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#feedback

Edited by The Orwell: 3/29/2016 5:30:52 AM
78

6 Man Strikes & Patrols? (What do you guys think?)

Would that work? It would be so fun (in my mind) to be able to have a Raid team worth of people playing together, to defeat a very strong boss, just give said boss a ton of health, and no requirements to damage him, (not like Warpriest where everyone has to coordinate to kill him) Just make like Valus Talaurc (I probably spelled his name wrong) but with a [b][i]TON [/i][/b]of health. Plus, if it was matchmaking it would be pretty cool, just being able to have having the player max higher on strikes, so you could get more of your friends doing things together. Same for Patrol, It would be great to have the ability to take a raid team's worth of people to patrol Venus or whatever, in my mind this would make Destiny's social experience of experience-able... What do you guys think? Would this work? ~~~~~~~~~~ EDIT: So judging from all the comments, this may work, but from what I understand, the enemies would have to be few in number to support the game and whatnot; along with more challenging enemies but not "bullet sponges" make the characters you have to fight, say, have a wee bit more health and specialized differently (Say like the Hive Knights the you fight in the court of Oryx keep them together to kill them like that. Add a unique of killing your foe) So basically add a new Challenge for fireteams of 6 but don't make it a mini raid or super buffed-up strikes, something in the middle or in it's own category entirely...
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