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#feedback

2/25/2016 8:31:01 PM
7

Inconsistency?

So, I'm pretty sure I'm not the only one who notices this, but I get the feeling that there are some major consistency issues with the gun play. I hope I'm not the only one who notices this... An example I have is Nerwins Mercy, I got the god tier roll that Salad was selling, cause why wouldn't you get that one? Now every so often... I see other Nerwins that fire faster than they should. As a Striker Titan with max armor and pieces that give more armor for my sub class, I'm getting two bursted by Nerwins that are firing as fast as a Malok. Or two tapped by a single MIDA is another example. How is it that if you fire first... for some reason the other player can two tap you as a max armor Striker? Is there still connection issues that are playing, did Bungie lie about fixing this problem? And it's not just guns, grenades don't seem to do what they are meant to. I'm pointing out the Fusion and Trip mines here... a fusion isn't sticking to a player, it just bounces off their head... or a Trip mine pops while an enemy stands on your trip mine and doesn't take any damage. Am I the only one noticing inconsistency problems are happening more lately?

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  • Shotguns are being severely inconsistent, if I hit shoot you twice by invective at 2 feet away while we are both standing still you should be dead, but it only chopped about 3/5 of their health.

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    1 Reply
    • Edited by RadiantVoid31: 2/27/2016 5:23:15 AM
      There are sometimes in crucible I take moment and think: "How?"

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    • Yes. Inconsistency. Exactly. The number of times I've been one hit killed by blink strike when I haven't taken damage (and I've watched the game play capture to confirm this) vs. the number of times I've one hit killed someone with blink strike (zero) is pretty stupid.

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    • Same thing with skip grenades, firebolt grenades, burn from warlock, and flame shield all wont proc. [i]-ATullo[/i]

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    • I've noticed inconsistency with a few of those and more....especially with the doctrine

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    • Some of it can be chalked up to not noticing that you weren't actually at full health/shields -- that happens to me every so often when I get two-tapped and I'm thinking, "But how...?" Other times, I'd say it was probably connected to lag and lag compensation. You see yourself getting two-tapped, but the opposing player -- from his or her point of view -- definitely fired 4 shots. However, due to needing to keep the game moving and compensate for the lag between you and the enemy, the network dropped the info about those two shots from your end just to save time. And it ends up looking like you got double-tapped by a gun that really shouldn't be able to do that.

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    • Agreed i get 2 shotted by mida in crucible its exhausting no reason for that i hit them first i still die also i must say you hit a sniper with a round or 2 they should flinch not nail you in the head 100%

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