[quote][url=http://www.youtube.com/watch?v=Own7AE5QlIA]HD Explosion effects of the ASGM-10 artillery[/url][/quote]
[quote][url=http://www.youtube.com/watch?v=KQxcd5kyph8]HD Video demostration of this multiplayer feature[/url][/quote]
This guide explains how an air support feature could be added to Halo Reach multiplayer with only minor changes to the gameplay and oriented to big sized and openned battlefields.
[quote]Explanation:[/quote]
The system is based a on a solid equipment-type object, the Transsistor, it enables a 20 seconds direct connection with nearby ground deffense stations or rapid insercion fighters
Transsistor atributtes:
-3 minutes spawn after used.
-Only two transsistors at the same time on any multiplayer match.
-No cancel target option when being used.
-Only one use.
[quote]Connectying through your HUD.[/quote]
When the transsistor is activated your HUD will act as a control pannel, in this 20 seconds time lapse you can travell around the battlefield and adquire a single target. If any target is not adquired the connection will end and the transsistor will spawn again in accordance to its spawn time, if a target is adquired the connection will finish.
[url=http://i980.photobucket.com/albums/ae282/gabotron15/kjllkl.jpg]HUD detailed vision[/url].
1)Connection time remaining. Always of 20 seconds.
2)Target adquired notiphycation.
3)Host sygnal (deffensive installation you are connected with).
[b]Note[/b]: While the use of the transsistor, your model will stay static and vulnerable to enemy fire.
[quote]ASGM-10 Missiles[/quote]
The ASGM-10 missiles can adquire a rarget via satelite connection, they are usually mounted on Longword class interceptors and static Missile launchers.
ASGM-10 atributtes:
-They acts as a solid object, similar to a scorpion shell.
-They wll last about 2-3 seconds to hit the ground once a target is adquired.
-The proyectile is fired from an above posittion on a vertical trayectory.
[quote]Blast radius explanation[/quote]
The effects of the projectile can be seen [url=http://i980.photobucket.com/albums/ae282/gabotron15/Scaleview.jpg]scaled view[/url].
-Death zone: any vehicles, spartans... in this zone will result automatically on a death.
-Explosive zone: the damage inflicted will increase or decrease depending of the distance from the death zone, your HUD will shock momently if not dead.
-Shock zone: no damage is inflicted here, due to the blast, vehicles and other models may be pushed backwards, your HUD will also shock momently.
As you can see this new feature is more like tactical system than a noob massive destruction tool, it requires prediction, team communication and many other factors and will add a more inmersive feeling of a battlefield.
[Edited on 01.09.2010 8:24 AM PST]
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[quote][b]Posted by:[/b] angry0lbgrampa [quote][b]Posted by:[/b] gabotron15 [quote]OP update and explicative video coming soon[/quote] This guide explains how an air support feature could be added to Halo Reach with only minor changes to the gameplay and oriented to big sized and openned battlefields. [quote]Explanation:[/quote] The system is based a on a solid equipment-type object, the Transsistor, it enables a 20 seconds direct connection with orbyting defense plattforms and other defensive installations. Transsistor atributtes: -3 minutes spawn after used. -Only two transsistors at the same time on any multiplayer match. -No cancel target option when being used. -Only one use. [quote]Connectying through your HUD.[/quote] When the transsistor is activated your HUD will act as a control pannel, in this 20 seconds time lapse you can travell around the battlefield and adquire a target. If any target is not adquired the connection will end and the transsistor will spawn again in accordance to its spawn time, if a target is adquired the connection will finish. [url=http://i980.photobucket.com/albums/ae282/gabotron15/kjllkl.jpg]HUD detailed vision[/url]. 1)Connection time remaining. Always of 20 seconds. 2)Target adquired notiphycation under reticule. 3)Host sygnal (defensive plattform you are connected with). [b]Note[/b]: While the use of the transsistor, your model will stay static, this makes you more vulnerable to enemy fire. [quote]The MAC[/quote] The procectile acts as a solid object, similar to a scorpion shell, the proyectile will hit the ground on a 2-3 seconds lapse time, the projectile is fired directly from an above posittion. [quote]Blast radius explanation[/quote] The effects of the M.A.C proyectile can be seen [url=http://i980.photobucket.com/albums/ae282/gabotron15/102341789-Full.jpg]here[/url]. -Death zone: any vehicles, spartans... in this zone will result automatically on a death. -Explosive zone: the damage inflicted will increase or decrease depending of the distance from the death zone, your HUD will shock momently if not dead. -Shock zone: no damage is inflicted here, due to the blast, vehicles and other models may be pushed backwards, your HUD will also shock momently. As you can see this new feature is more like tactical system than a noob massive destruction tool, it requires prediction, team communication and many other factors and will add a more inmersive feeling of a battlefield.[/quote] Sorry but no. There is no MAC that is small enough for this we would be vaporized along with our enemy -_- do you understand the power and damage of a MAC blast? I guess not.[/quote] MAC guns are used to accelerate tungsten carbide round to incredible speed to bombard a ground area from orbit.Those ships can be equiped with smaller or lighter MAC shells to prevent collateral damage to allied forces. The spirit of fire uses one of these special features, this is slso seen in Halo Wars. [url=http://images1.wikia.nocookie.net/halo/images/4/46/2670110883_f5752efe82.jpg]Watch how the MAC artillery creates a big column of dust instead of a nuclear holocaust as mentioned by many others[/url]. [Edited on 12.15.2009 8:45 AM PST]
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The basic idea of a rare equipment to call air support could definitely make BTB worth playing. A MAC strike may not be the best way to go about this however, due to the physics involved. It would be better if it were replaced with a Longsword/Seraph strafing/bombing run.
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Cool idea, I'd love to see a big team battle map with this "Equipment" involved. Certainly would add another map control element to this game which would positively effect gameplay! And to all people, this is a multiplayer idea, so obviously it would be toned down from a "real" MAC affect.
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[quote][b]Posted by:[/b] gabotron15 [quote]OP update and explicative video coming soon[/quote] This guide explains how an air support feature could be added to Halo Reach with only minor changes to the gameplay and oriented to big sized and openned battlefields. [quote]Explanation:[/quote] The system is based a on a solid equipment-type object, the Transsistor, it enables a 20 seconds direct connection with orbyting defense plattforms and other defensive installations. Transsistor atributtes: -3 minutes spawn after used. -Only two transsistors at the same time on any multiplayer match. -No cancel target option when being used. -Only one use. [quote]Connectying through your HUD.[/quote] When the transsistor is activated your HUD will act as a control pannel, in this 20 seconds time lapse you can travell around the battlefield and adquire a target. If any target is not adquired the connection will end and the transsistor will spawn again in accordance to its spawn time, if a target is adquired the connection will finish. [url=http://i980.photobucket.com/albums/ae282/gabotron15/kjllkl.jpg]HUD detailed vision[/url]. 1)Connection time remaining. Always of 20 seconds. 2)Target adquired notiphycation under reticule. 3)Host sygnal (defensive plattform you are connected with). [b]Note[/b]: While the use of the transsistor, your model will stay static, this makes you more vulnerable to enemy fire. [quote]The MAC[/quote] The procectile acts as a solid object, similar to a scorpion shell, the proyectile will hit the ground on a 2-3 seconds lapse time, the projectile is fired directly from an above posittion. [quote]Blast radius explanation[/quote] The effects of the M.A.C proyectile can be seen [url=http://i980.photobucket.com/albums/ae282/gabotron15/102341789-Full.jpg]here[/url]. -Death zone: any vehicles, spartans... in this zone will result automatically on a death. -Explosive zone: the damage inflicted will increase or decrease depending of the distance from the death zone, your HUD will shock momently if not dead. -Shock zone: no damage is inflicted here, due to the blast, vehicles and other models may be pushed backwards, your HUD will also shock momently. As you can see this new feature is more like tactical system than a noob massive destruction tool, it requires prediction, team communication and many other factors and will add a more inmersive feeling of a battlefield.[/quote] Sorry but no. There is no MAC that is small enough for this we would be vaporized along with our enemy -_- do you understand the power and damage of a MAC blast? I guess not.
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[quote][b]Posted by:[/b] That guy1 aside from all the macs being pointed at the fleet it wouldn't matter because the ground forces primary objective was to take out the MAC generators, so not likely to happen, too bad though there's no sight compared to an entire column of infanry being blasted with a 200 tonne projectile[/quote] This feature is only for multiplayer, I stated it in the first paragraph of the OP. You are mixing [b]supposed canon[/b] with multiplayer gameplay. [Edited on 12.15.2009 8:02 AM PST]
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I have an idea for a cool scene in campaign(i know you said its MP only but hear me out). Right so anyone who has played CoD 4 will understand this. remember when the tanker got MIG'd in CoD 4 and Soap got knocked over?(Mission "Crew Expendable") well think about this: The Scene is from FPV(first person view) Noble team are in a big battle with a lot of covenant i mean -blam!--loads of covenant and they have about 10-20 marines or something like that and then all of a sudden a MAC strike Slams into the ground really close to noble team and kills a few of the covies simultaneously and Noble 6(the lieutenant) is knocked to the ground(similar to soap.) what do you reckon?
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aside from all the macs being pointed at the fleet it wouldn't matter because the ground forces primary objective was to take out the MAC generators, so not likely to happen, too bad though there's no sight compared to an entire column of infanry being blasted with a 200 tonne projectile
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[quote][b]Posted by:[/b] th3_pir4t3 Awesome idea, but the fatal flaw is which kind of MAC gun would be doing the supporting? A ship based MAC would work, it worked in Halo Wars. The problem? All the ships are in orbital combat on Reach. A Super MAC is just too powerful, it would shatter the continental plate for crying out loud. It can obviously vaporize a Covenant cruiser in a single blast. If the support weapon were some sort of MAC artillery or other artillery, then I think it would fit the canon better.[/quote] Yep, I'll explain this an OP update soon, another member and me are working on a video simulation. Yes the reticule need some work, you¡ll see it soon.
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This looks cool ,but only for big maps
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sry bud air support just doesnt sound like id fit in to the halo formula, its drastic. also ac130 rippppppp
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corss hair needs some work.
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[quote][b]Posted by:[/b] th3_pir4t3 Awesome idea, but the fatal flaw is which kind of MAC gun would be doing the supporting? A ship based MAC would work, it worked in Halo Wars. The problem? All the ships are in orbital combat on Reach. A Super MAC is just too powerful, it would shatter the continental plate for crying out loud. It can obviously vaporize a Covenant cruiser in a single blast. If the support weapon were some sort of MAC artillery or other artillery, then I think it would fit the canon better.[/quote] it would be only in multiplayer so cannon doesnt matter.for those who are looking for a video i ll try to make one(i am just trying to help i am not claiming any part of the idea) [Edited on 12.14.2009 1:31 PM PST]
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Awesome idea, but the fatal flaw is which kind of MAC gun would be doing the supporting? A ship based MAC would work, it worked in Halo Wars. The problem? All the ships are in orbital combat on Reach. A Super MAC is just too powerful, it would shatter the continental plate for crying out loud. It can obviously vaporize a Covenant cruiser in a single blast. If the support weapon were some sort of MAC artillery or other artillery, then I think it would fit the canon better.
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[quote][b]Posted by:[/b] Cranium Crater It's impossible to make a good game without borrowing ideas from another developer. This could be fun, I don't know how it would work, but I could have some fun with it.[/quote] Finally, someone understood it.
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[quote][b]Posted by:[/b] Cranium Crater It's impossible to make a good game without borrowing ideas from another developer. This could be fun, I don't know how it would work, but I could have some fun with it.[/quote] QFT
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It's impossible to make a good game without borrowing ideas from another developer. This could be fun, I don't know how it would work, but I could have some fun with it.
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Predator missiles, hammer of dawn, BF.Bad company UAV's, they are all based on the same:AIR SUPPORT and each of them has a personal style, just like the "MAC" of halo. [Edited on 12.14.2009 11:59 AM PST]
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[quote][b]Posted by:[/b] roflcopter attac [quote][b]Posted by:[/b] screwball45 that is just.......-blam!- awesome[/quote] Agreed, seems balanced and so awesome.[/quote]
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[quote][b]Posted by:[/b] Methew [quote][b]Posted by:[/b] gabotron15 [quote][b]Posted by:[/b] Methew Hrmmm... I thought I had posted here but it must have been the other thread. Anywho. Did someone mention yet that all the MAC guns are pointed at the Covenant fleet trying to burn away your flesh with an orbital bombardment of plasma weaponry? Or that stealing the Hammer of Dawn from GoW or Air Strikes from modern shooters is lame?[/quote] Sorry but you are mixing campaign with multiplayer, this feature [b]"is exclusive for multiplayer battles"[/b] as stated at the OP.[/quote] See: Or that stealing the Hammer of Dawn from GoW or Air Strikes from modern shooters is lame?[/quote] Yep, I prefer this method, it is more "halo".
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[quote][b]Posted by:[/b] gabotron15 [quote][b]Posted by:[/b] Methew Hrmmm... I thought I had posted here but it must have been the other thread. Anywho. Did someone mention yet that all the MAC guns are pointed at the Covenant fleet trying to burn away your flesh with an orbital bombardment of plasma weaponry? Or that stealing the Hammer of Dawn from GoW or Air Strikes from modern shooters is lame?[/quote] Sorry but you are mixing campaign with multiplayer, this feature [b]"is exclusive for multiplayer battles"[/b] as stated at the OP.[/quote] See: Or that stealing the Hammer of Dawn from GoW or Air Strikes from modern shooters is lame?
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Dewd, play halo wars
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5 meters is a rather small area. Really MAC would kill on around 50 meters around.
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[quote][b]Posted by:[/b] Methew Hrmmm... I thought I had posted here but it must have been the other thread. Anywho. Did someone mention yet that all the MAC guns are pointed at the Covenant fleet trying to burn away your flesh with an orbital bombardment of plasma weaponry? Or that stealing the Hammer of Dawn from GoW or Air Strikes from modern shooters is lame?[/quote] Sorry but you are mixing campaign with multiplayer, this feature [b]"is exclusive for multiplayer battles"[/b] as stated at the OP.
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One of the best ideas in this forum! Good job! Like the pics too, they give a nice little explanation of what you want.
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Hrmmm... I thought I had posted here but it must have been the other thread. Anywho. Did someone mention yet that all the MAC guns are pointed at the Covenant fleet trying to burn away your flesh with an orbital bombardment of plasma weaponry? Or that stealing the Hammer of Dawn from GoW or Air Strikes from modern shooters is lame? [Edited on 12.14.2009 9:22 AM PST]
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[quote][b]Posted by:[/b] gabotron15 [quote][b]Posted by:[/b] Zepter rocks When will you update the video?[/quote] Soon, I'm working hard on it, it will solve a few question and wou'll have a visual example of the scale.[/quote] Uhmm, vid will be sweet