JavaScript is required to use Bungie.net

#Halo

8/18/2005 12:54:39 AM
68

Whats Missing in Halo 2's Campaign. A Detailed Analysis

Okay so I just finished playing The Maw, completing Halo CE for th 20th time. I realized then that I had only played through Halo 2 twice, once on normal and once on legendary.I also realized that Halo CE was way more fun in single-player than Halo 2 ever was. I then asked myself, WHY ? I came up with these reasons. - The weapons are much more satisfying in Halo CE. The AR had this awesome blend of noise, muzzle fire, and melee animation to keep me using it even though it was highly ineffective in legendary. All the weapons in Halo CE were just awesomely fun to use. The explosion and screen shake effect you get from firing a rocket is awesome. Also, the granades in Halo CE look and are so much more powerful, it was so much fun to toss a frag in a group of grunts, and watch the immense explosion followed by the chain reaction of grenade explosions that followed killing everything in its blast radius. That made me feel like a badass. The plasma weapons fired with more oomph too. Another thing, the chaingun turret on the hog, in Halo CE was just so much more powerful looking and feeling as it rattled the controller. The sound was so much better too. The turrets in Halo 2 sound like popcorn popping. I can't explain it but melee looked more realistic in Halo CE, it looks too artificial now. -The Flood was much more fun to fight in Halo CE, they actually came in swarms. In Halo 2 you never fight more than 6 at a time. I remember in Halo CE how there were moments when you were being swarmed by flood, and you kept looking at your shotgun ammo counter as you used shell after shell, and desperation started to set in because your ammo was beginning to run out, and you started to reload but the onslaught wouldn't stop so you interrupted reloading and started shooting again. Moments like these were priceless with off the chart excitement levels, especially with a friend. - A level like The Maw, Period. -The opening Sequence in the silent Cartagrapher. To give Halo 2 credit, the Scarab Chase was awesome, Almost reaching The Maw level of excitement. (Nothing Can reaching the Warthog Run's level of excitement, NOTHING). -Im sure there's more things you guys have.
English
#Halo #Halo2

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Started a new topic: Damn!(4 Replies))

  • Something that I just noticed is that Halo 2 goes by much faster. There are the stunning enviroments just like in Halo 1, but there isn't enough time to take a look around at them. Anyone notice the amazing texture in the backround of Lockout? Also, the weapons aren't unique enough. In Halo 1, you have to ask yourself what weapon to pick up and what to drop. In Halo 2, each weapon is multi-purpose. You don't have to switch a sniper for an Assult Rifle if you go inside. You just charge in and no-scope.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • i agree with the opening sequence of the level Silent Cartographer it felt like storming the beaches at Normandy, except marines versus aliens you get like 12 marines and like 20 + aliens to fight that was awesome

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Okay. For the record, I love both games. I enjoyed Halo 2 immensely, but I recognize that there were elements in Halo 1 that could make another game better. Same thing goes for things that weren't in either game. So, here goes. Halo 1 elements to be returned/revisited: -individual stealth action, ala T&R - I would like to see some more times where you can sneak around everyone. While many encounters in Halo 2 were surprising, door-opens-and-you-run-into-aliens-type stuff, it would be neat to have environments where enemies don' t see you, but you can find them all and plan your attack. This was possible in Halo 2, but some of the levels were so big that you had to move quickly from area to area and couldn't sneak around a whole lot. Not like Halo 1 did it a lot, but several instances stick out. -story continuity: I like the Arbiter and his missions, I just think that separating the campaigns next time could be better. Beat it as MC and then fill in the gaps as Arbiter. That way, you could be fully immersed as either one, and then be filled with wonder as backstory is revealed and elements elaborated on the second time. -AotCR- it's just sweet. Probably the chilling outdoor atmosphere combined with the lone assault on unsuspecting enemies. Halo 2 stuff to keep/improve/extend: -Scarab- make new ways to take down scarabs so that you can run into a couple in the next game. -Uprising: Very cool scenery, varied locales. Possibly too many ghost-trails that spread out the level. Suggest making vehicle paths loop around areas and make shorter infantry pathways with other enemies. Some of my favorite scenery in the game. -Snipers- I actually like Jackal snipers because they make you watch yourself in open areas. Maybe include more varied infantry types, like long-range hunters. -All other improvements Deficiencies in both: -Marines-make them smart enough to take care of themselves, so that you feel a connection but don't have to babysit. -Scale- Maybe 360 can have some crazy-massive stuff. -New Mombasa stuff(unused)- I don't complain about the change in level design, I just would like Shadow buses and artillery guns to have a higher usefullness and more often appearance. -Vehicle runs-make them more varied. Tons of ghosts against a tank is OK, but make them not come if not in a vehicle. Possibly use more heavy infantry or turrets to make a challenge without the tons of ghosts. Or just more areas tanks can't go to walk through during replay.Gravemind is a good vehicle level with its flood boarders, rocketeers, and tanks, along with Enforcers, but it, too uses waves of ghosts a little too much for footsoldiers. Suggest mixing it up with Shadows and Spectres or other stuff. Halo 1 tank runs were less exciting, but they had lots of different enemies. Put the two together to make an intense and varied experience. -Multiple pathways- Both games could use multiple routes to objectives. -Needler and plasma pistol- need more power. Needler is good in campaign as a surprise-attack or anti-flood weapon, but a larger version would be appreciated. Idea: Shard Rifle- faster needle speed, larger ammunition, smaller clip. Close range is fast enough that aiming ensures hits, but long range uses homing and can be dodged if seen soon. Plasma pistol could use some of the old plasma-freezing to increase its uses, especially in combos. Sometimes it would be more useful to not overcharge it. Heavy plasma weapon is needed now that PR is fast-firing weapon. That's it for now.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Are u mental or something???? wrong page again sorry [Edited on 8/22/2005]

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Are u mental or something?????? O sorry on the wrong page [Edited on 8/22/2005]

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote][b]Posted by:[/b] WarierRelic Okay so I just finished playing The Maw, completing Halo CE for th 20th time. I realized then that I had only played through Halo 2 twice, once on normal and once on legendary.I also realized that Halo CE was way more fun in single-player than Halo 2 ever was. I then asked myself, WHY ? I came up with these reasons. - The weapons are much more satisfying in Halo CE. The AR had this awesome blend of noise, muzzle fire, and melee animation to keep me using it even though it was highly ineffective in legendary. All the weapons in Halo CE were just awesomely fun to use. The explosion and screen shake effect you get from firing a rocket is awesome. Also, the granades in Halo CE look and are so much more powerful, it was so much fun to toss a frag in a group of grunts, and watch the immense explosion followed by the chain reaction of grenade explosions that followed killing everything in its blast radius. That made me feel like a badass. The plasma weapons fired with more oomph too. Another thing, the chaingun turret on the hog, in Halo CE was just so much more powerful looking and feeling as it rattled the controller. The sound was so much better too. The turrets in Halo 2 sound like popcorn popping. I can't explain it but melee looked more realistic in Halo CE, it looks too artificial now. -The Flood was much more fun to fight in Halo CE, they actually came in swarms. In Halo 2 you never fight more than 6 at a time. I remember in Halo CE how there were moments when you were being swarmed by flood, and you kept looking at your shotgun ammo counter as you used shell after shell, and desperation started to set in because your ammo was beginning to run out, and you started to reload but the onslaught wouldn't stop so you interrupted reloading and started shooting again. Moments like these were priceless with off the chart excitement levels, especially with a friend. - A level like The Maw, Period. -The opening Sequence in the silent Cartagrapher. To give Halo 2 credit, the Scarab Chase was awesome, Almost reaching The Maw level of excitement. (Nothing Can reaching the Warthog Run's level of excitement, NOTHING). -Im sure there's more things you guys have. [/quote] Amen, dude. About sound effects: How do you define high quality sound effects? Bit rates? File Types? Realism? Or do you define it by how EFFECTIVE it is? Do grenades make you jump in your seat? Does AR make you feel like a menace when you fire it full auto? Do you feel like you got the crap smacked out of you when a melee attack connects? I'd prefer a grainy, garbled sound effect with soul to a clear, crisp, high end file that sounds wussy any day. The same principles apply to visual effects too. Effective representation entails more than simply copying and pasting realism into a game. There is so much this doesn't tell you. Sometimes exagerrating to get feeling across is better than "accurate representation." Some of Halo 1's rougher edges are what gave it it's CHARACTER.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Yea i just realized that. Halo CE has much more excitement. In Halo 2 however, the graphics are more realistic, and the marines and weapons and vehicles are more realistic. In Halo CE the explosions are cooler.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Of course, since this topic is about the campaign, I haven't said anything about multiplayer. Halo 2 multiplayer is superior to Halo 1 in every way, especially since the grenade/melee update.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Also, who said Halo 2 isn't a good a game to start out on as Halo? It's a sequel, moron! If you start out on the sequel, you have some serious issues.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote][b]Posted by:[/b] a Grunt [quote][b]Posted by:[/b] ETBU Avinger The thing that surprised me in Halo 2 were the boss fights. I just did not get into them. [/quote] Yes, they sucked. Halo 2 seems to have a lot of "failure of imagination" moments, and this is one of the worst, along with bringing back the Flood. [quote] Also, I think it is harder to immerse yoruself in the fight, from a human perspective, when you play half the game as an alien. This is especially true given that the entirety of Halo 1 tells us that Covenent (especially Elites) are heartless monsters. Removing the mystery about the Covies also removes the mystique. This really blurs the line between good guy and bad guy. [/quote] I know that blurring the line between good and bad is supposed to be all cutting edge and kewl but it's just tired now. Sometimes it's more tantalizing to hint and conceal than reveal. Plus it confuses the hell out of FPS newbies when you get to the Arbiter level. In general Halo 2 is a terrible game to try and introduce newbies to gaming with. Nothing beats Halo 1 in this area, although Timesplitters FP comes close. Finally, playing as the Arbiter is essentially the equivelant to playing a WWII game as Himmler. The Arbiter is directly responsible for glassing all those human colony worlds, killing hundreds of millions of non-combatants. How the hell am I supposed to connect or empathize with a genoicidal monster? If we had to play as an Elite, why the hell not make us the Heretic? It makes for a much better storyline, you still get the Covenant backstory, and the Heretic IS the Covenant equivelant of the Master Chief. He's also trying to save his people from destruction at the hands of the Prophets. [quote] I love Halo 2. Don't get me wrong. But boss fights and the points someone made earlier about big environments with few enemies are totally true. What's wrong with small confines and tons of enemies? If you think about it, the majority of Halo 1 is in tight quarters. This adds to the tension, and to the excitement. You have no escape. [/quote] It's awesome. I never felt that relentless heart pounding pressure in Halo 2. In fact much of the game encourages you to camp and snipe like a little coward. On Legendary you have no choice. Halo 1 you always had a variety of ways and means to finish any level, Halo 2 you're spoonfed and conveyered along. Just like Matchmaking. You Play Bungie's Way And Like It. [quote] My personal favorite top-5 moments in Halo 1: 1. The Jenkins video with the introduction of the Flood. HUGE swerve, and even though you know it's coming when you replay it, the drama still holds up. [/quote] This level had the best atmosphere and tension building effects I've ever seen in a FPS. It rivaled many movies for dramatic effect. I thought that the Halo 2 level where the Chief has to make his way through the flood infested High Charity recaptured this feeling well. It god damn well creeped the hell out of me. [quote] 2. The library (especially legendary co-op). Close quarters, confusing look-alike backgrounds, tons of enemies, and if you are playing in order, you are still shaken from the previous level. [/quote] It got repetitious quick. It had some intense avalanche of enemy moments for sure though, every time Guilty Spark left on one of his little errands I was thinking "Oh God no, you little blue brastard". [quote] 3. The Beach Landing, although the "idea" of it has always been better than the actuality. [/quote] It was sweet as hell. That level, along with AOTCR is almost more fun played out entirely on foot. [quote] 4. The Hog run [/quote] Best. Ending. Ever. It made the Halo 2 "ending" even more painfull by comparison. Saying this level sucked is pretty much tantamount to admitting to eating your own feces. [quote] 5. The Betrayal when the Sentinals are first turned against you for your not turning on the ring ("Keep his head, destroy the rest" or something like that.) [/quote] It was a nice touch, having the bumbling old fogy GS123 suddenly reveal his true heartlesness after putting on such an excellent show of being a harmless friendly lunatic in The Library. It was amusing watching him and Cortana sparr, I was laughing and screaming "nerd fight!". I used to be a project manager for a software development firm, and had to referee many of these types of clashes. [quote] Lots of close ones here: The beginning of the game (being thrust right into the battle), rescuing Marines ("They're all dead..."), escorting Keyes out of the Covenent ship (especially the room with the cloaked sword Elites), being so overwhelmed with Flood that you have to jump off of the Covie ship and fight your way back on, others. [/quote] Watercooler moments galore. Cliffy B is going to try to top it with Gears of War, which I can't wait to see. [quote] My personal favorite top-5 moments in Halo 2: 1. Fighting through the inside portions of the Quarantine Zone (not using your active camo). Staying and fighting through is just tough and fun, even on Normal. Then you hear the transmissions from the overwhelmed Humans across the way, then you turn and see them getting hammered. Same goes for when the gondolas are moving alongside each other. I think this is the best level in the game. [/quote] I hated this level with a passion. You play as the Arbiter, which I detest, fighting flood, who's return in Halo 2 was one of the worst design decisions they made. [quote] 2. The low-gravity portion of the Cairo Station. [/quote] Excellent atmosphere building for sure; Marty O is easily the most valuable member of the Halo development team. He always nails his job. [quote] 3. When the Covies cut through the door on Cairo Station. [/quote] Meh, it was alright. [quote] 4. Cutting the cables and the resulting free-fall for the remainder of the level. [/quote] This was one of the best moments for sure. Easily Halo 1 worthy. [quote] 5. Scarab chase [/quote] Awesome. See, you don't need boss battles to make moments. I would probably nominate the level where the flood overrun High Charity as being one of Halo 2's best moments. The atmosphere and tension were perfect, the music, lighting and background activities all blended together well. And this is from someone who hates the fact that the Flood magically returned. [/quote] Umm, dude, magically returned? It's a different Halo. Of course each halo is going to have flood. It's not a return, it's a different Halo altogether. I will make now a Halo vs Halo 2 chart. [b]Halo: Combat Evolved[/b] GOOD THINGS: [*]Introductions to new things were done quite well. [*]Close quarters and tons of action made for heart pounding moments. [*]Multiple options for each situation. [*]Sniping was more of an option then a neccessity. [*]Made the enemy more heartless and evil seeming. [*]Acted more realistic. BAD THINGS [*]Levels got repetitive. [*]Long stretches of no enemies. [*]Not as fun Multiplayer as Campaign. [b]Halo 2[/b] GOOD THINGS [*]Levels not repetitive. [*]Evenly dispersed enemies. [*]Multiplayer kicks some hard core ass. [*]Gave a new perspective. BAD THINGS [*]Jackal snipers. Enough said. [*]Badly done introductions. [*]No final feeling to it. [*]No epic moments. Okay, now I'm going to do a more detailed analysis of each game. [b]Halo: Combat Evolved[/b] This game kicked some serious ass. First game in the series and did some really good introductions to the new enemies in the game. It had some close quarters action. Sniping was actually a tiny bit challenging. For every problem you are faced with, you could go with one of a dozen solutions. It had an all-purpose weapon, the pistol. It wasn't the best for anything, but it's good for everything. Shotgun had a good range. The motion tracker scanned a farther distance. A lot of battles were huge and had an epic feeling to it. The ending had a "final" feeling. It didn't leave you hanging. It was close quarters galore. It had a few perfect moments. [b]Halo 2[/b] The more flamed of the two. It wasn't a copy of Halo, so people were upset. It has great graphics for an FPS, and the LAN party experience is like nothing you'll ever experience. Just days of Slayer, CTF, and Assault will get you into the game. This game leaves you more of an open ended feel to it. Close quarters is fun, but so is long range. The sniping is too easy though. This Campaign didn't have any perfect moments, but it had lots of great ones. This game puts you more into the story than Halo: Combat Evolved. You actaully get to be a Covenant character. I think, personally, that they're both great games. Have you ever spent 3 days that it was just you, 15 friends, 4 xboxes, 16 controlers, 4 Halo 2's, food, music, and games? Every Halo 2 LAN party I go to makes me really satisfied. Though, Halo is more enjoyable when you're alone. The Campaign just destroys everything that I know of. It has the perfect blend of everything in it. It is more close quarters focused.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote][b]Posted by:[/b] STacker2 To a grunt, your still a -blam!-in retart Ok play outskirts enemies come out of all the cornets [/quote] Slowly, one squad at a time. And each squad politely waits it's turn. [quote] , play halo1, halo enemies SLOWLY come out of dropships [/quote] Seriously. Stop talking about Halo 1. It's more and more obvious with each post that you have no idea what you are talking about. [quote] And the flood in halo1 were just as FUCIN stupid as you are, in halo2 they take cover, drive shoot better. Live longer and asct like a team. You just suck, your playing halo2 on easy, and halo1 on like legendary, no wonder theres more enemies in halo [/quote] Halo 2 on legendary is boring as hell. Memorize positions of Jackal snipers, camp, shoot in order. That's the only way to finish those levels. [quote] And to grunt- Boss fights arent fun but theres no boss fights in halo2 !!!!! your just stupid [/quote] So Halo 2 won an imaginary award at GPhoria for Best Boss? Right. I'm the stupid one. [quote] 1-Heretic is just a -blam!-IN elite, theres NOTHING special about him [/quote] Yup, because of course I clearly remember how many times we fought elites that had holo drones. That would be once (1). The Heretic has a special ability no other elite has, you fight him alone, and he's the end of the level. Sounds like a boss to me. [quote] WOW he has jeppacks but play cairo on legendry, you have to fight 5 of jet pack elites. But thats no boss fight so how is 3 of em a boss figh????????????????????????????????????????????????????????? [/quote] And of course those elites had holodrones too right? Oh wait, they didn't, only the Heretic does, because he's a boss. [quote] 2-Regret is just like a tank, just board and punch, so was boarding a wriath a "boss fight" [/quote] Yup, because Halo tanks shoot a giant sentinal beam and have the ability to teleport, and are also immune to rockets. Are you really this stupid? [quote] 3-Tartarus is CLOSE but still not it. Ok hes the chieftin, you dont become the chieftin without being powerfull, as far as his hammer yes its cheezy, but his force field is VERY real, i meen the covies have shields on parts of there body that dont have armor. [/quote] Uh huh. Right. He has special abilities and shieldings the regular Brutes don't, he can only be defeated using a special set of circumstances and timing, and again he's the climax of the level. Actually sadly enough he's the climax of the whole game.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote][b]Posted by:[/b] ETBU Avinger "3. When the Covies cut through the door on Cairo Station. 'Meh, it was alright.' " The big thing for me here was that I had been waiting to play Halo 2 for literally years...the next chapter in the fight against the Covies. So naturally, the first time playing the game I had to sit through all of those cut scenes and getting the new armor. When the door is being cut, I literally rolled up my sleeves and thought, "NOW it's time to get back to work!"[/quote] LOL I get it now. Since when is a cutscene a level?

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Halo2's campaign was good, but (hate to use this vague term) doesnt have that x-factor that Halo1's campaign did. I guess thats the way most sequels go, as the content is no longer fresh or original. All i remember is playing Outskirts and Metropolis and thinking, "Hmm, Earth is being invaded by aliens and there arent many people around.". I mean, come on, where were the longsword fighter bombers? How many marines in total (including dead) do you see during the entirety of the earth levels? 100 maybe?? That place would have been chaos, thousands of marines, tanks, fighters etc. I know i know, xbox can only do so much, but surely this should have been realised?

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote]Posted by: red_metal CE had the atmosphere. For example the covenant started to board the POA and you had to evacuate the ship leaving you standed on the ring. The first thing you had to do was search for survivors. In H2 the covenant come from nowhere (not literally) and you have to get to a bomb then fly through space with it. Land on the covenant capital ship and blow it up. Not very realistic. And i liked the shiny buildings in CE. Unlike in H2 where they looked aged. And I know that that was the look bungie were going for. [quote]Posted by: Nedus Yeah i can see how energy swords and plasma pistols are realistic. And as for atmosphere? Cairo Station/Outskirts was the same! The Covies started to board your vessel, and you had to defend it(all the while trying to find a bomb to defuse) and then when you do get out, you bomb a Covie ship, and head down into the city, which is being "invaded" by Covies. If that's not the kind of atmosphere youre looking for, i dont know what is. Also, you dont go and "get" a bomb. The Chief came up with that plan on the fly. The bomb thing was unexpected.[/quote][/quote] Well plasma swords and pistols could be realistic cause it's in the future and it's and advance race. Cairo/Outskirts isn't the same because you had to evacuate the POA but in Cairo you just have to find and diffuse a bomb. And whats the chance that the MC can ride a bomb into a ship, detonate it, then land ontop of another ship? Highly Unlikely.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • the Sharquoi, maybe. whatever they/it may be.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Who do we, meaning humans, fight in Halo 3 if over 1/2 of the Covies are now allies? More Flood? I smell a new enemy on the horizon.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Because they improved the graphics by so much in Halo 2 they couldnt have as many flood on screen at once. There were just too many polygons. The reason there werent a ton of metal structures was because Bungie wanted to make the rings look as old as they are (100,000 years by the way). A mistake in my opinion but it does make sense. The levels just werent as big as the ones in Halo CE. I think what really won me over with that games was AOTCR. Those titanic walls were just so awesome looking and the snow falling down just set the perfect enviroment. Halo 2 had plenty of great things but it's the little things that bug me the most. the punch was just way to weak in campaign. I wish they had fixed that like they did for the multiplayer. Also the fact that an elite could kill you in one god damn punch was infuriating (on Heroic/legendary). I hated how a blue elite in a ghost would take one rocket to kill when an ultra elite could take up to four F***ing rockets. It doesnt make sense. I wish there were more enemies at time but that wasnt really bungies fault. The hardware wouldn't have been able to handle it. Still, Halo CE's campaign was a lot better in my opinion.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • StarMan- You're seriously getting on my nerves. Every response is "Yeah but thats like -blam!- and halo 2 is the bestest game evar!" You really just cannot find any common ground with anyone that likes Halo 1, and if they say anything at all you immediately find some crazy way to defend halo 2 at all costs. When you try to protect Halo 2 with so much "blah" no one is going to listen because your ideas are all messed up and have no substance except for, "Yeah dude but everyone hates that part about Halo 1 and everyone loves Halo 2 because it is soo much better and everything about Halo 1 sucks and everything about halo 1 is stupid and pointless and i don't care about your opinion and my opinion is the only one that anyone should listen to because we don't have the same opinion and i'm gonna go cry now because you insulted the bestest game evar d00d!" Look, i agree that there are different aspects that make each game playable in different ways, like halo 2 was shinier, and halo 1 had better gameplay and weapons and such. But thats just my opinion and lemme guess you're going to quote me, and insert your defense for each one of my points, or you're going to come up with a silly little comeback, and you know what i seriously don't give a flying -blam!-.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • There are three things I liked better in Halo 1: -The Story -The Shotgun -Melee Animations That's it. They are biggies though, and I'm sure we can all agree that Halo 2 has a pretty weak story when compared to Halo 1. A good story makes the game all that more satisfying, it makes you beleive that you are their, making a difference in the game's universe. Halo 2 had as many of the great gameplay moments Halo 1 had and more (The Tank spree, better marines, more diversified levels, more guns, duel wielding, smarter enemies, etc.) but it didn't "feel" as great to do alll these things as it did in Halo 1 because you always fealt you were playing a [i][b]GAME[/i][/b] rather then actually participating in the story. And that's my two cents.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Notice this...most of the posters that know what they're talking about signed up on the forums during 2004, all of the halo2 noobs signed up since 2005 and have ruined the forums since. Not all 2005 posters but a good majority... if you're not one of them then hats off to you. If it was all 2004 posters we probably would have the good community again. [Edited on 8/18/2005]

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote]The thing that surprised me in Halo 2 were the boss fights. I just did not get into them.[/quote] [quote]Yes, they sucked. Halo 2 seems to have a lot of "failure of imagination" moments, and this is one of the worst, along with bringing back the Flood.fact that the Flood magically returned[/quote] The boss fights added a new type of strategy to the game and made it more interesting. And brinign back the flood was great idea. And the flood didnt, magicaly return. The flood is present at all the Halo rings and other instalations like the gas mine. [quote]Also, I think it is harder to immerse yoruself in the fight, from a human perspective, when you play half the game as an alien. This is especially true given that the entirety of Halo 1 tells us that Covenent (especially Elites) are heartless monsters. Removing the mystery about the Covies also removes the mystique. This really blurs the line between good guy and bad guy.[/quote] [quote]I know that blurring the line between good and bad is supposed to be all cutting edge and kewl but it's just tired now. Sometimes it's more tantalizing to hint and conceal than reveal[/quote] Well, now we find out in Halo 2 that they arnt heartless monsters. And thats great. Otherwise it would have been folowing the traditonal video game style where all the aliens are mindless kilers and we have to kill them. And its great that we finaly learn more about the covenant. All we heard before was about the humans, humans this human that, blah blah blah. Who cares, now its time to reveal the covenant and let them take the spotlight. [quote]Plus it confuses the hell out of FPS newbies when you get to the Arbiter level. In general Halo 2 is a terrible game to try and introduce newbies to gaming with. Nothing beats Halo 1 in this area, although Timesplitters FP comes close[/quote] No, Halo 2 explains well who the arbiter is and what has happened to lead to these events and Halo 2 is not a terrible game. [quote]Finally, playing as the Arbiter is essentially the equivelant to playing a WWII game as Himmler. The Arbiter is directly responsible for glassing all those human colony worlds, killing hundreds of millions of non-combatants. How the hell am I supposed to connect or empathize with a genoicidal monster?[/quote] Because he and all the others were being deceived. They were lied to by the prophets that the humans are the worst enemy out there and that they will be rewarded with the great journey to kill them and to prevent them from stopping the great journey. And the humans had no choice to defend themselves, and then later when the humans realized what Halo would do, they thought the elites and other would never realize the great journey would actually kill them all. But now, the elites, grunts and hunters realize the truth, they now have no reason to fight against the humans. [quote]If we had to play as an Elite, why the hell not make us the Heretic? It makes for a much better storyline, you still get the Covenant backstory, and the Heretic IS the Covenant equivelant of the Master Chief. He's also trying to save his people from destruction at the hands of the Prophets..[/quote] Because then we would end up getting killed by the arbiter and his squad. Besides, the arbiter is much more interesting to play as then a heretic. And playing as the arbiter opens up a much more bigger storyline [quote] I love Halo 2. Don't get me wrong. But boss fights and the points someone made earlier about big environments with few enemies are totally true. What's wrong with small confines and tons of enemies? If you think about it, the majority of Halo 1 is in tight quarters. This adds to the tension, and to the excitement. You have no escape. [/quote] [quote]It's awesome. I never felt that relentless heart pounding pressure in Halo 2. In fact much of the game encourages you to camp and snipe like a little coward. On Legendary you have no choice. Halo 1 you always had a variety of ways and means to finish any level, Halo 2 you're spoonfed and conveyered along. Just like Matchmaking. You Play Bungie's Way And Like It.[/quote] I hated the tight quarters and so did everyone else. You felt so confined and cramped. Thats why they created massive outdoor and indoor areas. And thers plenty of pressure in Halo 2, maybe you camp and snipe like a coward, that because you cant play well because you spend so much time playing Halo 1 with the pistol. Halo 2 allows a variety of fighting options and ways to finish the level Ive had it, im so sick of you Halo 1 fanboys coming here and trash talking Halo 2. We dont care what you think. We dont want to hear about Halo 1. We dont want Halo 2 or Halo 3 to be anything like Halo 1. Halo 1 is dead. Its now Halo 2 that is in the spotlight. This forum is for Halo 2 disscusion ONLY. Its says nothing about comparing why Halo 1 is better than Halo 2 and why it sucks. Go back the the Halo 1 forum and stop posting this crap.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote][b]Posted by:[/b] WarierRelic-You can't beat halo ce with only a pistol, not unless your playing easy or normal. What crack pipe have you been smokin, you just don't have enough ammo[/quote] Well maybe you cant but i did, many times, and on legendary. Of course theres the T&R where you didnt have accses to it, but all the other levels I have beaten with just the pistol. And that feat alone proves how rediculously overpowered the pistol was. [quote][b]Posted by:[/b] WarierRelic-You call dashing upwards in mid-air with a smg melee realistic[/quote] No, but the melle attacks are still a lot better than Halo 1's [quote][b]Posted by:[/b] a Grunt Jesus Christ, is this what Halo fandom has become? The hog run was -blam!-? The beach landing on SC was boring? God, you frucking suck. I mean, Halo 2 fanboys, God you suck so much. And it's so blindingly obvious that you have absolutely no idea what you are talking about "you can finish the whole game with just the magic pistol". Obviously you never played Legendary, where the only use for the pistol is long range grunt killing, or if paired with the PP, and even then the AR is a better choice[/quote] A typical response from a Halo 1 fanboy. You suck, your retarted. And all because I think Halo 2 is better. [quote][b]Posted by:[/b] a Grunt Thanks Bungie. Thanks so much for this. Thanks for selling out to ignorant children. This is the saddest day in the history of video gaming[/quote] Your calling me ignorant? Listen to you. Your nothing but a Halo 1 fanboy yelling at us because we like Halo 2 better than Halo 1 [quote][b]Posted by:[/b] a GruntHalo2 felt empry Ok now play the level halo, now 70% of the level has NO ENEMIES. Look at outskirts only 20% of the level has no enemies. Wow your a -blam!-in retard[/quote] [quote][b]Posted by:[/b] a Grunt And again you demonstrate you have no idea what you are talking about. Just the ONE encounter where you link up with Johnston how many drop ships show up? 4? 5? It's just fricking crazy. Or the "Alamo Rock" encounter? There is more action in either of those than in an entire Halo 2 level[/quote] Yeah right, the encounters in Halo 2 are way bigger and more intense. Theres more encounters with dropships, enemies, and vehicles in Halo 2 than Halo 1 [quote][b]Posted by:[/b] a GruntHalo 2 spoon feeds you your enemies a driblet at a time. Nowhere in Halo 2 did you get the relentless flood of enemies you did in Halo 1. You are spoonfed a squad at a time, nicely and politely spaced out. Nothing in Halo 2 comes even close to that massive battle in Two Betrayals where you have to steal the Banshee[/quote] That because the battles in Halo 1 were so long and pointless and boring. Its the same attack pattern in every level. A whole bunch of Grunts, jackals, elites, and hunters. And then later on the flood and some sentinels were thrown in. And the same predictable battle encounters happened again and again and again over and over. God how repetitve and boring. In Halo 2, they realized what a mistake this was and fixed it. You start off for a few levels with the traditional killing of smaller but still large groups of the 4 types of aliens, but this time, buggers are now involved, then you switch and fight hertics, sentinels and flood, then back to the 4 basics and the buggers, then sentinels and flood and now enforcers, then back the 4 basics, the buggers and now brutes, then you fight brutes, jackals and buggers, then you fight flood, and brutes and jackals and buggers, then you fight brutes, jackals and buggers. This is great cause they mix up who you encounter so you dont end up fighting the same enemies over and over in every single level for the whole game. [quote][b]Posted by:[/b] a Grunt Halo 1 had a lot of moments when you were already knee deep in corpses, both your guns are empty, you've got one frag left, your frantically strafing with that last red elite trying to melee and reload at the same time, and then you hear "another bandit dropping behind us, they're trying to flank us"[/quote] This happens in Halo 2 as well. [quote][b]Posted by:[/b] a Grunt Halo 2 didn't get any harder or more intense when you upped the difficulty levels, it just got cheaper[/quote] You havent played Halo 2 on legendary have you?

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • To a grunt, your still a -blam!- retart Ok play outskirts enemies come out of all the cornets, play halo1, halo enemies SLOWLY come out of dropships And the flood in halo1 were just as FUCIN stupid as you are, in halo2 they take cover, drive shoot better. Live longer and asct like a team. You just suck, your playing halo2 on easy, and halo1 on like legendary, no wonder theres more enemies in halo And to grunt- Boss fights arent fun but theres no boss fights in halo2 !!!!! your just stupid 1-Heretic is just a -blam!- elite, theres NOTHING special about him WOW he has jeppacks but play cairo on legendry, you have to fight 5 of jet pack elites. But thats no boss fight so how is 3 of em a boss figh????????????????????????????????????????????????????????? 2-Regret is just like a tank, just board and punch, so was boarding a wriath a "boss fight" 3-Tartarus is CLOSE but still not it. Ok hes the chieftin, you dont become the chieftin without being powerfull, as far as his hammer yes its cheezy, but his force field is VERY real, i meen the covies have shields on parts of there body that dont have armor. AND hes so strong b/c it would be kinda -blam!- if you just shot him 1 time and he died and you won. At least with us uber hammer and shield he can live for as long as halo is AND he never uses his shield b4, this is his first time and he ONLY uses it when somthing important happens like what would you do if you HAD to activate the ring, whats he suppost to do, teleport you in the MAW and you have to race the clock agian. YES REALLY Ps-A grunt ive played halo1 for 3 or more years, dont believe me ASK ANY question you want. And halo3 is ganna be more like halo2, but still nothing like halo2

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I loved the Halo 1 campaign so much more than halo 2, why? Well, most of the reasons have been said already, But more examples are smaller things, like how the invisible elites have better cloaking, but as a consequence are easier to kill (no sheilds) I always love killing the invisible elites in the room right after opening the door on the silent cartographer... Other reasons I like halo 1 so much better is because of the weapons, the shotgun, needler, pistol, all of them. The thing about halo 1 is that there is almost no useless weapon, and no super weapon. The rockets too longer in between shots, the needlers shot much faster and did more damage (dying from that one needle that follows you down the hallway is priceless.) The plasma pistol homed much better, and something else I noticed recently (I just started playing halo 1 campaign more often.) Was that the elites duck after hit with the plasma pistol, making it much harder to get a headshot on them, especially because you had one bullet to hit them with, not one bullet out of a three round burst. Halo 2 has (obviously) many improvements. I like the vehicle physics more (I didn't like the floaty feeling.) And the tanks are MUCH better, shoot further, faster, more accurately... though as a consequence they seem to do less damage. The chain guns are more accurate in halo 2 than in halo 1 (on the tanks and warthogs) plus the guass warthog has no comparison in halo 1. I love the way you can get into the wraiths also, but the way they added all the new covenant weapons and vehicles (got the unique human weapons and vehicles and painted them purple.) is just... dumb... EDIT: How could I leave out boarding? Boarding is an awesome element that was added to gameplay. The flood in halo 2 are, while being better, are also worse... They seem to be less like shambling corpses like in halo1, but the way the small flood reinrect combat forms, and the carrier forms look GROTESQUE. good. I also like how some flood still have their original armor, and even sheilds. The flood can drive as well. The frantic feeling of emminent defeat is just not there as much in halo 2. Especially on levels where there ae lots of snipers... Which I think really remove a large aspect of the gameplay. The feeling I described above is simply not there when you are shot through the head instantly, its just gone. Also, feelings like the scarab are nice. There were quite a few of these in both halo 1 and 2, but I think that a big mistake was making the end of the game a "boss battle" instead of one of these epic moments, and one where you are one hitted by the boss... meaning you just hang back, kill the odd brute that appears and hit the brute hard every time he loses his sheild. I liked the heretic "boss battle" because if was a fight for survival against them, instead of just hanging back and shooting at odd intervals. Well, I am really just rambling on... I am sorry if I offended anyone by saying (gasp) some things in halo 1 are better than in halo 2, and I would just like the record to say that I think halo 1 and 2 are fine games. [Edited on 8/18/2005]

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • "3. When the Covies cut through the door on Cairo Station. 'Meh, it was alright.' " The big thing for me here was that I had been waiting to play Halo 2 for literally years...the next chapter in the fight against the Covies. So naturally, the first time playing the game I had to sit through all of those cut scenes and getting the new armor. When the door is being cut, I literally rolled up my sleeves and thought, "NOW it's time to get back to work!" [Edited on 8/18/2005]

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon