While I agree that nothing needs a nerf, the fact of the matter is, one of the reasons that Sunbreaker got nerfed was because they want all subclasses to be around 1 KD ratio. Sunbreaker having a 1.06 was too high, with bungie logic the ne next 2 subclasses on the chopping block are Gunslinger and blade dancer. Which is total crap if you ask me because while I may not be the greatest player I still like challenge each subclass brings to the table when fighting them in pvp.
English
-
The hammer had to armor armor that's y it was nerfed , also when they were going to die they'd just had to kill one to regenerate and made it even harder to kill them. They shouldn't have nerfed the throwing of hammers itself like its tracking because nights talkers arrow track when people miss
-
I'm not saying that it was the only reason, but they stated that it was a deciding factor. I don't want to turn this into a debate about sunbreaker, but our health regen worked just like everyone else's, our regen started after a kill any damage would stop it. However, they were right bringing down our DR it was too high. I am also ok with the blast radius and travel time reduction, what I am not ok with is the fact that my hammer can hit someone in the face at point blank range and do 5 damage. Bungie needs to fix all the hit detection issues, and all of its other many problems before they try to "balance" this game.
-
My only issue with it was the armor its was a lot higher than the original bladedancer , other than that it's a super and it should kill fast as any other super
-
Edited by GingerGeneral87: 2/14/2016 4:26:41 PMFair enough, I just don't want my bladedancer and Gunslinger, (or any subclass for that matter) brothers and sisters to feel the cold sting of bungie's axe all for the sake of "balance".
-
They're going to nerf something then something else will become overpowered