[quote]Final damage falloff distance extends 0.5 meters longer for a smoother drop.
Slower ready/stow times for all shotguns.
Additional recoil across the entire Stability stat range.
Slower reload speed across the entire Reload stat range.
Slower time to Aim Down Sights for all shotguns.
Slower base movement speed when Shotguns are the active weapon (Walk, Run and Aim Down Sights. Sprint is unaffected.)
Add 2 frames delay when firing out of sprint.
Increase base damage against AI combatants to 1.6x (was 1.55x).[/quote]
Personally I was not phased by the shotgun nerf, but it did prevent every noob from getting kills by charging and shooting from long distances, instead of using tactical skills.
Same goes for Fusion rifles. Nerfed almost every weapon tuning update, but still competitive by above average players.
Is it only the scrubs that would be afraid of a sniper nerf?
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#Destiny
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Edited by [SiN]大き氷: 2/7/2016 4:37:08 PMI still say it depends on how ammo goes. If it's going to continue to be as abundant, body shot damage simply needs to drop and hard. Otherwise an ammo economy adjustment, rewrite at this point, is needed. I get that bungie wants the game to be friendly and inclusive to all players and their set ups but it makes the game play like crap. Why don't we start with heavy and keep it on death? Oh yeah because it would play like crap also. -------Why special weapons that are power weapons aren't treated the same is baffling. Yeah special weapons aren't stupid easy to kill with but they do oneshot, excluding sidearms, and that's still worth doing something about. Special ammo should play like heavy use to. You don't get any at start, and when it drops everyone gets it and if they die they drop it for the killer to pick up. Though I'd like it all to go back to the way halo did it, same for orbs. That's because the way it is now you can't always tell what the hell the players are thinking. You don't see what they see in other words. Sharing ammo and orbs would solve this completely, and lead to some fun plays also. While also greater emphasizing team play with orbs being obtainable by all. PvP is a mess, but that's another topic.