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4/4/2016 9:01:02 PM
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I don't play all the classes, so I'm not sure about a lot of them. Most seem to serve their function admirably. My thoughts: * Bladedancer. Increase damage resist on arc blade to 55%. * Sunbreaker: Increase explosion radius for hammers. Keep the reduced DR and slower hammers if you must. * Stormcaller: Hate to say this one. I play this class... but reduce 24-second Transcendance duration to 21. Now I gave to go wash my mouth out with soap for actually suggesting a nerf.
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  • I agree with your changes, apart from the Bladedancer. As a person that mains that subclass, it would be just too strong with that extra armor

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  • I know that going from 50 to 55 is a big boost. It takes the potential damage absorption from 400 to 444. But Bladedancers... well, they have to get up close and personal to do any damage. And with two or three Guardians hosing you down with their autorifles and MIDA's, you get to that 400 pretty fast. Sunbreakers also have 50, and they can [i]throw [/i]their hammers.

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