A blend of factors -NOTE: ANY of these ON THEIR OWN are only indicators and not sufficient means to gauge a players capacity beyond their intent.
Grimoire, a lad with max Grimoire has completed all the Kings Fall challenges, has been flawless in Trials, has used every weapon and class extensively in PvE and PvP, and has had a 100 victories in every playlist (Rumble most notably). S/He has seen absolutely every aspect of this game. Granted, any of these can eventually be completed by a low skill player who is extremely persistent and has mates to help. Regardless that's a lot of experience.
Crucible indicators (generally useful for both PvE and PvP activities, but you may come across a player now and then who is great at one but not the other);
K/D matched against Kills per-game (use both, someone that's rather aggressive may have top board kills but not K/D). Just note that a highly objective based player may focus more on Score per-game with tactics like area denial and general map control over raw lethality.
Score per game (bear in mind the playlist as Mayhem nets more points than Rumble) matched with Win % (if they frequently run with a team expect a high win %, at that point look at how much they contribute for those victories).
Non-indicators:
Their loadout or gear preference, if they claim to be able to use a Fusion effectively or love The First Curse don't immediately drop the opportunity, same is true for those who use "OP" weapons ineffectively. That said if they're using a shotgun in Kings Fall politely advise them and let the DPS numbers at the end of the first wipe do the talking. If they're wearing high LL vendor gear bear in-mind they had to get 310+ drops from somewhere.
15< Completions for every end-game activity. After the first five that player should understand the activity and after 10-15 s/he should have comprehensive knowledge of the mechanics.
Your role as a moderator enables you immediately ban this user from messaging (bypassing the report queue) if you select a punishment.
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