[quote][url=http://www.youtube.com/watch?v=Own7AE5QlIA]HD Explosion effects of the ASGM-10 artillery[/url][/quote]
[quote][url=http://www.youtube.com/watch?v=KQxcd5kyph8]HD Video demostration of this multiplayer feature[/url][/quote]
This guide explains how an air support feature could be added to Halo Reach multiplayer with only minor changes to the gameplay and oriented to big sized and openned battlefields.
[quote]Explanation:[/quote]
The system is based a on a solid equipment-type object, the Transsistor, it enables a 20 seconds direct connection with nearby ground deffense stations or rapid insercion fighters
Transsistor atributtes:
-3 minutes spawn after used.
-Only two transsistors at the same time on any multiplayer match.
-No cancel target option when being used.
-Only one use.
[quote]Connectying through your HUD.[/quote]
When the transsistor is activated your HUD will act as a control pannel, in this 20 seconds time lapse you can travell around the battlefield and adquire a single target. If any target is not adquired the connection will end and the transsistor will spawn again in accordance to its spawn time, if a target is adquired the connection will finish.
[url=http://i980.photobucket.com/albums/ae282/gabotron15/kjllkl.jpg]HUD detailed vision[/url].
1)Connection time remaining. Always of 20 seconds.
2)Target adquired notiphycation.
3)Host sygnal (deffensive installation you are connected with).
[b]Note[/b]: While the use of the transsistor, your model will stay static and vulnerable to enemy fire.
[quote]ASGM-10 Missiles[/quote]
The ASGM-10 missiles can adquire a rarget via satelite connection, they are usually mounted on Longword class interceptors and static Missile launchers.
ASGM-10 atributtes:
-They acts as a solid object, similar to a scorpion shell.
-They wll last about 2-3 seconds to hit the ground once a target is adquired.
-The proyectile is fired from an above posittion on a vertical trayectory.
[quote]Blast radius explanation[/quote]
The effects of the projectile can be seen [url=http://i980.photobucket.com/albums/ae282/gabotron15/Scaleview.jpg]scaled view[/url].
-Death zone: any vehicles, spartans... in this zone will result automatically on a death.
-Explosive zone: the damage inflicted will increase or decrease depending of the distance from the death zone, your HUD will shock momently if not dead.
-Shock zone: no damage is inflicted here, due to the blast, vehicles and other models may be pushed backwards, your HUD will also shock momently.
As you can see this new feature is more like tactical system than a noob massive destruction tool, it requires prediction, team communication and many other factors and will add a more inmersive feeling of a battlefield.
[Edited on 01.09.2010 8:24 AM PST]
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New video of the effects of the explosion from a HUD vision of the player coming soon.
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how about a mac cannon, cryo bomb or a carpet bomb, like in halo wars, as well.
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[quote][b]Posted by:[/b] blue3232 Seriously, the blast radius would be huge. A several ton projectile, hitting the ground at up to 40% light speed would do tremendous damage. The crater would be ENORMOUS.[/quote] Yeah.....the thing is......it would kind of bury itself a few kilometres into the planet.
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[quote][b]Posted by:[/b] KING B0SS Enemy AC-130 Above!!![/quote] Why everyone is mentioning Modern warfare when games like battlefield 2 and many others have a nearly identical game feature to this one?
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Enemy AC-130 Above!!!
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[quote][b]Posted by:[/b] blue3232 [quote][b]Posted by:[/b] Maul Marauder [quote][b]Posted by:[/b] blue3232 Seriously, the blast radius would be huge. A several ton projectile, hitting the ground at up to 40% light speed would do tremendous damage. The crater would be ENORMOUS.[/quote] Have you played Halo Wars? It would be like that.[/quote] That was for game play balance. Bungie isn't Ensemble, they wouldn't throw away common sense based on canon, just to have a cool new feature. The "Cleansing Beam" also would be way more powerful than it is in Halo Wars. It would glass the entire battlefield, incinerating everything in the vicinity. So, have you played Halo 3? When the UNSC shoots the Dreadnought, which is HUGE, it is engulfed in flames. Also, when Covenant glasses all of New Mombasa in a few Plasma Blasts. So, don't bring an RTS, where everything is compromised for balance, into a conversation about an FPS, where everything is put into thought. So, to OP, original idea. I like it. It just isn't realistic. Maybe a Shortsword Bomber sweep, but that would still do tremendous damage.[/quote] why do people always screem "CANON!" before they screem "Balance!" -.-
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[quote][b]Posted by:[/b] darkpig I saw the video and the only problem I see is the other team using it to carry over vital supplys to their side instead of an anti vehicle weapon.[/quote] It is not just an anti-vehicle weapon I think. [Edited on 01.15.2010 11:05 AM PST]
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I saw the video and the only problem I see is the other team using it to carry over vital supplys to their side instead of an anti vehicle weapon.
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[quote][b]Posted by:[/b] Zubaloki good job with the editting[/quote] yep
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good job with the editting
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[quote][b]Posted by:[/b] LogicalHuman This is a great idea, but I think it should have around 1 or 2 rounds maximum, or else it would be unfair. I think maybe 2 rounds would be nice. If Bungie can't include this because it's too late to develop, they should release it as extra content that you can buy with about 160-200 MS points.[/quote]Don't worry the game is a good few months away.
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This is a great idea, but I think it should have around 1 or 2 rounds/shots maximum, or else it would be unfair. I think maybe 2 rounds/shots would be nice. If Bungie can't include this because it's too late to develop, they should release it as extra content that you can buy with about 160-200 MS points. [Edited on 01.09.2010 11:16 AM PST]
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[quote][b]Posted by:[/b] FinFihlman This is not a MAC cannon...[/quote] The tittle says: ASGM-10 Artillery support...
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This is not a MAC cannon...
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Okay, bravo on this idea, extremely cool.
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OP updated. Ground effects video added to OP.
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Cool vid, reminds me of the AC130 in CoD. I don't know if this would work in Halo MP.
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Cant wait to see it!
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[quote][b]Posted by:[/b] darkpig [quote][b]Posted by:[/b] gabotron15 please, explain a little more. EDIT:I'll be posting a video showing the explosion and ground effects soon.[/quote]Sorry but is it ready yet?[/quote] The video is nearly finished guys, I'll try to upload it to youtube in about 2 days.
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I can definatly see a forge map & gametype off it. [i]awesome[/i]
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[quote][b]Posted by:[/b] gabotron15 please, explain a little more. EDIT:I'll be posting a video showing the explosion and ground effects soon.[/quote]Sorry but is it ready yet?
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[quote][b]Posted by:[/b] killer kenny135 If anyone have played the BF2 beta,because i think it should be like the helicopter system.[/quote] I don't like the idea of UAV's for Reach.
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If anyone have played the BF2 beta,because i think it should be like the helicopter system.
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[quote][b]Posted by:[/b] blue3232 [quote][b]Posted by:[/b] Maul Marauder [quote][b]Posted by:[/b] blue3232 Seriously, the blast radius would be huge. A several ton projectile, hitting the ground at up to 40% light speed would do tremendous damage. The crater would be ENORMOUS.[/quote] Have you played Halo Wars? It would be like that.[/quote] That was for game play balance. Bungie isn't Ensemble, they wouldn't throw away common sense based on canon, just to have a cool new feature. [/quote] Who said Reach is based on the books. Do we actually know from the games that MAC blasts are huge. And finally Gameplay is more important than canon!!!
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[quote][b]Posted by:[/b] gabotron15 [quote][b]Posted by:[/b] darkpig A bubble sheild would be awesome against an aerial bombardment, assuming it protects you.[/quote] lol, true.[/quote] It does against the guardians.
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[quote][b]Posted by:[/b] darkpig I think it should alter certain terrain to add an extra stragetic layer. Like small craters for the rest of the match.[/quote] Agreed