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#feedback

Edited by WakeyBake: 2/10/2016 1:50:21 AM
100

0% Excitement for Crimson Days...

So I've logged in almost every day without fail since vanilla launched, played almost every trials, every iron banner, supported every content release (Even SRL when 80% of my friends said it was trash)...But today Bungie, you truly disappointed me. [b]We have been given[/b] -A TEMPORARY game mode, which is (let's face it) 2 player trials... -A quest shorter than most weekly bounties... -Different bounties to replace our usual weekly bounties... -More paid emotes... -Roses in the tower... -A few ghosts.... -A few shaders.... I don't think I've enjoyed a game more than I have playing destiny for the last year. But today for the first time. I logged in to a brand new event, headed to the tower. Before taking out my disc and putting in a different game. It frustrates me to think that you guys have spent time on this, instead of focusing on REAL and MEANINGFUL content. The time spent on this could have 100% been better off spent on: -Vault of glass challenge mode? (Just the one raid, you can make us wait another 3 months for crota's end). -Maybe focus on getting the next big DLC out a week or so earlier? -How about a vendor refresh? (Surely wouldn't be more work than crimson days?) -Even introducing the old strikes back into nightfall and vanguard playlist rotation would have had me more exited than this... This is the[b] first time[/b] I've posted on your forums...but just letting you know, I'm finding it really difficult to play this game now, even though I could easily sink more hours into it. And i'm sure there are thousands of people out there that agree....if there was just SOMETHING to do. (Except grind for Twilight Garrison, which by the way I've given up on now also). WakeyBake Out P.S big fan of you guys since Halo 2 BTW...make chief proud, give us a reason to play
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  • Edited by seraphic_thunder: 2/15/2016 2:48:23 AM
    [b]Pillar 1:[/b][b] [i]A World Players Want to Be In[/b] [/i]Jason Jones: "This pillar really influenced us early in development. Is this world cool? Do I want to stay here? Do I want to learn more about it?” Joseph Staten: "One lesson that’s critical is that the most important stories we tell aren’t going to be told by us. They’re going to be told by players – their personal legends built from shared adventures.” [b]Pillar 2: [i]A Bunch of Fun Things to Do[/i][/b] (after describing a three-man dungeon run in detail): Joseph Staten: “And just like that, The Dust Palace becomes part of my story. The breadth and depth of Destiny’s world encourages me to find my own adventures. It’s a place where I can leave my mark.” [b]Pillar 3: [i]Rewards Players Care About[/i][/b] Jones explained how the game will have “a lot of great things to earn, find, and make,” reiterating that “everything you do in Destiny earns rewards.” Besides unique weapons, every piece of your kit will be your own, from your helmet to your cape to your armor pieces to your face. Their goal, he said, is to keep players coming back “day after day, week after week, month after month, [and] year after year.” [b]Pillar 4:[i] A New Experience Every Night[/i][/b] Jason Jones: “Imagine you could spend an hour and accomplish something, but you get distracted from doing the thing you meant to do when you logged on. Every time you sit down to play Destiny you have a different experience than last time.” [b]Pillar 5: [i]Shared With Other People[/i][/b] Jason Jones: “Everything that’s fun to do is more fun to do with your friends.'” [b]Pillar 6: [i]Enjoyable By All Skill Levels[/i][/b] Jason Jones: "All core activities can be enjoyed by a novice player, that's not hard. What’s hard is keeping it interesting for your advanced players.” [b]Pillar 7:[i] Enjoyable by the Impatient and Distracted[/i][/b] Jason Jones: “Players don’t want to work hard, they don’t want to read, and they don’t’ want to go to the Internet to figure out our bullshit.” I think it's time for Bungie to remember the foundation that they laid for this game. Bungie's own words.

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