[quote][url=http://www.youtube.com/watch?v=Own7AE5QlIA]HD Explosion effects of the ASGM-10 artillery[/url][/quote]
[quote][url=http://www.youtube.com/watch?v=KQxcd5kyph8]HD Video demostration of this multiplayer feature[/url][/quote]
This guide explains how an air support feature could be added to Halo Reach multiplayer with only minor changes to the gameplay and oriented to big sized and openned battlefields.
[quote]Explanation:[/quote]
The system is based a on a solid equipment-type object, the Transsistor, it enables a 20 seconds direct connection with nearby ground deffense stations or rapid insercion fighters
Transsistor atributtes:
-3 minutes spawn after used.
-Only two transsistors at the same time on any multiplayer match.
-No cancel target option when being used.
-Only one use.
[quote]Connectying through your HUD.[/quote]
When the transsistor is activated your HUD will act as a control pannel, in this 20 seconds time lapse you can travell around the battlefield and adquire a single target. If any target is not adquired the connection will end and the transsistor will spawn again in accordance to its spawn time, if a target is adquired the connection will finish.
[url=http://i980.photobucket.com/albums/ae282/gabotron15/kjllkl.jpg]HUD detailed vision[/url].
1)Connection time remaining. Always of 20 seconds.
2)Target adquired notiphycation.
3)Host sygnal (deffensive installation you are connected with).
[b]Note[/b]: While the use of the transsistor, your model will stay static and vulnerable to enemy fire.
[quote]ASGM-10 Missiles[/quote]
The ASGM-10 missiles can adquire a rarget via satelite connection, they are usually mounted on Longword class interceptors and static Missile launchers.
ASGM-10 atributtes:
-They acts as a solid object, similar to a scorpion shell.
-They wll last about 2-3 seconds to hit the ground once a target is adquired.
-The proyectile is fired from an above posittion on a vertical trayectory.
[quote]Blast radius explanation[/quote]
The effects of the projectile can be seen [url=http://i980.photobucket.com/albums/ae282/gabotron15/Scaleview.jpg]scaled view[/url].
-Death zone: any vehicles, spartans... in this zone will result automatically on a death.
-Explosive zone: the damage inflicted will increase or decrease depending of the distance from the death zone, your HUD will shock momently if not dead.
-Shock zone: no damage is inflicted here, due to the blast, vehicles and other models may be pushed backwards, your HUD will also shock momently.
As you can see this new feature is more like tactical system than a noob massive destruction tool, it requires prediction, team communication and many other factors and will add a more inmersive feeling of a battlefield.
[Edited on 01.09.2010 8:24 AM PST]
-
[quote][b]Posted by:[/b] BOB THE DOCTER kinda like bad companys artillery? were you would sit in the seat and zoom around. and make it so that if a teammate betrays the person using it, they cany use it for 3min.[/quote]I always thought it should act sort of like a turret with a cooldown.
-
kinda like bad companys artillery? were you would sit in the seat and zoom around. and make it so that if a teammate betrays the person using it, they cany use it for 3min.
-
There isn't any equipment in Reach, and no this will never be a armor perm because it would be reusable. In other words an instant kill reusable death machine that everyone would complain about.
-
Awww,I thought you meant artillery as in the type of artillery we have now,although this is a good idea.
-
Wat....? It... was... too... awsome...
-
This weapon needs some warning so that people don't think you are not currently playing.
-
see you know what i say is true and you won't admit it
-
[quote][b]Posted by:[/b] roflcopter attac [quote][b]Posted by:[/b] zerofifi no, it would be like kill streaks except on the map and instead of just getting plain kills for the team everyone would rush for the transistor and most likely betray for it like the sniper.plus it's way too overpowered. so... no.[/quote] you haven't read the entire OP, it is not overpowered, it's balanced.[/quote] nope, it looks pretty overpowered to me because what will happen assuming there are two on each map they will both be rushed by people with warthogs or sprint and then camp there after thet get one. then the game will become get the transistors and get cheap kills instead of trying to use skill and kill the guy in the warthog or scorpion. think about it, you get a scorpion and your on a roll and suddenly you get blasted from an unseen enemy. i liked trying to take out a tank with my guy because it was challenging. this is just "oh look a tank and now to cheap kill it... sweet oh look more people... sweet. and now to wait for it to respawn." we all know this is going to happen. [Edited on 02.01.2010 8:45 AM PST]
-
[quote][b]Posted by:[/b] Robbert014 Alright, now I've seen everything in this forum... I really like your idea but you guys are such hipocrites. This is very simulair to CoD: MW2's predator missle or airstrike. The only reasons you guys didn't liked it first was because the OP used the word CoD....[/quote] Right, because CoD really was the first game ever to provide support for teams that is not on maps. *CrysisStarWarsBF(2)*
-
[quote][b]Posted by:[/b] zerofifi no, it would be like kill streaks except on the map and instead of just getting plain kills for the team everyone would rush for the transistor and most likely betray for it like the sniper.plus it's way too overpowered. so... no.[/quote] you haven't read the entire OP, it is not overpowered, it's balanced.
-
no, it would be like kill streaks except on the map and instead of just getting plain kills for the team everyone would rush for the transistor and most likely betray for it like the sniper.plus it's way too overpowered. so... no.
-
[quote][b]Posted by:[/b] P3P5I [quote][b]Posted by:[/b] CarrotTopKilla keep your medicore warefare two out of my halo k thanks.[/quote] Damn, I guess we can't use any idea from another successful game and incorporate it into Halo. It's not like we've done that before either. /sarcasm[/quote] yep, those haters are annoying.
-
[quote][b]Posted by:[/b] CarrotTopKilla keep your medicore warefare two out of my halo k thanks.[/quote] Damn, I guess we can't use any idea from another successful game and incorporate it into Halo. It's not like we've done that before either. /sarcasm
-
keep your medicore warefare two out of my halo k thanks.
-
this should be the MAC cannon
-
[quote][b]Posted by:[/b] JPeloquin218 The effects in this are great, if they were to add it, do it this way. but at the same time, I do not want MW2 stuff.[/quote] Ahh again, sorry dude but you will have plenty of MW2 stuff for Reach, just assume it. This is not a MW 2 or CoD exclusive feature, so stop hating.
-
The effects in this are great, if they were to add it, do it this way. but at the same time, I do not want MW2 stuff.
-
New video coming this thursday.
-
[quote][b]Posted by:[/b] gabotron15 New video of the effects of the explosion from a HUD vision of the player coming soon.[/quote] cool!
-
[quote][b]Posted by:[/b] Zeptar Xtremeis it is balanced and cool[/quote] QFT
-
it is balanced and cool
-
Good timeing just enough to move and get out or get killed I was just thinking that scince I could not find a post on this I would just do it On forage movable link ups.
-
[quote][b]Posted by:[/b] theace22 Saw explosion vid. okay radius cant tell if it is instant hit or if it takes time for it to hitmore info please I think it seam from posts to take time but need varification[/quote] It takles 2 seconds to hit the ground after the target is selected.
-
This thread is a win.
-
Saw explosion vid. okay radius cant tell if it is instant hit or if it takes time for it to hitmore info please I think it seam from posts to take time but need varification
-
New video of the effects of the explosion from a HUD vision of the player coming soon.