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Destiny

Discuss all things Destiny.
Edited by Varlerie: 1/29/2016 3:44:50 PM
97

Good idea for Destiny 2? (Weapons)

Perfect

96

I like it, but there should be a few changes

364

I don't like it

152

TL;DR (Too long; didn't read)

543

[i][b][u]THIS WILL BE LONG!!![/u][/b][/i] [b]Introduction[/b] So I've been thinking about how everyone is using basically the same few guns. I'm okay with this, but getting killed by the same few weapons is getting stale. So I had this idea so that there is a lot more variety in the weapons. I don't expect change in Destiny, but maybe Destiny 2 can use this idea. [b]The Basics[/b] Everyone gets to choose a primary, special, and Heavy Weapon of whatever they choose. For example, I would pick a Scout Rifle, Fusion Rifle, and a Machine Gun. Everyone would start off with the same few guns with terrible stats. So if my friend chose a Scout, Sniper, and Rocket Launcher, we would both start off with the same crappy Scout Rifle. [b]Details[/b] Now here's where it gets interesting. The weapons themselves would level up, and each time they level up, you can add to one of it's stats. The maximum level for a gun would be something like 250, and when the gun levels up, you add one to it's range, ROF, etc. As you level up your gun, it would become custom to you. Every 50 levels(assuming max is 250), you would be given the option to up the weapons rarity, giving it access to more perks and letting certain stats go higher. Every 25 levels or so, you could reroll one of the weapons perks, whether it's a sight, barrel, passive perk or a normal perk. Once you hit level 200 on a weapon, you have the choice to make it exotic or continue with it as a legendary. If you choose to make it exotic, it can be given a special perk that only exotics can get of the players choosing. Someone could make a hand cannon with the red death perk, or the bad juju perk. [b]IF YOU AREN'T READING, HERE IS A SUMMARY OF EVERYTHING EXPLAINED SO FAR.[/b] [spoiler]Weapons have levels. When a weapon levels up the player can increase one of the stats by one point and the damage goes up slightly. Every 25 levels, the player can reroll one perk on their weapon if they choose. Every 50 levels, the weapons rarity upgrades. This would increase how high the stats could go and add perks. For example, a white to a green would gain another sight or barrel, one passive perk, and one normal perk. At level 200 they could choose to make the weapon exotic, and if they do they can choose an exotic perk. A Scout Rifle with Zhalo Supercell's exotic perk with stats the player chose.[/spoiler] [b]Elemental Damage[/b] I'll start with elemental on Primaries. To be honest and to make this easy, there won't be elemental damage on primary weapons. This may not be a popular decision, but to compensate, the ammo capacity on Special and Heavy could be increased. Anyway, at level 75 on a special or heavy, the player can choose if their weapon will be given a random element as it's damage. Every 75 levels after that, the player can choose to reroll the weapon's damage again. Once a weapon reaches it's max level, the player can choose what kind of damage they want their weapon to have. [b]Extra Stuff[/b] At any time, the player could choose to get a new weapon, but it will be at level one, and they will have to start over. The player would choose the name of their weapon, and it's color scheme. The weapons would have different maximums and minimums on their stats so that a hand cannon couldn't shoot as fast as an auto rifle, or an auto deal as much damage as a hand cannon each round. [b]Conclusion[/b] As you play, you create a gun specific to you. No one should have the exact same weapon. [b]EDIT[/b] So people keep getting worried about how everyone would just focus on ROF and impact. To fix this, the ROF and impact will limit each other. If you want a Scout Rifle with jade rabbit impact, it's going to have jade rabbit ROF. Also, to put more emphasis on range, stability, and reload, make reloading painfully slow if it's low, recoil ridiculous if you have low stability, and have shots register for half the damage they normally would if they are out of the weapons range. [b]EDIT 2[/b] First off, if you self advertise or say something along the lines of[quote]Destiny sucked there shouldn't even be a Destiny 2[/quote]Then your post will be hidden. Now, onto the serious stuff. Some people were asking about how new players would be discouraged from Crucible because they have shitty weapons. I have two solutions, but the first is starting to seem better in my opinion. 1. Have preset load outs so noobs can be put on a somewhat level playing field. 2. Have Playlists for players that are low, medium, and higher levels. [b]EDIT 3[/b] So people are worried about what would happen when their favorite gun class is deemed OP and gets nerfed. All their work on a gun down the drain. Right now, the Meta is clearly TLW, MIDA, 1k Stare, and Conspiracy Theory Dick. Now, TLW and MIDA are overused(NOT OP) because TLW is a primary machine gun and MIDA has staggering rounds and can 4 shot headshot. 1k Stare and Conspiracy Theory Dick are overused because of a lack of other options. There are no Fusion Rifles in the meta because they are now too difficult to use. Anyway, shifting the focus back to the meta changing and ruining your guns, I think that Auto rifles should get a small buff, pulses should get a super tiny buff, and that all changes done to fusions after TTK released should be undone. Then, hopefully the meta will not need to change because the game will be pretty balenced. [b]EDIT 4[/b] I made another post with my ideas on patrolling. https://www.bungie.net/en/Forum/Post/188886303 [b]EDIT 5[/b] Vendor weapons. First off, if this system is used, then ALL weapons would be like this. Now onto the juicy stuff. I thought about it, and I think that this is how vendor weapons would work. I'm going to assume legendary marks are still a thing. You would go to a vendor and choose the weapon you want. The weapons stats would be displayed, but the perks when you buy it would be totally random. They would cost any where from 150 to 200 legendary marks, and you choose how many you want to pay. [b]The amount of marks you pay is the level of the weapon when you purchase it.[/b] Vendor weapons will also be unable to become exotic when they reach level 200.
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