I know heavy ammo has been a heavily debated topic recently, and when reading a post, I realized there was a simple solution to fix the problem (people claiming that heavy ammo can make a match one sided). Why not make a simple change, when you die, the person who killed you has the chance to pick the same amount of heavy ammo that you possessed when they killed you. NOTE: this would only work for the first two times the guardian with the heavy was killed, it could not be picked up more than that. Because I know everyone has been in the position when they picked up heavy ammo, then were killed in the following moments by a super, and then the entire stash of heavy ammo just dissappears. Why not give the team another chance to recover their ammo? Might be a terrible idea, but honestly I've been drinking and felt like a rant. Happy Hunting Guardians
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#Destiny
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You seem new So you might not know This used to happen :c But then if someone supers the other heavy, they had insane amounts of heavy that usually turned the tides
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Literally how it used to be.
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I have hope. Hope that one day, destiny players will quit thinking they're game developers.
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#yearoneproblems
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I have hope. Hope that one day, destiny players will quit thinking they're game developers.
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Nah, keep heavy the way it is in Clash and Control. But take it away in all 3v3 gamemodes and Rift. Honestly, heavy has no place within these playlists
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That's only in mayhem. In the crucible, the better team takes the win since both teams have a shot at the heavy and at getting heavy kills.
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It used to be like that but they took it away because it caused chaos.
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Or just have one heavy ammo spawn both teams fight over.
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Heavy used to drop on death back in year one, bungie removed it because it only made things worse.