See that's the thing.
It's exactly like movies.
It is not a simple process to make a game (destiny 2)
I understand it takes awhile to make a game.
And I can understand that content does take time also.
As for the content seemingly to be "cut" and slacking, most don't understand that they are in production for Destiny 2, they did agree on a 10 year plan for Destiny.
So it makes sense from a business point of view to have some content cut for later production, like for another example.
Maybe Crotas End was intended to be released with the game, which explains the early missions and confusion with the story.
But because content like House of Wolves and Taken King were not ready, they held onto those plans and made them into later Downloadable content. And cut the Crota story arc and made it into a DLC.
Then there are the unthinkable actions in the game.
The things the developers and testers did not think would be such a serious issue, like the boss cheese(s) the ability glitches, weapon glitches, old Engram farming spots.
There are those things they have to look out for now.
Like now, the next event we get, there will probably be a patch to the suicide rewards....
See things like that they did not assume would be an issue...
Then the year one weapons killing year 2 players quicker then a year 2 weapons.
Bungie has alot to watch out for now, they know what's up and what the community is capable off now.
Which is why I understand the whole "taking time" to do things properly.
I think Bungie did a wonderful job with Trials of Osiris, minor steps into the right direction.
I am going to remain on BUNGIEs side, not everything is perfect right off the bat.
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