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Destiny

Discuss all things Destiny.
Edited by Ion_Eliminator: 3/29/2016 6:58:30 PM
10

Let's Super the Supers

I know I can't be the only one that thinks that the supers in this game are a bit lackluster. I mean, a super is supposed to be badass! In good fun, let's Super the Supers! [spoiler]As you will see, I couldn't think of a few. Feel free to change my ideas around or completely scrap them! Share your creativity![/spoiler] [b]Titans[/b] : [u]Fist of Havoc - [/u] • Not Enough : Getting no kills with FoH will cause for you to Titan Smash once more immediately but with a slightly larger AoE. • Never Enough : Getting one kill with FoH will cause for you to Titan Smash once more immediately. [u]Ward of Dawn - [/u] • Back Off : Casting WoD will push any nearby enemies away from you with great force. • Bring It : WoD sucks nearby enemies in with a strong force for you and your fireteam to engage in closer combat. [u]Hammer of Sol - [/u] • Fix It : HoS provides an overshield to allies that are hit by it. • Break It : ??? [b]Warlocks[/b] : [u]Nova Bomb - [/u] • Die : Launch three smaller Nova Bombs from each hand all at once. • Eviscerate : Cast a massive NB a few feet infront of you that drops onto the ground, killing all below it. [u]Radiance - [/u] • Sun God : Deal great DoT to any enemies that catch themselves near your light. • Shine : ??? [u]Stormtrance - [/u] • Path of Least Resistance : When activating ST in the air, you will fly for a brief period of time at that altitude. • Magnetic : Enemies find it harder to escape you due to your innate magnetic pull. [b]Hunters[/b] : [u]Golden Gun - [/u] • Right to Bare Arms : Activating GG will cause for the weapon you are holding to become Golden and will have incredibly increased damage accordingly. • High Noon : Golden Gun may now do precision damage. [u]Arc Blade - [/u] • Run : AB lasts noticeably shorter but your movement speed becomes insanely high. • Away : ??? [u]Shadowshot - [/u] • Light Anchor : Allies can get tethered but will gain instant health regeneration and an overshield from it instead of negative effects. • Prey : Instead of impaling an enemy, the bow will agressively track them, sit on their head, and stay idle until another enemy is nearby to detonate and tether them both. [b]Thanks for reading![/b]

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  • I've been seeing some talk about our supers lately and remembered this post. Self bump!!

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  • Gunslinger: [b]Right to arm Bears[/b]: activating GG near enemies (NPCs ofc) cause them to be captivated by your light & will fight by your side for short amount of time. They also have Golden Guns :D

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      • Edited by Soul_Eater_42: 3/30/2016 3:56:29 PM
        I usually go for improving or changing the abilities that are already present in the skill trees. [u]Striker[/u]: --Death From Above has increased damage and radius the further you travel/higher you are upon activation --Shockwave, rather than a wave of Arc Energy along the ground, you launch a large, devastating Arc Shockwave from your fist in whichever direction you're aiming it. It would be about the size of those spheres of darkness the Taken Captain hurl. [u]Defender[/u]: --Have Bastion increase both the strength and duration of Ward of Dawn. Possibly by adding a second, but weaker, layer over WoD when cast. Alternatively, Bastion could transform Ward of Dawn into a large Void energy shield similar to the Cabal Phalanx shields. It could block in a similar fashion to the the Swords, and could be used offensively like the Phalanx Shield, or have a knockback ability like the Taken Phalanxes. [u]Sunbreaker[/u]: --Suncharge, if used while airborne, could turn into a sort of slam attack where you lunge forward similar to Fist of Havoc, but with your Hammer, or a larger Hammer instead of your fist. It would have about half--or a third--of the radius of Fist of Havoc. --Hammer Forged, due to the nerf, really has hardly any use anymore. Thinking back to the glitch that was patched a couple of months prior to the nerf, it gave me an idea. What if Hammer Forged could be reworked to function similar to that glitch? Only while stationary, you can rapidly toss hammers. This honestly would be rather situational in PvP, but would be extremely fun to use in PvE. [u]Bladedancer[/u]: --Showstopper could use a larger radius. --Encore could increase the duration, movement speed, and damage output of Arc Blade with each kill. --Razor's Edge, rather than an Arc wave along the ground, could be a crescent-shaped Arc wave that can be hurled like the projectiles the Bolt-Caster Exotic Sword launches. Maybe it could expand in width as it travels. [u]Gunslinger[/u]: --Dead Eye could grant precision damage for Golden Gun. --Combustion needs a larger explosion and/or the ability to chain explosions. Alternatively, that effect could be given to Chain of Woe. --Over the Horizon could maybe actually transform Golden Gun from a flaming pistol into a flaming sniper with its own unique scope. --Keyhole could have the added effect of increasing the precision damage of Dead Eye. [u]Nightstalker[/u]: --Lockdown could have the added effect of increasing the duration of Shadowshot's tethers. --Quiver should tether faster, and have a sort of stacking buff where if 2, or all 3, of the tethers latch on to the same target(s), they take more damage. [u]Voidwalker[/u]: --Angry Magic has better tracking, especially for Lance. Lance should be almost like a Truth rocket with Angry Magic. --Vortex Mastery should allow Vortex Grenade and Vortex Novabomb to slow enemies trapped within their radius. [u]Sunsinger[/u]: --Song of Flame could have the added effect of increasing the Recovery or Agility of you and your allies while Radiance is active. --Radiant skin could increase your allies' armor while increasing your damage resistance. --Viking Funeral, instead of increasing Dot duration, could burn away the enemy's defenses, like the Sunbreaker's Melting Point, when they're damaged by any of your abilities while Radiance is active. [u]Stormcaller[/u]: --Landfall, instead of being a one-shot, small AoE attack on Stormtrance activation, could be an ability similar to Showstopper, but with a larger radius, and leaves behind a small Arc Storm each time it's cast for a short time. Like Showstopper, it'll consume a bit of energy each time it's used, and can be used multiple times per Super duration. --Transcendence could increase movement speed and damage output of Stormtrance at the cost of a grenade and melee charge, instead of increasing duration. --Electrostatic Mind could have the added effect of decreasing the energy consumption of Ionic Blink and Landfall.

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      • Defender Titan Last Stand: Activating your Ward of Dawn once more while it is still deployed shatters the shield, dealing heavy damage and staggering nearby enemies and granting you a heavy force barrier and increased melee damage for the remaining duration that Ward of Dawn would have been active, you move 30% slower while Last Stand is active. Nightstalker Into the Void: Firing Shadowshot creates a portal from the point fired to the destination hit, allowing all allies to travel back and forth for a limited time. Weapon and ability use is disabled until fully through the portal. Bladedancer Graceful Stance: Holding R2 will place you into a defensive stance, locking on to your enemy and deflecting all attacks until Arc Blade runs out. You can not attack or use any other abilities such as grenades or blink while in this stance. Striker Onslaught: You rush forward with Fist of Havoc, grabbing the nearest target and crushing them into the ground, dealing massive damage and causing a small 360 degree shockwave. You have increased defense after a successful grab. Sunbreaker Vent Heat: Pressing R2 during Hammer of Sol will vent excess heat, increasing your movement speed for a short time and allowing Hammer of Sol to be thrown within shorter periods of time. Using this ability consumes 30% of your current super charge. Voidwalker Flicker of Light: The impact of your Nova Bomb leaves a protective field, all allies who stand within this field gain increased defense and periodically heal while standing inside the field. Stormcaller Lightning Sphere: Pressing R2 during Stormtrance sends a slow moving electric sphere in front of you for a short distance, periodically shocking nearby enemies and increasing nearby allies movement speed slightly. Using this ability uses 20% of your current super charge.

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        • Edited by Hawpy: 3/30/2016 2:03:46 AM
          When I use Nova Bomb with Angry Magic and Lance, I expect a souped up Truth missile, not a glorified grenade that is guaranteed to miss. That's all I ask.

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        • Break it: Strips shields form nearby enemies, enemies w/out shields take DoT damage. stripped shields have recharge delay. Shine: Charge all abilities of nearby allies at 4x rate. Away: Movement speed greatly decreased, but create a Weapons of Light Aura for allies nearby.

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          • HoS "Break It": HoS does less damage, but can break all shields immediately, and prevent them from regenerating for 30 seconds. Arc Blade "Away": Arc Blade pushes enemies far away and leaves them disoriented if they live. If the target hits a wall, they are killed or take massive damage. Credit me pls <3

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            • This would mean Bungie would need to get away from this silly idea of PVP being competitive. Either make it off the wall over the top or scale it back from true competition. This in between ruins the experience all around by screwing up the PVE fun because of PVP forced changes and screwing up PVP because of the unbalanced nature of it's supposed competitive game feature. Mayhem is about the only fun thing in PVP because it's over the top.

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