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Destiny

Discuss all things Destiny.
Edited by Lukas: 4/3/2016 3:30:44 PM
6

Destiny RTS idea

TL:DR A destiny themed strategy game similar to age of empires, set during the collapse This might be long to read. So basically it would be a game quite like age of empires with the races we know of as playable civilisations with infantry and vehicle unit etc. Vex: Infantry Harpy: scout/villager/builder Goblin: normal, mid range infantry Hobgoblin: long range (skirmisher) Minotaur: special infantry(can teleport small distances) Vehicles So the vexs thing would be that they don't have any moblie vehicles but can build Confluences to teleport them Hydra: medium artillery Cyclops: heavy artillery Fallen Infantry Shank:builder/scout Dreg: close/mid range unit Vandal: long/mid range guy Captain: special unit ( has invisibility and enhanced melee) Vehicles Pike: standard vehicle Heavy pike: artillery vehicle Walker: tank unit Skiff: late-game flying unit Humans (yay) Infantry Robot: builder/villager Standard human: standard soldier Exo: long/ mid range soldier Early guardian: special unit ( gets revived once after 5 seconds after dying) An upgrade for this could be "sunsinger" no timer and damage boost after rez (lol) Vehicles: Attack sparrow: standard vehicle Random human vehicle #1: artillery vehicle Random human vehicle #2: tank vehicle Random human vehicle #3: flying vehicle (late game) Cabal are pretty obvious and the hive I'm not so sure about so I'll skip those. I think the campaign could revolve around all the planets being lost to the darkness and ending with the battle of twilight gap for a happy conclusion. Apart for that I can't think of much else, please tell what you think of this idea, good or bad. bungo get on it. :)
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