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#Halo

12/12/2009 1:47:48 PM
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ASGM-10 multiplayer artillery support [ NEW VIDEO : Ground effects] .

[quote][url=http://www.youtube.com/watch?v=Own7AE5QlIA]HD Explosion effects of the ASGM-10 artillery[/url][/quote] [quote][url=http://www.youtube.com/watch?v=KQxcd5kyph8]HD Video demostration of this multiplayer feature[/url][/quote] This guide explains how an air support feature could be added to Halo Reach multiplayer with only minor changes to the gameplay and oriented to big sized and openned battlefields. [quote]Explanation:[/quote] The system is based a on a solid equipment-type object, the Transsistor, it enables a 20 seconds direct connection with nearby ground deffense stations or rapid insercion fighters Transsistor atributtes: -3 minutes spawn after used. -Only two transsistors at the same time on any multiplayer match. -No cancel target option when being used. -Only one use. [quote]Connectying through your HUD.[/quote] When the transsistor is activated your HUD will act as a control pannel, in this 20 seconds time lapse you can travell around the battlefield and adquire a single target. If any target is not adquired the connection will end and the transsistor will spawn again in accordance to its spawn time, if a target is adquired the connection will finish. [url=http://i980.photobucket.com/albums/ae282/gabotron15/kjllkl.jpg]HUD detailed vision[/url]. 1)Connection time remaining. Always of 20 seconds. 2)Target adquired notiphycation. 3)Host sygnal (deffensive installation you are connected with). [b]Note[/b]: While the use of the transsistor, your model will stay static and vulnerable to enemy fire. [quote]ASGM-10 Missiles[/quote] The ASGM-10 missiles can adquire a rarget via satelite connection, they are usually mounted on Longword class interceptors and static Missile launchers. ASGM-10 atributtes: -They acts as a solid object, similar to a scorpion shell. -They wll last about 2-3 seconds to hit the ground once a target is adquired. -The proyectile is fired from an above posittion on a vertical trayectory. [quote]Blast radius explanation[/quote] The effects of the projectile can be seen [url=http://i980.photobucket.com/albums/ae282/gabotron15/Scaleview.jpg]scaled view[/url]. -Death zone: any vehicles, spartans... in this zone will result automatically on a death. -Explosive zone: the damage inflicted will increase or decrease depending of the distance from the death zone, your HUD will shock momently if not dead. -Shock zone: no damage is inflicted here, due to the blast, vehicles and other models may be pushed backwards, your HUD will also shock momently. As you can see this new feature is more like tactical system than a noob massive destruction tool, it requires prediction, team communication and many other factors and will add a more inmersive feeling of a battlefield. [Edited on 01.09.2010 8:24 AM PST]
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#Halo #Reach

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  • I think since this would be more of a UNSC thing, there should be like a plasma thing too. The difference would be a larger death zone, and then an EMP zone that would temporarily disable vehicles and cause your HUD to flicker for a short while.

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  • It would be cool if the entire map shaked in the proccess, and HUD's flickered for a second.

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  • Well a MAC round would be too big and kill the whole map....but maybe it can be a mini MAC gun. This is very possible to implement I mean Fallout 3 had a mini nuke gun that doesnt do anywhere near the destruction a regular nuke does This could be a cool feature to put on a UNSC ship. It could fight in space and give ground support from above. It can help engage hotzones that friendlies are in closer proximity This would also benifit space combat for the UNSC vessel since it wouldn't need to tip the noose of the ship to fire at the planet

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  • very good idea, best post ever, bungie should use a modifided virsion of your HUD grafic and pay you!!! bet youd luv that

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  • Looks sick :)

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  • [b][i]?[/i][/b]

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  • maybe it should be scaled up to 5 min + though

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  • [quote][b]Posted by:[/b] Zubaloki [quote][b]Posted by:[/b] gabotron15 [quote][b]Posted by:[/b] SOSF NexAngelus Sounds Awesome. I think you should make another video, but this one shows what it would look like from the ground.[/quote] Get out my mind![/quote] lol, so we will have a look to the effects from the ground[/quote] Another video, awesome!

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  • [quote][b]Posted by:[/b] gabotron15 [quote][b]Posted by:[/b] SOSF NexAngelus Sounds Awesome. I think you should make another video, but this one shows what it would look like from the ground.[/quote] Get out my mind![/quote] lol, so we will have a look to the effects from the ground

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  • [quote][b]Posted by:[/b] SOSF NexAngelus Sounds Awesome. I think you should make another video, but this one shows what it would look like from the ground.[/quote] Get out my mind!

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  • Very nice work. And an extra pat on the back for not mentioning CoD, because then nobody would agree with you. Either way, I think that this would be a great idea. Just make sure it kills anything in 1 hit, and has a large explosive radius.

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  • Sounds Awesome. I think you should make another video, but this one shows what it would look like from the ground.

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  • [quote][b]Posted by:[/b] gabotron15 [quote][url=http://www.youtube.com/watch?v=KQxcd5kyph8]HD Video demostration of this multiplayer feature[/url][/quote] This guide explains how an air support feature could be added to Halo Reach multiplayer with only minor changes to the gameplay and oriented to big sized and openned battlefields. [quote]Explanation:[/quote] The system is based a on a solid equipment-type object, the Transsistor, it enables a 20 seconds direct connection with nearby ground deffense stations or rapid insercion fighters Transsistor atributtes: -3 minutes spawn after used. -Only two transsistors at the same time on any multiplayer match. -No cancel target option when being used. -Only one use. [quote]Connectying through your HUD.[/quote] When the transsistor is activated your HUD will act as a control pannel, in this 20 seconds time lapse you can travell around the battlefield and adquire a single target. If any target is not adquired the connection will end and the transsistor will spawn again in accordance to its spawn time, if a target is adquired the connection will finish. [url=http://i980.photobucket.com/albums/ae282/gabotron15/kjllkl.jpg]HUD detailed vision[/url]. 1)Connection time remaining. Always of 20 seconds. 2)Target adquired notiphycation. 3)Host sygnal (deffensive installation you are connected with). [b]Note[/b]: While the use of the transsistor, your model will stay static and vulnerable to enemy fire. [quote]ASGM-10 Missiles[/quote] The ASGM-10 missiles can adquire a rarget via satelite connection, they are usually mounted on Longword class interceptors and static Missile launchers. ASGM-10 atributtes: -They acts as a solid object, similar to a scorpion shell. -They wll last about 2-3 seconds to hit the ground once a target is adquired. -The proyectile is fired from an above posittion on a vertical trayectory. [quote]Blast radius explanation[/quote] The effects of the projectile can be seen [url=http://i980.photobucket.com/albums/ae282/gabotron15/Scaleview.jpg]scaled view[/url]. -Death zone: any vehicles, spartans... in this zone will result automatically on a death. -Explosive zone: the damage inflicted will increase or decrease depending of the distance from the death zone, your HUD will shock momently if not dead. -Shock zone: no damage is inflicted here, due to the blast, vehicles and other models may be pushed backwards, your HUD will also shock momently. As you can see this new feature is more like tactical system than a noob massive destruction tool, it requires prediction, team communication and many other factors and will add a more inmersive feeling of a battlefield.[/quote]

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  • That would be extremely cool.

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  • -blam!- awesome dude, I would like this for reach

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  • That would be an excellent original idea for a halo game. Hopefully Bungie may have thought of this.

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  • [quote][b]Posted by:[/b] blue3232 This would be pretty sweet. My only issue is that the damage would most likely destroy the entire map. Everyone playing would die from a MAC blast to the map. It's just too powerful. Also, I feel like a lot of betrayals would take place. The tactical idea is great, but it wouldn't work, because teammates hardly communicate, unless it's a full party.[/quote] yes I agree with this though communicateing would work. also maybe a longsword intersepter could come in after 25 secends drop a payload and head back home. p.s. I cant say what type of payload, bombs maybe.

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  • COOOL!!!! AWSOME!!!! GREAT!!!! That's all i have to say!!!!! :)

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  • That was just.................SO DAM COOL THAT SHOULD DEFINTLY BE IN THE GAME!!!!!!!!!!!!!!!!!

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  • [quote][b]Posted by:[/b] Admonitor I actually quite like the idea of having air support in large objective games. This is no different good job OP, its a interesting take on air support. Would most definitely make map control important to the success of a game. Although personally I prefer the idea of a ship launched MAC round to that of a missile. And obviously what some people fail to realize is that the size of the projectile and the power used to launch said projectile could be variable. Just because a ship has the capability of obliterating a city doesn't mean it would use that power in every situation. Besides this is multiplayer balance > realism.[/quote] QFT Although, like I said before, it could be a "Gauss Missile" - in essence, a low-explosive but high velocity missile, fired. It'd be way cooler if you ask me.

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  • [quote][b]Posted by:[/b] Gamer Stix WOAH! I want this in Reach![/quote] No -blam!-

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  • I actually quite like the idea of having air support in large objective games. This is no different good job OP, its a interesting take on air support. Would most definitely make map control important to the success of a game. Although personally I prefer the idea of a ship launched MAC round to that of a missile. And obviously what some people fail to realize is that the size of the projectile and the power used to launch said projectile could be variable. Just because a ship has the capability of obliterating a city doesn't mean it would use that power in every situation. Besides this is multiplayer balance > realism.

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  • im gonna punch babies if this happens

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  • Definitely cool, and more workable than the MAC strike. Unfortunately, it is a bit too late for anything new to be added to the game.

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  • [quote][b]Posted by:[/b] lucas rincon the MAC cannon is more powerful than this, the death zone should be bigger[/quote] But it wouldn't be balanced. Great idea overall OP. [Thread Saved]

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  • I'd change the name of your missile (ASGM) because it sounds a little too much like AGM Missiles from MW2. I think you should call it a Gauss Missile - that sounds Halo and Original.

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