In my perfect world...here's a snapshot of what Destiny would look like if we could go back to day 1.
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[i][u]Primary Weapons[/u][/i]
[u]Auto Rifles[/u]
1. Same as launch Destiny with one exception: Suros Regime base range reduced by 25% or Hammer Forge removed. Impact reduced from 40+ headshot damage on Day 1 to 36 (with focused fire.)
[u]Pulse Rifles[/u]
1. Slowest RoF, highest impact pulse rifles all kill in 2 bursts if all shots are headshots.
2. Medium Impact PR's kill in 3 bursts. Low impact PR's also kill in 3, but have significantly less range.
3. Increase impact of fastest RoF PR's like Praedyth's Timepiece by 3%.
[u]Scout Rifles[/u]
1. Slowest, highest impact scouts all kill in 2 headshots and 1 body shot. Increase precision multiplier so that headshots do 90 damage instead of 73.
2. Medium Impact scouts like Vision of Confluence and MIDA still kill in 4 headshots.
3. Average magazine size for scout rifles is 19 rounds.
[u]Handcannons[/u]
1. Highest base aim assist of all weapon classes.
2. Highest impact handcannons like Timur's Lash Kill low armor guardians in 2 headshots.
3. Thorn only causes poison damage on precision hits.
4. TLW is not effective outside of fusion rifle range. Magazine size reduced to 6.
5. Hawkmoon's lucky shots cannot stack.
6. Magazine size and reserve ammo restored to day 1 values.
7. Removed "initial accuracy" nerfs to eliminate [i]phantom shots.[/i]
[i][u]Special Weapons[/u][/i]
[u]Shotguns[/u]
1. Shot package and Rangefinder are mutually exclusive.
2. Increase pve damage by 100%.
[u]Snipers[/u]
1. Final Round and LitC only apply bonus damage on precision hits.
[u]Fusion Rifles[/u]
1. Remove all nerfs and "adjustments" that have been made thus far. Revert them to day 1 status, and then slightly reduce impact (3-5%) in pvp.
2. Increase pve damage by 25%.
3. Damage from projectiles is now applied instantly and projectiles no longer despawn after death.
[i][u]Heavy Weapons[/u][/i]
[u]Rocket Launchers[/u]
1. Change nothing.
[u]Machine Guns[/u]
1. Reduce ammo gained from heavy ammo crates in crucible by 20%.
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[u]Other Misc. Changes[/u]
1. Black Hammer is now an exotic. No other changes. (White Nail does not pull ammo from reserves.)
2. Remove all new perks and revert to original year 1 perks. (Remove nerfs to year 1 perks.)
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[u]Class Changes[/u]
1. Move Juggernaut to replace Headstrong. Juggernaut provides a shield while [i]Shoulder charging,[/i] instead of while sprinting.
2. Aclyophage Symbiote no longer reduces duration of Golden Gun.
3. Tether activates instantly.
4. Precision Throwing knife hits will kill in 1 shot when combined with the burning perk.
5. Increased damage for Arcblade in pve by 50%.
6. Increase the amount of super energy gained from the encore perk.
7. Increase the range of all titan melees to match hunter melee range.
8. Scorch melee no longer burns over time, but instead does bonus damage to equal the additional burning damage.
9. Viking Funeral now increases the bonus damage further, instead of increasing burning duration.
10. Touch of Flame increases the damage of grenades to equal the burning damage. (Roughly 60 additional damage.)
11. Reduce the duration bonus of Transcendence by 10%.
12. Ward of Dawn requires 3 golden gun shots to be broken.
13. Landfall no longer destroys Ward of Dawn.
14. Hammer of Sol is reverted back to its original state, with the exception of the Armor bonus. Hammer speed, tracking, and blast radius are untouched. Cauterize is untouched.
15. Shadestep can no longer cause Axion Bolt, Skip, and Scatter grenades to cease tracking. Shadestep can no longer nullify melee hits and bolt grenades. Shadestep can no longer survive sticky grenades.
16. Smoke no longer disables radar.
17. Suppression grenades have increased blast radius.
18. Force barrier provides a stronger overshield.
19. Sunburst orb generation increased to 100%.
20. Angel of Light duration increased by 50%.
21. Blink nerfs removed.
22. Armor, recovery, and agility effects all increased by 10-15%. Maxing out one of these provides a noticeably more dramatic effect.
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[u]General PvP Changes[/u]
1. Ultimate Mayhem Mode. Same as current Mayhem, but exotic limit is temporarily removed. All exotic weapons and armor may be equipped simultaneously.
2. Special ammo crates grant 50% less ammo.
3. Heavy ammo only spawns twice per match.
4. Increase points for capturing objectives in Control by 100%.
5. Reduce Control score limit from 20,000 to 15,000.
6. Heavy ammo no longer spawns in Rumble.
7. The spawn flips after every round in Trials of Osiris and Elimination.
8. All year 1 maps and strikes are added to year 2 pvp and pve playlists respectively.
9. Precision damage on revived enemies is reduced to discourage players from purposely racking up kills via "res-sniping."
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[u]Technical Fixes[/u]
1. It is no longer possible to shoot a ghost.
2. Melee hit detection is fixed to properly apply damage. (Includes Bladedancers)
3. Meleeing an airborne enemy no longer sends them flying.
4. Friendly grenades no longer hurt you.
5. Fixed a glitch in which Meleeing a teammate would occasionally send them flying and cause them to die from misadventure.
6. Sprint no longer has a cooldown to prevent players from being "sprint locked."
7. Backstab no longer applies bonus damage when striking an enemy from the side or head.
8. Switching special weapons while dead no longer transfers ammo.
9. Fixed several glitches that allowed players to get outside of the map. (Frontier)
10. Max sensitivity increased to 15 instead of 10.
11. Fixed a glitch in which bolt grenades would do significantly less damage if the guardian who threw them died before they made contact with the target.
12. Fixed an issue where bolt grenades would not track if they made direct contact with an enemy before completing the seeking animation.
13. Fixed an issue where flux grenades would fall off of stuck enemies.
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[u]Rewards[/u]
1. Nightfall no longer awards sparrow horns & emotes.
2. Rare engrans no longer drops after level 40. Motes of light, strange coins, weapon parts, and armor parts will drop instead.
3. The gunsmith now sells armor parts.
4. Players now have the choice of splitting their faction rep between the Vanguard or Crucible, or dedicating it all to one.
5. All timegated content is released. Cryptarch shaders and emblems. Crucible ships and shaders. All exotic weapons and armor currently in the Bungie Armory.
6. 3 of Coins reverted to their original drop rate.
7. Increased drop rate of strike exclusive legendaries and crucible exclusive legendaries by 20%.
8. Weapons can be rerolled at the gunsmith a maximum of 3 times. After that, the option to reroll the weapon is disabled.
9. 20 moldering shards can be infused into a weapon or armor piece to increase its light by 2 points.
10. The Scarab Heart emblem is now guaranteed after 10 wins with no passage buffs active.
11. Completing the Golgoroth Challenge now grants a 320 [i]class item[/i] instead of an artifact. Completing the Oryx Challenge grants a 320 ghost. Warpriest still gives a 320 artifact.
12. Exotics have an extremely low chance of dropping from crucible games and strikes again (even without 3 of coins).
13. Exotic engrams no longer decrypt for "random class," but instead only give armor for the class of the guardian decrypting them.
14. Legendary engrams no longer decrypt into artifacts.
15. New Monarchy and Future War Cult now also have faction ghosts like Dead Orbit.
16. The quest for exotic faction class items is now unlocked after reaching faction rank 15, not 25.
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That's all I have for now. I'm sure I will come up with more later. Please let me know what sounds good or bad, and post anything you think I should add. I love reading your feedback.
And I know none of this will likely make it into the actual game. But hey, a guy can dream, right?
-Dom
English
#feedback
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This may sound weird coming from a Player but I would actually like more sparrows, sparrow horns, and emotes to drop. I would like a basic horn on all my characters, the Carlton, and the solar/void sparrow. (I only bought the you rock emote)
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1 ReplyOh my goodness, yes! I agree with everything except TLW nerf. A couple more things though: Elemental primaries, More Nova Bomb damage in pve, And reduced base damage on HoS, but turn the rest into burn dot. I love HoS, but it is almost like having an infinite spam Truth rocket launcher. Also, acquiring an orb of light should counter any negative effects in pve and pvp except specific mission effects like VoG darkness. Switch warlock transcendence with ionic blink...
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1 ReplyThis is all really good feedback, I agree with everything except reverting Sunbreakers to day one; Cauterize was way too OP coupled with the long range and AoE of HoS. There was no downside/risk-reward scenario with that super. From that point of view, Nova Bomb needs a buff badly in PvE. Right now it can't one shot some high level majors in PvE, and the orb generation is lacking as well. It needs increased blast radius in both PvE and PvP. There's no reason to use Voidwalker in PvE anymore over Sunsinger or Stormcaller.
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Wish someone would read this like Cozmo or someone who has a slight impact on what happens in the game (although I'm pretty sure he doesn't tell them anything) but to get this in their heads would be great. Many I agree with. Few I disagree with but overall amazing post.
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Good post, agree with everything but the last word ammo nerf.
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7 RepliesAnd a more meaningful patrol mode. An actual living world with NPCs doing shit
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2 RepliesGood ideas except for your nerf on Suros Regime 25% it's way too much, and Hammer Forged is good depending on what build you like. Idk I have always looked at Suros Regime as the Mida Multi Tool of Auto Rifles. Same as Red Death. Mida, Suros, and Red are the most balanced primary exotic weapons in my opinion.
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the last word thing was the only bad thing. Absolutely no range AND mag of 6? people would cry about it and get it buffed so fast. bump
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Good Post.. Giving you a few tips about Nova Bomb: - Increase Angry Magic by 7% so the Nova Bomb actually tracks. - No more Self-Damage from throwing the Nova Bomb. - Less Jump Height if using Nova Bomb from the ground (i hate it if i hit the wall above me instead of hitting my enemy)
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Bump. Keep it going guys.
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My dream is no PvP. All it did was bring sweaty tryhards who think they're good even though Destiny is the least competitive game out there. Especially since its a lag fest.
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7 RepliesNo revive sniping? I see your one of those scrubs who just pushes up and dies because of the lack of thumb skill
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4 RepliesI really like the one about flipping the spawns between rounds in trials and elimination.
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Last word magazine reduced to six?! It's a skillful gun for those who extensively use it. I've been using it since week 7 and I've mastered it in every way. It's not my fault you can't juke bullets. When I use TLW, I end up getting 1 kill per magazine and maybe more if my shits are on point.
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I agree with everything also if people would stop being so damn sweaty I'd be happy but this is a really good post
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You forgot one thing. No nerf babies
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Edited by TheKungLao: 2/21/2016 6:28:08 AMDon't agree with all of it but, good effort. I'll repost when I have a little more time.
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More pve content more raids and strikes with release thanks
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I do love some of these but in pvp I do think we need a points or marks system to get rewards cuass it's way unfair to reward last place a legendary item for doing nothing and first place gets nothing only first second and third should get items based on odds all the rest should get one point or mark towards a 20 point engram which is a pvp legendary.
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Wow. That is all I can say. *clap* *clap* this is everything that I and many others have wanted for so long. As far as I am concerned, everything here looks fantastic. The only thing that annoys me rather than disagree with is that people are still complaining about thorn, yet it is a year 1 weapon. Other than that, great post. Bump.