My thoughts were it was competitive and made work together...thought it was not as sweaty as control from last iron banner, downside it blew soloing and lack of maps for this iron banner made a little boring quick
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From what i saw, every match was 1 of 2 possibilities...1) Game starts, Team A caps first rift, 4 players from Team B leave the game, Team A wins by decision in first 10 min...or, 2) the same thing as #1, just reverse teams. Control and Clash were way more fun and competative, I thought.
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I had some success in Iron Banner this time around and enjoyed it. I definitely prefer clash, but I enjoyed rift. I was also one of those people signing the petition to get rid of rift as the IB playlist lol
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Easy.....and a little fun And I don't do PvP, only did it out of boredom
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Edited by ryebar: 2/3/2016 6:30:03 PMRift was not fun hence Bungie sending email to selected players inquiring if they are still having fun playing Destiny? Many of the early Iron banner posts have been removed from the Forum. You want to know whey? Many players tracked their total number of Iron Banner Rift games played and recorded whether they received a legendary post-game drop. The results are pretty consistent. The drop rate for this past Iron Banner was on average 14%. So every 50 games you played you received roughly 7 legendary drops. In a loot based game that percentage seems way to low. In my opinion the time investment playing Iron Banner wasn't rewarded.
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It was fun but i prefer clash
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Not too shabby. People that felt like they had to be there probably had no fun. I enjoyed it.
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1 ReplyLoved it - played solo, would welcome it back. Much more fun than expected, especially after reading all the butthurties on here.
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it was terrible i want rumble and instead of heavy make it special only so you have to run for social ammo every 2 or so minutes that sounds alot more fun then rift....literally every game felt like luck whether or not i was in a fireteam
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I had fun. Made me and some of my friends want to play rift,..... More often.
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It was aight, I preferred clash though. Maybe they will do mayhem clash next time. That would be cool.
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1 ReplyEdited by CannyJack: 2/3/2016 4:14:57 PM[b]The good:[/b] 1. When I rolled with a 6-man team, we beat almost everyone we came across unless they were another 5- or 6-person team, at which point the outcome was more in doubt. If they were randoms, it was almost always a No Mercy finish. 1.a. Unless the map was Memento, in which case we won maybe 1 out of 5 matches. 2. It's much easier to get that "highest score" and "2500 points" bounty done in Rift (again, with a team). Just ask to be the spark carrier. One or two dunks and you're toppin' the boards. 3. Miraculously (in my experience) I saw fewer snipers than in any other game mode. Had the occasional Christmas Light String of sniper scopes in the distance, but not nearly as often as normal. [b]The bad:[/b] 1. If you roll solo, do it for the bounties and the medallions, because otherwise you're pretty much -blam!-ed if you run into even a 3-man team. 2. Seven Rift maps on Xbox. LAME. 3. Memento should be deleted not just from the game, but from the world's collective memory. 4. Rift is kind of a stupid game mode, like Mayhem. It's not as direly boring as Zone Control, though, so I'll be a little thankful for that. 5. The rewards were sad. Best thing I got was a 316 Rocket Launcher. Nothing else was worth commenting on.
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It was fine after the first day or so... Sometimes I just loathe rift
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Great
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It sucked. Glad I waited for Sunday so I didn't need to play that much.
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Kinda learned to like it. I think it belongs o the playlist. I played mostly solo and still had fun.
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1 Replyhorrible, as were the drops
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Agressive?. Sniping is not as agressive as blinking and shotgunning like in clash. It was fun, i was always last place in everygame, cant do nothing about lag. Those fusion granades are so funny to use. Xd
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Horrific lag to the point it was unplayable
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Gave me throat cancer, never again
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Fun while winning, horrible when losing haha
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I loved it because for one i love rift and two its variety. In year 1 i was so bored of the same old control and i hope they mix it up more.
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I loved rift it's my favorite game mode. I love how aggressive you have to play to win. Though the lack of map rotation and those horrible dreadnaught maps made me hate it. I thoroughly enjoyed dunking the spark and obliterating the other team. I however did notice how unfriendly it was to solos but destiny was always(In my opinion) a co-op game in general. The next IB could benefit from control so that solo players at least have little more sway in the score than rift.
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Edited by Matanzu: 2/3/2016 11:17:03 AMRift is an incredibly aggressive game mode and not how I play PvP so I struggled, a lot of games usually resulted in either one team dominating or one team holding the rift zone but not being able to break the defence of the other team. As a solo player it was frustrating, especially as few people took advantage of the chat feature we begged for in y1, and it probably bought out the worst in me; I found myself getting angry about the number of MIDA / 1000 yard stare users, which is usually a sign that I'm frustrated and trying to find things to justify my poor performance (not once did I rage about Thorn / TLW in y1 IB :) ) However, it taught me how to be really aggressive, and I actually had fun playing as a Titan (my third and least favourite character) so I got good things out of it. All in all, it felt like a chore and I'd welcome either control or a different mode next time, but i would play it again and I definitely learned some new tricks from this one. There was also one weird moment where I picked up and dunked a ghost rift which didn't register as a score, which I found amusing.
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1 ReplyEdited by Whubbsie: 2/3/2016 10:57:55 AMWay more frustrating and sweatier than control or clash -blam!-ing hated it and now thoroughly put me off playing destiny for a while Well for me anyway
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I didn't play it but I bet it was one sided as -blam!-