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Destiny

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Edited by Varlerie: 1/29/2016 3:34:37 PM
91

Good idea for Destiny 2?(Patrolling)

You are a genius it's near perfect

98

It seems like a great idea, but I think there should be a few changes

510

I like the patrol we have now and like your idea

39

I like the patrol we have now and dislike your idea

32

TL;DR(Too long didn't read)

159

This isn't going to be as long as the [url=https://www.bungie.net/en/Forum/Post/188744285]other post[/url](I hope. Also pls go look at the other post pls). [b]Introduction[/b] Remember back at E3 where Bungie said[quote]All this is playable terrain?[/quote] Well, this is my idea of how patrols should've been, and hopefully how they will be in Destiny 2. [b]Basics[/b] I think that there should be an endless patrol. It should stretch out endlessly, and as you level up, the farther you can venture. The "endless patrol" will be generated, similar to how worlds are in minecraft I guess. [b]Details[/b] I will be using an Earth Patrol as an example. So on Earth, when you go into patrol, there will be lvl 1 mobs. The farther out you go, the higher level the enemies. Players would have the ability to set up one outpost at a time on each planet, and when they go to patrol, they can choose to spawn at their outpost or the default spawn. If a player wants to set up an outpost, they will have to clear out an area, possibly doing a special mission where they have to fight multiple enemies, like firefight in Halo. Enemies can not spawn near a players outpost, and if a player dies, they will respawn at their outpost or the default spawn unless a friend revives them. The farther out you patrol, the stronger the enemies until they become immune to you so you will not be able to patrol out farther. Every month or every few months the level cap will be raised so players can venture put further. Every week, the player will have to do one of those firefight things so that they don't lose their outpost. [b]Summary for lazy people[/b] [spoiler]There is one default spawn for every player. A player can create an outpost and spawn there instead, but they will have to complete a special mission similar to a firefight each week so they don't lose their outpost. The farther away from the general spawn, the stronger the enemies until they become immune to you. If you die, then you either have to be resurrected by another player or respawn at the general spawn or outpost.[/spoiler] [b]Extras[/b] Players can buy things to put in their outposts. Outposts will basically be the players home away from the tower. This next paragraph will be bolded since it is a big point. [b]If you want to complete a story mission, strike, or [i][u]Raid[/u][/i], you must accept the mission at the tower and walk there from the general spawn or an outpost if you are doing it with friends. All missions will be in the patrol. If you are raiding, the fireteam cap will be raised to six.[/b] [b]Conclusion[/b] If this patrol system was put into place, then there would be a steady flow of content. That is my biggest point. It would also force more communication and teamwork between Gaurdians since dying sends you back to the start. Please discuss. [b]EDIT[/b] So everyone is talking to me about how infinite may not be possible. The world may not be infinite, but I think it should be at least 100 times as big as the patrols we have now.
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