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#Halo

12/12/2009 1:47:48 PM
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ASGM-10 multiplayer artillery support [ NEW VIDEO : Ground effects] .

[quote][url=http://www.youtube.com/watch?v=Own7AE5QlIA]HD Explosion effects of the ASGM-10 artillery[/url][/quote] [quote][url=http://www.youtube.com/watch?v=KQxcd5kyph8]HD Video demostration of this multiplayer feature[/url][/quote] This guide explains how an air support feature could be added to Halo Reach multiplayer with only minor changes to the gameplay and oriented to big sized and openned battlefields. [quote]Explanation:[/quote] The system is based a on a solid equipment-type object, the Transsistor, it enables a 20 seconds direct connection with nearby ground deffense stations or rapid insercion fighters Transsistor atributtes: -3 minutes spawn after used. -Only two transsistors at the same time on any multiplayer match. -No cancel target option when being used. -Only one use. [quote]Connectying through your HUD.[/quote] When the transsistor is activated your HUD will act as a control pannel, in this 20 seconds time lapse you can travell around the battlefield and adquire a single target. If any target is not adquired the connection will end and the transsistor will spawn again in accordance to its spawn time, if a target is adquired the connection will finish. [url=http://i980.photobucket.com/albums/ae282/gabotron15/kjllkl.jpg]HUD detailed vision[/url]. 1)Connection time remaining. Always of 20 seconds. 2)Target adquired notiphycation. 3)Host sygnal (deffensive installation you are connected with). [b]Note[/b]: While the use of the transsistor, your model will stay static and vulnerable to enemy fire. [quote]ASGM-10 Missiles[/quote] The ASGM-10 missiles can adquire a rarget via satelite connection, they are usually mounted on Longword class interceptors and static Missile launchers. ASGM-10 atributtes: -They acts as a solid object, similar to a scorpion shell. -They wll last about 2-3 seconds to hit the ground once a target is adquired. -The proyectile is fired from an above posittion on a vertical trayectory. [quote]Blast radius explanation[/quote] The effects of the projectile can be seen [url=http://i980.photobucket.com/albums/ae282/gabotron15/Scaleview.jpg]scaled view[/url]. -Death zone: any vehicles, spartans... in this zone will result automatically on a death. -Explosive zone: the damage inflicted will increase or decrease depending of the distance from the death zone, your HUD will shock momently if not dead. -Shock zone: no damage is inflicted here, due to the blast, vehicles and other models may be pushed backwards, your HUD will also shock momently. As you can see this new feature is more like tactical system than a noob massive destruction tool, it requires prediction, team communication and many other factors and will add a more inmersive feeling of a battlefield. [Edited on 01.09.2010 8:24 AM PST]
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#Halo #Reach

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  • Not really, in Halo Wars, it would just destroy a Scorpion if it hits directly.

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  • The MAC shot would obliterate the entire map

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  • [quote][b]Posted by:[/b] darkpig [quote][b]Posted by:[/b] eraseme [quote][b]Posted by:[/b] CoolCJ24 I love how all these haters imagine MAC strikes as being explosive, massive shells creating city sized craters. Does anyone know how a MAC works? The MAC shell has NO explosives. So a MAC shell hitting a map would cause the death of anyone in a 20 metre radius due to the debris and damage anyone within 35 metres. It would also cause a deep (not wide, DEEP) crater, whilst anyone nearby would feel their controller vibrate heavily. But let me re-assure everyone: the MAC shell does not cause an explosive/uber-sized attack. It causes a medium-scale yet devastating physical impact attack. [/knowledge][/quote] [url=http://en.wikipedia.org/wiki/Impact_event]a solid projectile, slamming into the earth at supsersonic speeds, would resemble nuclear bombs going off.[/url] mac projectile hitting ground =/= bullet hitting wall its more comparable to what happens in particle accelerators.[/quote]Solution, game logic. Master Cheif didn't make a mark on the earth when he landed.[/quote] 4 things wrong with your argument: 1. There was a small indentation in the ground when he hit. 2. MC most likely weighs a lot less than 600 tons, even with the armor. 3. He was probably trained to find a way to slow himself in a great fall. 4. The marine in the cinematic suggested a fall of about 2km. The atmosphere is roughly 8.5km deep. No one ever said he left the Dreadnought while it was in orbit. But still, Bungie has taken a few liberties when it comes to physics. Anyone here remember the Warthog Jump? Although that was probably unintended.

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  • [quote][b]Posted by:[/b] eraseme [quote][b]Posted by:[/b] CoolCJ24 I love how all these haters imagine MAC strikes as being explosive, massive shells creating city sized craters. Does anyone know how a MAC works? The MAC shell has NO explosives. So a MAC shell hitting a map would cause the death of anyone in a 20 metre radius due to the debris and damage anyone within 35 metres. It would also cause a deep (not wide, DEEP) crater, whilst anyone nearby would feel their controller vibrate heavily. But let me re-assure everyone: the MAC shell does not cause an explosive/uber-sized attack. It causes a medium-scale yet devastating physical impact attack. [/knowledge][/quote] [url=http://en.wikipedia.org/wiki/Impact_event]a solid projectile, slamming into the earth at supsersonic speeds, would resemble nuclear bombs going off.[/url] mac projectile hitting ground =/= bullet hitting wall its more comparable to what happens in particle accelerators.[/quote]Solution, game logic. Master Cheif didn't make a mark on the earth when he landed.

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  • I like the idea.

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  • Why not also add some things from Halo Wars. Well you do have the mac gun, but what about - Cryo Bomb - Freezes things around - Disruption Bomb - We can make this to emp vehicles temporarily {original effect disrupt the leaders powers like arbiter in rage mode, if you have halo wars, you would understand it.} - Carpet Bomb - Drops bombs. - Orbiting Vessel - Shoots down an energy beam {The way how you glass the planet}

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  • Hmm. Good idea... sort of... Seems to be directly from MW 2 without Bungie twist though. Also, unless the MAC slug is slow enough, i mean really, really slow compared to a normal MAC, it vaporizes the whole battlefield. Of course since Halo Wars shows us similar MAC gun, an orbital bombardment MAC may exist in UNSC arsenal. Nice pics. Always good when presenting ideas. [url=http://www.projectrho.com/rocket/rocket3x1.html#kinetic]A very good site about spaceflight, spacewarfare etc.[/url] [Edited on 12.12.2009 11:46 AM PST]

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  • [quote][b]Posted by:[/b] CoolCJ24 I love how all these haters imagine MAC strikes as being explosive, massive shells creating city sized craters. Does anyone know how a MAC works? The MAC shell has NO explosives. So a MAC shell hitting a map would cause the death of anyone in a 20 metre radius due to the debris and damage anyone within 35 metres. It would also cause a deep (not wide, DEEP) crater, whilst anyone nearby would feel their controller vibrate heavily. But let me re-assure everyone: the MAC shell does not cause an explosive/uber-sized attack. It causes a medium-scale yet devastating physical impact attack. [/knowledge][/quote] [url=http://en.wikipedia.org/wiki/Impact_event]a solid projectile, slamming into the earth at supsersonic speeds, would resemble nuclear bombs going off.[/url] mac projectile hitting ground =/= bullet hitting wall its more comparable to what happens in particle accelerators. [Edited on 12.12.2009 11:29 AM PST]

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  • [quote][b]Posted by:[/b] CoolCJ24 I love how all these haters imagine MAC strikes as being explosive, massive shells creating city sized craters. Does anyone know how a MAC works? The MAC shell has NO explosives. And if you look hard enough on the first level of Halo 2, you can find a machine that is loading MAC shells into the MAC gun. Even on this Super MAC Gun, the shells are only the size of a Spartan. The MAC shell, in fact, relies entirely on the immense speed it is fired at. Fired at 40% speed of light, this is the reason it rips holes in ships and destroys shields on Covenant ships. So a MAC shell hitting a map would cause the death of anyone in a 20 metre radius due to the debris and damage anyone within 35 metres. It would also cause a deep (not wide, DEEP) crater, whilst anyone nearby would feel their controller vibrate heavily. But let me re-assure everyone: the MAC shell does not cause an explosive/uber-sized attack. It causes a medium-scale yet devastating physical impact attack. [/knowledge][/quote] I always assumed that the MAC round was just a enormous Gauss round. It uses the same firing technique, and like the Gauss, it doesn't really explode.

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  • thats coolio

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  • brilliant idea! I love the HUD you made, I can really see that working. It would be cool if bungie had something like this in Reach. With whatever their next series is, they should make a first game, then ask for ideas from the forums for their next one. Its ideas like this that make games cool. I have a suggestion, how about taking seconds away for betrayals?

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  • I love how all these haters imagine MAC strikes as being explosive, massive shells creating city sized craters. Does anyone know how a MAC works? The MAC shell has NO explosives. And if you look hard enough on the first level of Halo 2, you can find a machine that is loading MAC shells into the MAC gun. Even on this Super MAC Gun, the shells are only the size of a Spartan. The MAC shell, in fact, relies entirely on the immense speed it is fired at. Fired at 40% speed of light, this is the reason it rips holes in ships and destroys shields on Covenant ships. So a MAC shell hitting a map would cause the death of anyone in a 20 metre radius due to the debris and damage anyone within 35 metres. It would also cause a deep (not wide, DEEP) crater, whilst anyone nearby would feel their controller vibrate heavily. But let me re-assure everyone: the MAC shell does not cause an explosive/uber-sized attack. It causes a medium-scale yet devastating physical impact attack. [/knowledge]

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  • [quote][b]Posted by:[/b] gabotron15 As you can see this new feature is more like tactical system than a noob massive destruction tool, it requires prediction, team communication and many other factors and will add a more inmersive feeling of a battlefield.[/quote] what? i can put a rocket with 3 meter blast radius into your spawn and get a triple off of it with no effort. these rocket shots arent rare, they happen pretty often too. and you think its ok once every 3 minutes to let someone put a 30 meter wide 100% fatal explosion anywhere on the map from complete safety?

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  • [quote][b]Posted by:[/b] Undone Eagle The first thing that came to my mind was "tactical nuke?".[/quote]That's just as unrealistic. It would be wayyyyy too big of an explosion. Both would. [quote]ah yes, mac support, so that when the mac shoots, leaves a 191km crater. Kiss your ass goodbye. [/quote]Thank you for being a reasonable Halo fan. [Edited on 12.12.2009 11:11 AM PST]

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  • ah yes, mac support, so that when the mac shoots, leaves a 191km crater. Kiss your ass goodbye.

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  • The first thing that came to my mind was "tactical nuke?".

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  • [quote][b]Posted by:[/b] Ev1l D3m0n [quote][b]Posted by:[/b] blue3232 [quote][b]Posted by:[/b] Ev1l D3m0n [quote][b]Posted by:[/b] Pipboy 3050 Great idea! But I think this should be exclusive to Big team battle/custom games and forge. [/quote]That's obvious, It wouldn't work on an indoor map would it? ;)[/quote]It would, because it would turn any map into a crater. How is this not understood?[/quote]It would be scaled down for gameplay, genius.[/quote]Yeah, they would have to scale it down. That's why it's stupid. The only airstrike feature that would be decent is a Shortsword bombing. Why would they deviate from canon just to have a cool idea? Bungie wouldn't. That's why I am not a fan of this idea.

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  • The Blast Zone is like...to big to poor Ól'sandtrap, I think it should be a Lonsword strike like this guy said: [quote][b]Posted by:[/b] flamedude Much rather a Longsword strike.[/quote]

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  • Much rather a Longsword strike.

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  • Dear OP: Me and my friend, after 1 and a half hours of forging, have constructed an equivelant to a MAC blast onto a map using Sandbox's skybox and ground area. He'll be uploading a film and the map to his file share soon, I'll link when its done. -CJ

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  • [quote][b]Posted by:[/b] cyclopsdias i dont think its OP i mean u can fire with the MAC evry 3 minutes players will have to use it smart.and i dont think u should get a warning when being targeted i mean if its kill radius is 8 meters or less then they will have plenty of time to leave,even worse if u are in a vehicle cause u move faster. in halo wars the targeting was fine cause the other guy couldnt watch all his units to know which is targeted but since in halo 3 everyone sees his player only then they can see it coming[/quote] I think it is eight miles not eight meters. Do the math like what the guy above did.

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  • I only see one problem with this: The kinetic energy of what equates to a 600-3000 ton object hurtling towards the surface at 40-50% light speed would likely be enough to shatter the entire planet/construct/whatever that the map is on. That energy would be equivalent to almost 10 tera-tons (10,000 megatons TNT) Yeah, I know Halo wars did it, but it was significantly modified to fit in with an RTS, like most everything else in that game. You could probably get away with it if you just dropped something from orbit, in that case, it would only flatten everything in a 10 mile radius of impact. Other than that, it seems OK.

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  • very nice idea but make a plasma blast instead of a mac blast for people playing as elites with the same blast radius, time etc and limit it to big team battles on bigger maps only

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  • I liked it, but you're really bad at spelling...

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  • [quote][b]Posted by:[/b] Ev1l D3m0n [quote][b]Posted by:[/b] Pipboy 3050 Great idea! But I think this should be exclusive to Big team battle/custom games and forge. [/quote]That's obvious, It wouldn't work on an indoor map would it? ;)[/quote] It could, blasting through roof tops and killing babies and spartans alike.

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  • This is a [b]flippin' sweet idea.[/b] Awesome photoshop skills! I'm not so sure how well it would work as equipment though, I would expect massive rushes for it every three minutes.

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