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Destiny

Discuss all things Destiny.
Edited by Ion_Eliminator: 3/29/2016 6:58:30 PM
10

Let's Super the Supers

I know I can't be the only one that thinks that the supers in this game are a bit lackluster. I mean, a super is supposed to be badass! In good fun, let's Super the Supers! [spoiler]As you will see, I couldn't think of a few. Feel free to change my ideas around or completely scrap them! Share your creativity![/spoiler] [b]Titans[/b] : [u]Fist of Havoc - [/u] • Not Enough : Getting no kills with FoH will cause for you to Titan Smash once more immediately but with a slightly larger AoE. • Never Enough : Getting one kill with FoH will cause for you to Titan Smash once more immediately. [u]Ward of Dawn - [/u] • Back Off : Casting WoD will push any nearby enemies away from you with great force. • Bring It : WoD sucks nearby enemies in with a strong force for you and your fireteam to engage in closer combat. [u]Hammer of Sol - [/u] • Fix It : HoS provides an overshield to allies that are hit by it. • Break It : ??? [b]Warlocks[/b] : [u]Nova Bomb - [/u] • Die : Launch three smaller Nova Bombs from each hand all at once. • Eviscerate : Cast a massive NB a few feet infront of you that drops onto the ground, killing all below it. [u]Radiance - [/u] • Sun God : Deal great DoT to any enemies that catch themselves near your light. • Shine : ??? [u]Stormtrance - [/u] • Path of Least Resistance : When activating ST in the air, you will fly for a brief period of time at that altitude. • Magnetic : Enemies find it harder to escape you due to your innate magnetic pull. [b]Hunters[/b] : [u]Golden Gun - [/u] • Right to Bare Arms : Activating GG will cause for the weapon you are holding to become Golden and will have incredibly increased damage accordingly. • High Noon : Golden Gun may now do precision damage. [u]Arc Blade - [/u] • Run : AB lasts noticeably shorter but your movement speed becomes insanely high. • Away : ??? [u]Shadowshot - [/u] • Light Anchor : Allies can get tethered but will gain instant health regeneration and an overshield from it instead of negative effects. • Prey : Instead of impaling an enemy, the bow will agressively track them, sit on their head, and stay idle until another enemy is nearby to detonate and tether them both. [b]Thanks for reading![/b]

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  • Defender Titan Last Stand: Activating your Ward of Dawn once more while it is still deployed shatters the shield, dealing heavy damage and staggering nearby enemies and granting you a heavy force barrier and increased melee damage for the remaining duration that Ward of Dawn would have been active, you move 30% slower while Last Stand is active. Nightstalker Into the Void: Firing Shadowshot creates a portal from the point fired to the destination hit, allowing all allies to travel back and forth for a limited time. Weapon and ability use is disabled until fully through the portal. Bladedancer Graceful Stance: Holding R2 will place you into a defensive stance, locking on to your enemy and deflecting all attacks until Arc Blade runs out. You can not attack or use any other abilities such as grenades or blink while in this stance. Striker Onslaught: You rush forward with Fist of Havoc, grabbing the nearest target and crushing them into the ground, dealing massive damage and causing a small 360 degree shockwave. You have increased defense after a successful grab. Sunbreaker Vent Heat: Pressing R2 during Hammer of Sol will vent excess heat, increasing your movement speed for a short time and allowing Hammer of Sol to be thrown within shorter periods of time. Using this ability consumes 30% of your current super charge. Voidwalker Flicker of Light: The impact of your Nova Bomb leaves a protective field, all allies who stand within this field gain increased defense and periodically heal while standing inside the field. Stormcaller Lightning Sphere: Pressing R2 during Stormtrance sends a slow moving electric sphere in front of you for a short distance, periodically shocking nearby enemies and increasing nearby allies movement speed slightly. Using this ability uses 20% of your current super charge.

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