Flying guardians, often with enough force to kill upon impact with a wall). Nightstalkers, please put your blades away inside of the bubble. Especially in PvE activites. [b][u]Warlock[/u][/b] Voidwalker - charged melee, takes charge but no Life Steal/Soul Rip Sunsinger - charged melee, takes charge but no Flame Shield Stormcaller - -blam!- you your melee works fine every damn time, especially the extended range ************************* As you can see, I have noticed issues among 8 out of 9 subclasses. As you can probably tell, I have not used every single node of every single subclass tree. There are probably things I have missed. I use perks that fit my playstyle as a Run & Gun, in your face type of player. [spoiler]Typically, I'm using a Hand Cannon (Appellant III, Imago Loop, Kumakatok), a Pulse Rifle (Grasp of Malok) or sometimes an Auto Rifle (Haakon's Hatchet, Arminius-D) and my usual special weapon of choice is Chaperone with an occasional Fusion Rifle(Plug One.1, Ashraven's, Thesan FR4). Speed and CQC are my things (I digress, but this information is just to show that I like being in melee range).[/spoiler] Anyway, add your melee problems here. Bump it for Bungie. To Bungie, can we please get confirmation that fixes are in progress? None of these are essentially game breaking unless you count Bladedancer's inability to use their Super properly. They are, however, very frustrating at times. So please, confirm that help is on the way. As someone who basically mains Defender, I like to punch things. Make my punches work properly again. Thanks.
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#Destiny #Melee

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